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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-08-16 01:12:59 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-08-16 01:12:59 +0100 |
commit | 082f3893215797268d7ac8c1000ebe371f276af7 (patch) | |
tree | b5cc677a49635a9244559e235d4915c064c9f6c4 /NorthstarDLL/serverchathooks.cpp | |
parent | b30a385fc25dad05e568ae8538f5aa3656c5c8d4 (diff) | |
download | NorthstarLauncher-082f3893215797268d7ac8c1000ebe371f276af7.tar.gz NorthstarLauncher-082f3893215797268d7ac8c1000ebe371f276af7.zip |
lots of stuff idk
Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r-- | NorthstarDLL/serverchathooks.cpp | 360 |
1 files changed, 180 insertions, 180 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp index 6adb831b..b05f3dc3 100644 --- a/NorthstarDLL/serverchathooks.cpp +++ b/NorthstarDLL/serverchathooks.cpp @@ -1,180 +1,180 @@ -#include "pch.h"
-#include "serverchathooks.h"
-#include "limits.h"
-#include "squirrel.h"
-#include "r2server.h"
-
-#include <rapidjson/document.h>
-#include <rapidjson/stringbuffer.h>
-#include <rapidjson/writer.h>
-
-AUTOHOOK_INIT()
-
-class CServerGameDLL;
-
-class CRecipientFilter
-{
- char unknown[58];
-};
-
-CServerGameDLL* g_pServerGameDLL;
-
-void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)(
- CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
-
-void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player);
-void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
-
-void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
-void(__fastcall* MessageEnd)();
-void(__fastcall* MessageWriteByte)(int iValue);
-void(__fastcall* MessageWriteString)(const char* sz);
-void(__fastcall* MessageWriteBool)(bool bValue);
-
-bool bShouldCallSayTextHook = false;
-
-AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0,
-void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam))
-{
- // MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
- // To allow bypassing the hook, isSkippingHook can be set.
- if (bShouldCallSayTextHook)
- {
- bShouldCallSayTextHook = false;
- _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
- return;
- }
-
- // check chat ratelimits
- if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1]))
- return;
-
- if (g_pServerSquirrel->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
- {
- g_pServerSquirrel->pushinteger(g_pServerSquirrel->sqvm2, (int)senderPlayerId - 1);
- g_pServerSquirrel->pushstring(g_pServerSquirrel->sqvm2, text);
- g_pServerSquirrel->pushbool(g_pServerSquirrel->sqvm2, isTeam);
- g_pServerSquirrel->call(g_pServerSquirrel->sqvm2, 3);
- }
- else
- _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
-}
-
-void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
-{
- bShouldCallSayTextHook = true;
- CServerGameDLL__OnReceivedSayTextMessage(
- g_pServerGameDLL,
- // Ensure the first bit isn't set, since this indicates a custom message
- (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
- text,
- isteam);
-}
-
-void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
-{
- R2::CBasePlayer* toPlayer = NULL;
- if (toPlayerIndex >= 0)
- {
- toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1);
- if (toPlayer == NULL)
- return;
- }
-
- // Build a new string where the first byte is the message type
- char sendText[256];
- sendText[0] = (char)messageType;
- strncpy_s(sendText + 1, 255, text, 254);
-
- // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
- unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
-
- CRecipientFilter filter;
- CRecipientFilter__Construct(&filter);
- if (toPlayer == NULL)
- {
- CRecipientFilter__AddAllPlayers(&filter);
- }
- else
- {
- CRecipientFilter__AddRecipient(&filter, toPlayer);
- }
- CRecipientFilter__MakeReliable(&filter);
-
- UserMessageBegin(&filter, "SayText");
- MessageWriteByte(fromPlayerId);
- MessageWriteString(sendText);
- MessageWriteBool(isTeam);
- MessageWriteBool(isDead);
- MessageEnd();
-
- CRecipientFilter__Destruct(&filter);
-}
-
-// void function NSSendMessage( int playerIndex, string text, bool isTeam )
-SQRESULT SQ_SendMessage(void* sqvm)
-{
- int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
