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author | cat_or_not <41955154+catornot@users.noreply.github.com> | 2023-11-05 20:21:50 -0500 |
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committer | GitHub <noreply@github.com> | 2023-11-06 02:21:50 +0100 |
commit | bb822b7638d5ae9bc4499ff76edc74f3741e6518 (patch) | |
tree | 558886bd28dc53d1004e235be1c1543c5ec2fd9f /NorthstarDLL/shared/gamepresence.h | |
parent | 583bae6e1a7e35eec2c5cb4383bc0089f6ee6781 (diff) | |
download | NorthstarLauncher-1.20.0-rc3.tar.gz NorthstarLauncher-1.20.0-rc3.zip |
Plugins v3 (#472)v1.20.1-rc2v1.20.1-rc1v1.20.0-rc3v1.20.0
- nuked presence logic ( moved to the discord rpc plugin )
- more exposed sq functions
- exposed dll addresses
- `g_pCVar` is exposed
- added "userdata" to plugin's async call
- added runframe to plugins
Diffstat (limited to 'NorthstarDLL/shared/gamepresence.h')
-rw-r--r-- | NorthstarDLL/shared/gamepresence.h | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/NorthstarDLL/shared/gamepresence.h b/NorthstarDLL/shared/gamepresence.h deleted file mode 100644 index 439ec65c..00000000 --- a/NorthstarDLL/shared/gamepresence.h +++ /dev/null @@ -1,47 +0,0 @@ -#pragma once - -#include "server/serverpresence.h" - -class GameStateServerPresenceReporter : public ServerPresenceReporter -{ - void RunFrame(double flCurrentTime, const ServerPresence* pServerPresence); -}; - -class GameStatePresence -{ - public: - std::string id; - std::string name; - std::string description; - std::string password; // NOTE: May be empty - - bool isServer; - bool isLocal = false; - bool isLoading; - bool isLobby; - std::string loadingLevel; - - std::string uiMap; - - std::string map; - std::string mapDisplayname; - std::string playlist; - std::string playlistDisplayname; - - int currentPlayers; - int maxPlayers; - - int ownScore; - int otherHighestScore; // NOTE: The highest score OR the second highest score if we have the highest - int maxScore; - - int timestampEnd; - - GameStatePresence(); - void RunFrame(); - - protected: - GameStateServerPresenceReporter m_GameStateServerPresenceReporter; -}; - -extern GameStatePresence* g_pGameStatePresence; |