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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-20 13:24:07 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-20 14:24:07 +0100 |
commit | 0438b5c8cfa99ac01c7e142d959aa40f88f1cc70 (patch) | |
tree | bbfdded20f8686cf188dba148db4b6c1b1211872 /NorthstarDLL/shared/maxplayers.cpp | |
parent | 210dab2b0e5c686829bafdc857d2910f6b216b85 (diff) | |
download | NorthstarLauncher-0438b5c8cfa99ac01c7e142d959aa40f88f1cc70.tar.gz NorthstarLauncher-0438b5c8cfa99ac01c7e142d959aa40f88f1cc70.zip |
Cherry pick "remove unnecessary namespaces" from primedev (#618)v1.21.2-rc2
Cherry-picks the removal of unnecessary namespaces from `primedev`
https://github.com/F1F7Y/NorthstarPrime/
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/shared/maxplayers.cpp')
-rw-r--r-- | NorthstarDLL/shared/maxplayers.cpp | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/NorthstarDLL/shared/maxplayers.cpp b/NorthstarDLL/shared/maxplayers.cpp index 4af8ea1c..711193d4 100644 --- a/NorthstarDLL/shared/maxplayers.cpp +++ b/NorthstarDLL/shared/maxplayers.cpp @@ -48,21 +48,17 @@ constexpr int Team_AddedSize = Team_PlayerArray_AddedSize; bool MaxPlayersIncreaseEnabled() { - static bool bMaxPlayersIncreaseEnabled = Tier0::CommandLine()->CheckParm("-experimentalmaxplayersincrease"); + static bool bMaxPlayersIncreaseEnabled = CommandLine()->CheckParm("-experimentalmaxplayersincrease"); return bMaxPlayersIncreaseEnabled; } -// should we use R2 for this? not sure -namespace R2 // use R2 namespace for game funcs +int GetMaxPlayers() { - int GetMaxPlayers() - { - if (MaxPlayersIncreaseEnabled()) - return NEW_MAX_PLAYERS; + if (MaxPlayersIncreaseEnabled()) + return NEW_MAX_PLAYERS; - return 32; - } -} // namespace R2 + return 32; +} template <class T> void ChangeOffset(CMemoryAddress addr, unsigned int offset) { |