- const char* text = g_pServerSquirrel->getstring(sqvm, 2);
- bool isTeam = g_pServerSquirrel->getbool(sqvm, 3);
-
- ChatSendMessage(playerIndex, text, isTeam);
-
- return SQRESULT_NULL;
-}
-
-// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType )
-SQRESULT SQ_BroadcastMessage(void* sqvm)
-{
- int fromPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
- int toPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 2);
- const char* text = g_pServerSquirrel->getstring(sqvm, 3);
- bool isTeam = g_pServerSquirrel->getbool(sqvm, 4);
- bool isDead = g_pServerSquirrel->getbool(sqvm, 5);
- int messageType = g_pServerSquirrel->getinteger(sqvm, 6);
-
- if (messageType < 1)
- {
- g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
- return SQRESULT_ERROR;
- }
-
- ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
-
- return SQRESULT_NULL;
-}
-
-ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module))
-{
- g_pServerGameDLL = module.Offset(0x13F0AA98).As<CServerGameDLL*>();
-}
-
-ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module))
-{
- AUTOHOOK_DISPATCH_MODULE(server.dll)
-
- CServerGameDLL__OnReceivedSayTextMessage = module.Offset(0x1595C0).As<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>();
- CRecipientFilter__Construct = module.Offset(0x1E9440).As<void(__fastcall*)(CRecipientFilter*)>();
- CRecipientFilter__Destruct = module.Offset(0x1E9700).As<void(__fastcall*)(CRecipientFilter*)>();
- CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As<void(__fastcall*)(CRecipientFilter*)>();
- CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>();
- CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As<void(__fastcall*)(CRecipientFilter*)>();
-
- UserMessageBegin = module.Offset(0x15C520).As<void(__fastcall*)(CRecipientFilter*, const char*)>();
- MessageEnd = module.Offset(0x158880).As<void(__fastcall*)()>();
- MessageWriteByte = module.Offset(0x158A90).As<void(__fastcall*)(int)>();
- MessageWriteString = module.Offset(0x158D00).As<void(__fastcall*)(const char*)>();
- MessageWriteBool = module.Offset(0x158A00).As<void(__fastcall*)(bool)>();
-
- // Chat sending functions
- g_pServerSquirrel->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
- g_pServerSquirrel->AddFuncRegistration(
- "void",
- "NSBroadcastMessage",
- "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
- "",
- SQ_BroadcastMessage);
-}
\ No newline at end of file +#include "pch.h" +#include "serverchathooks.h" +#include "limits.h" +#include "squirrel.h" +#include "r2server.h" + +#include <rapidjson/document.h> +#include <rapidjson/stringbuffer.h> +#include <rapidjson/writer.h> + +AUTOHOOK_INIT() + +class CServerGameDLL; + +class CRecipientFilter +{ + char unknown[58]; +}; + +CServerGameDLL* g_pServerGameDLL; + +void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)( + CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId); + +void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player); +void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self); + +void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename); +void(__fastcall* MessageEnd)(); +void(__fastcall* MessageWriteByte)(int iValue); +void(__fastcall* MessageWriteString)(const char* sz); +void(__fastcall* MessageWriteBool)(bool bValue); + +bool bShouldCallSayTextHook = false; + +AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0, +void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)) +{ + // MiniHook doesn't allow calling the base function outside of anywhere but the hook function. + // To allow bypassing the hook, isSkippingHook can be set. + if (bShouldCallSayTextHook) + { + bShouldCallSayTextHook = false; + _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); + return; + } + + // check chat ratelimits + if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1])) + return; + + if (g_pSquirrel<ScriptContext::SERVER>->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR) + { + g_pSquirrel<ScriptContext::SERVER>->pushinteger(g_pSquirrel<ScriptContext::SERVER>->sqvm2, (int)senderPlayerId - 1); + g_pSquirrel<ScriptContext::SERVER>->pushstring(g_pSquirrel<ScriptContext::SERVER>->sqvm2, text); + g_pSquirrel<ScriptContext::SERVER>->pushbool(g_pSquirrel<ScriptContext::SERVER>->sqvm2, isTeam); + g_pSquirrel<ScriptContext::SERVER>->call(g_pSquirrel<ScriptContext::SERVER>->sqvm2, 