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authorBobTheBob9 <for.oliver.kirkham@gmail.com>2022-07-12 14:05:02 +0100
committerBobTheBob9 <for.oliver.kirkham@gmail.com>2022-07-12 14:05:02 +0100
commit6ae30c9b15fcc200c7b642016e7adbfdf9b979f4 (patch)
treef645afba242a092e1e920582f37ae396e35b5e06 /NorthstarDLL/serverchathooks.cpp
parent1068b3daeb95322461e69a2d8f0203309bd22830 (diff)
downloadNorthstarLauncher-6ae30c9b15fcc200c7b642016e7adbfdf9b979f4.tar.gz
NorthstarLauncher-6ae30c9b15fcc200c7b642016e7adbfdf9b979f4.zip
move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r--NorthstarDLL/serverchathooks.cpp25
1 files changed, 11 insertions, 14 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp
index 8340948a..000c6eea 100644
--- a/NorthstarDLL/serverchathooks.cpp
+++ b/NorthstarDLL/serverchathooks.cpp
@@ -1,8 +1,8 @@
#include "pch.h"
#include "serverchathooks.h"
-#include "serverauthentication.h"
+#include "limits.h"
#include "squirrel.h"
-#include "miscserverscript.h"
+#include "r2server.h"
#include <rapidjson/document.h>
#include <rapidjson/stringbuffer.h>
@@ -11,7 +11,6 @@
AUTOHOOK_INIT()
class CServerGameDLL;
-class CBasePlayer;
class CRecipientFilter
{
@@ -23,11 +22,10 @@ CServerGameDLL* g_pServerGameDLL;
void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)(
CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
-CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const CBasePlayer* player);
+void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player);
void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
@@ -38,7 +36,7 @@ void(__fastcall* MessageWriteBool)(bool bValue);
bool bShouldCallSayTextHook = false;
-AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessageHook, server.dll + 0x1595C0,
+AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0,
void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam))
{
// MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
@@ -46,14 +44,14 @@ void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, boo
if (bShouldCallSayTextHook)
{
bShouldCallSayTextHook = false;
- _CServerGameDLL__OnReceivedSayTextMessageHook(self, senderPlayerId, text, isTeam);
+ _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
return;
}
- void* sender = GetPlayerByIndex(senderPlayerId - 1);
+ R2::CBasePlayer* sender = R2::UTIL_PlayerByIndex(senderPlayerId - 1);
// check chat ratelimits
- if (!g_pServerAuthenticationManager->CheckPlayerChatRatelimit(sender))
+ if (!g_pServerLimits->CheckChatLimits(sender))
return;
if (g_pServerSquirrel->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
@@ -64,7 +62,7 @@ void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, boo
g_pServerSquirrel->call(g_pServerSquirrel->sqvm2, 3);
}
else
- _CServerGameDLL__OnReceivedSayTextMessageHook(self, senderPlayerId, text, isTeam);
+ _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
}
void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
@@ -80,10 +78,10 @@ void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
{
- CBasePlayer* toPlayer = NULL;
+ R2::CBasePlayer* toPlayer = NULL;
if (toPlayerIndex >= 0)
{
- toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
+ toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1);
if (toPlayer == NULL)
return;
}
@@ -162,11 +160,10 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (HMODULE bas
AUTOHOOK_DISPATCH_MODULE(server.dll)
CServerGameDLL__OnReceivedSayTextMessage = (void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int))((char*)baseAddress + 0x1595C0);
- UTIL_PlayerByIndex = (CBasePlayer*(__fastcall*)(int))((char*)baseAddress + 0x26AA10);
CRecipientFilter__Construct = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9440);
CRecipientFilter__Destruct = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9700);
CRecipientFilter__AddAllPlayers = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9940);
- CRecipientFilter__AddRecipient = (void(__fastcall*)(CRecipientFilter*, const CBasePlayer*))((char*)baseAddress + 0x1E9b30);
+ CRecipientFilter__AddRecipient = (void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*))((char*)baseAddress + 0x1E9b30);
CRecipientFilter__MakeReliable = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1EA4E0);
UserMessageBegin = (void(__fastcall*)(CRecipientFilter*, const char*))((char*)baseAddress + 0x15C520);