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author | Emma Miler <emma.pi@protonmail.com> | 2023-04-11 20:49:16 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-11 20:49:16 +0200 |
commit | 450d0b1ed437cf37b4309af952af8904f3f07768 (patch) | |
tree | 3f0fd39b5663b5c3f4b9e76c70cc4987f22d66c7 /NorthstarDLL/shared/gamepresence.h | |
parent | 72da1da5b4c04ccc1154853a308cab6459c60b79 (diff) | |
download | NorthstarLauncher-450d0b1ed437cf37b4309af952af8904f3f07768.tar.gz NorthstarLauncher-450d0b1ed437cf37b4309af952af8904f3f07768.zip |
Plugin system v2 (#343)
* Some work
* Rewrite gamestate presence
* Add plugin system logger
* Format changes
* Format chjange
* Fix gamestate stuff
* some callback stuff
* move around invite stuff
* move invite to funcs
* fix presence server data
* Actually call InformSQVMCreated
* bruh
* Fix TODO's
* Formatting
* Fix filters
* Add InformDLLLoads
* Fix plugin handle always being 0
* Formatting
* Fix merge issues
* Formatting
* Mods can add files compiled at SQVM init
* Some Small Fixes
* Add changes from review
* Fix load failure
* Add new squirrel functions
* actually call InformSQVMDestroyed
* add CreateObject function
* answers to complaints
* remove snake cases from GameStatePresence
---------
Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/shared/gamepresence.h')
-rw-r--r-- | NorthstarDLL/shared/gamepresence.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/NorthstarDLL/shared/gamepresence.h b/NorthstarDLL/shared/gamepresence.h new file mode 100644 index 00000000..167f83ab --- /dev/null +++ b/NorthstarDLL/shared/gamepresence.h @@ -0,0 +1,48 @@ + +#pragma once +#include "pch.h" +#include "server/serverpresence.h" + +class GameStateServerPresenceReporter : public ServerPresenceReporter +{ + void RunFrame(double flCurrentTime, const ServerPresence* pServerPresence); +}; + +class GameStatePresence +{ + public: + std::string id; + std::string name; + std::string description; + std::string password; // NOTE: May be empty + + bool isServer; + bool isLocal = false; + bool isLoading; + bool isLobby; + std::string loadingLevel; + + std::string uiMap; + + std::string map; + std::string mapDisplayname; + std::string playlist; + std::string playlistDisplayname; + + int currentPlayers; + int maxPlayers; + + int ownScore; + int otherHighestScore; // NOTE: The highest score OR the second highest score if we have the highest + int maxScore; + + int timestampEnd; + + GameStatePresence(); + void RunFrame(); + + protected: + GameStateServerPresenceReporter m_GameStateServerPresenceReporter; +}; + +extern GameStatePresence* g_pGameStatePresence; |