3); + } + else + _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); +} + +void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam) +{ + bShouldCallSayTextHook = true; + CServerGameDLL__OnReceivedSayTextMessage( + g_pServerGameDLL, + // Ensure the first bit isn't set, since this indicates a custom message + (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, + text, + isteam); +} + +void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType) +{ + R2::CBasePlayer* toPlayer = NULL; + if (toPlayerIndex >= 0) + { + toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1); + if (toPlayer == NULL) + return; + } + + // Build a new string where the first byte is the message type + char sendText[256]; + sendText[0] = (char)messageType; + strncpy_s(sendText + 1, 255, text, 254); + + // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set + unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT); + + CRecipientFilter filter; + CRecipientFilter__Construct(&filter); + if (toPlayer == NULL) + { + CRecipientFilter__AddAllPlayers(&filter); + } + else + { + CRecipientFilter__AddRecipient(&filter, toPlayer); + } + CRecipientFilter__MakeReliable(&filter); + + UserMessageBegin(&filter, "SayText"); + MessageWriteByte(fromPlayerId); + MessageWriteString(sendText); + MessageWriteBool(isTeam); + MessageWriteBool(isDead); + MessageEnd(); + + CRecipientFilter__Destruct(&filter); +} + +// void function NSSendMessage( int playerIndex, string text, bool isTeam ) +SQRESULT SQ_SendMessage(void* sqvm) +{ + int playerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1); + const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2); + bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 3); + + ChatSendMessage(playerIndex, text, isTeam); + + return SQRESULT_NULL; +} + +// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType ) +SQRESULT SQ_BroadcastMessage(void* sqvm) +{ + int fromPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1); + int toPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 2); + const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 3); + bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 4); + bool isDead = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 5); + int messageType = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 6); + + if (messageType < 1) + { + g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str()); + return SQRESULT_ERROR; + } + + ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType); + + return SQRESULT_NULL; +} + +ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module)) +{ + g_pServerGameDLL = module.Offset(0x13F0AA98).As<CServerGameDLL*>(); +} + +ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module)) +{ + AUTOHOOK_DISPATCH_MODULE(server.dll) + + CServerGameDLL__OnReceivedSayTextMessage = module.Offset(0x1595C0).As<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>(); + CRecipientFilter__Construct = module.Offset(0x1E9440).As<void(__fastcall*)(CRecipientFilter*)>(); + CRecipientFilter__Destruct = module.Offset(0x1E9700).As<void(__fastcall*)(CRecipientFilter*)>(); + CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As<void(__fastcall*)(CRecipientFilter*)>(); + CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>(); + CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As<void(__fastcall*)(CRecipientFilter*)>(); + + UserMessageBegin = module.Offset(0x15C520).As<void(__fastcall*)(CRecipientFilter*, const char*)>(); + MessageEnd = module.Offset(0x158880).As<void(__fastcall*)()>(); + MessageWriteByte = module.Offset(0x158A90).As<void(__fastcall*)(int)>(); + MessageWriteString = module.Offset(0x158D00).As<void(__fastcall*)(const char*)>(); + MessageWriteBool = module.Offset(0x158A00).As<void(__fastcall*)(bool)>(); + + // Chat sending functions + g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage); + g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration( + "void", + "NSBroadcastMessage", + "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", + "", + SQ_BroadcastMessage); +} |