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authorGeckoEidechse <gecko.eidechse+git@pm.me>2023-09-17 01:45:16 +0200
committerGeckoEidechse <gecko.eidechse+git@pm.me>2023-09-17 01:45:16 +0200
commit5cbe9f7317899cd815b38d9f083bc99738fc1dd3 (patch)
tree9afdce5ae5e76f68be85c25a84afcff86f31d3f8 /NorthstarDLL/shared/maxplayers.cpp
parentb7823492e802456d44e4919940267081bf436f08 (diff)
downloadNorthstarLauncher-indentation-test.tar.gz
NorthstarLauncher-indentation-test.zip
test ci format checkindentation-test
Diffstat (limited to 'NorthstarDLL/shared/maxplayers.cpp')
-rw-r--r--NorthstarDLL/shared/maxplayers.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/NorthstarDLL/shared/maxplayers.cpp b/NorthstarDLL/shared/maxplayers.cpp
index b2a09578..4bab54cc 100644
--- a/NorthstarDLL/shared/maxplayers.cpp
+++ b/NorthstarDLL/shared/maxplayers.cpp
@@ -114,10 +114,10 @@ ON_DLL_LOAD("engine.dll", MaxPlayersOverride_Engine, (CModule module))
// patch max players in userinfo stringtable creation
/*{
- int maxPlayersPowerOf2 = 1;
- while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS)
- maxPlayersPowerOf2 <<= 1;
- ChangeOffset<unsigned char>((char*)baseAddress + 0x114B79 + 3, maxPlayersPowerOf2); // original: 32
+ int maxPlayersPowerOf2 = 1;
+ while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS)
+ maxPlayersPowerOf2 <<= 1;
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x114B79 + 3, maxPlayersPowerOf2); // original: 32
}*/
// this is not supposed to work at all but it does on 64 players (how)
// proper fix below
@@ -184,9 +184,9 @@ void,, (bool a1, float a2))
v3 = *(unsigned char*)(g_pGlobals + 73);
if (*(DWORD*)(qword_1814D9648 + 92) &&
- ((*(unsigned __int8(__fastcall**)(__int64))(*(__int64*)g_pEngineServer + 32))(g_pEngineServer) ||
- !*(DWORD*)(qword_1814DA408 + 92)) &&
- v3)
+ ((*(unsigned __int8(__fastcall**)(__int64))(*(__int64*)g_pEngineServer + 32))(g_pEngineServer) ||
+ !*(DWORD*)(qword_1814DA408 + 92)) &&
+ v3)
{
globals = g_pGlobals;
v5 = 1;
@@ -482,11 +482,11 @@ ON_DLL_LOAD("client.dll", MaxPlayersOverride_Client, (CModule module))
// C_PlayerResource::C_PlayerResource - change m_szName address
ChangeOffset<unsigned int>(
- module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
+ module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
// C_PlayerResource::C_PlayerResource - change m_szName address
ChangeOffset<unsigned int>(
- module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
+ module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
// C_PlayerResource::C_PlayerResource - increase memset length to clean newly allocated data
ChangeOffset<unsigned int>(module.Offset(0x1640D0 + 3), 2244 + C_PlayerResource_AddedSize);