From 082f3893215797268d7ac8c1000ebe371f276af7 Mon Sep 17 00:00:00 2001 From: BobTheBob9 Date: Tue, 16 Aug 2022 01:12:59 +0100 Subject: lots of stuff idk --- NorthstarDLL/serverchathooks.cpp | 360 +++++++++++++++++++-------------------- 1 file changed, 180 insertions(+), 180 deletions(-) (limited to 'NorthstarDLL/serverchathooks.cpp') diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp index 6adb831b..b05f3dc3 100644 --- a/NorthstarDLL/serverchathooks.cpp +++ b/NorthstarDLL/serverchathooks.cpp @@ -1,180 +1,180 @@ -#include "pch.h" -#include "serverchathooks.h" -#include "limits.h" -#include "squirrel.h" -#include "r2server.h" - -#include -#include -#include - -AUTOHOOK_INIT() - -class CServerGameDLL; - -class CRecipientFilter -{ - char unknown[58]; -}; - -CServerGameDLL* g_pServerGameDLL; - -void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)( - CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId); - -void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self); -void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self); -void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self); -void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player); -void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self); - -void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename); -void(__fastcall* MessageEnd)(); -void(__fastcall* MessageWriteByte)(int iValue); -void(__fastcall* MessageWriteString)(const char* sz); -void(__fastcall* MessageWriteBool)(bool bValue); - -bool bShouldCallSayTextHook = false; - -AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0, -void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)) -{ - // MiniHook doesn't allow calling the base function outside of anywhere but the hook function. - // To allow bypassing the hook, isSkippingHook can be set. - if (bShouldCallSayTextHook) - { - bShouldCallSayTextHook = false; - _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); - return; - } - - // check chat ratelimits - if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1])) - return; - - if (g_pServerSquirrel->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR) - { - g_pServerSquirrel->pushinteger(g_pServerSquirrel->sqvm2, (int)senderPlayerId - 1); - g_pServerSquirrel->pushstring(g_pServerSquirrel->sqvm2, text); - g_pServerSquirrel->pushbool(g_pServerSquirrel->sqvm2, isTeam); - g_pServerSquirrel->call(g_pServerSquirrel->sqvm2, 3); - } - else - _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); -} - -void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam) -{ - bShouldCallSayTextHook = true; - CServerGameDLL__OnReceivedSayTextMessage( - g_pServerGameDLL, - // Ensure the first bit isn't set, since this indicates a custom message - (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, - text, - isteam); -} - -void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType) -{ - R2::CBasePlayer* toPlayer = NULL; - if (toPlayerIndex >= 0) - { - toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1); - if (toPlayer == NULL) - return; - } - - // Build a new string where the first byte is the message type - char sendText[256]; - sendText[0] = (char)messageType; - strncpy_s(sendText + 1, 255, text, 254); - - // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set - unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT); - - CRecipientFilter filter; - CRecipientFilter__Construct(&filter); - if (toPlayer == NULL) - { - CRecipientFilter__AddAllPlayers(&filter); - } - else - { - CRecipientFilter__AddRecipient(&filter, toPlayer); - } - CRecipientFilter__MakeReliable(&filter); - - UserMessageBegin(&filter, "SayText"); - MessageWriteByte(fromPlayerId); - MessageWriteString(sendText); - MessageWriteBool(isTeam); - MessageWriteBool(isDead); - MessageEnd(); - - CRecipientFilter__Destruct(&filter); -} - -// void function NSSendMessage( int playerIndex, string text, bool isTeam ) -SQRESULT SQ_SendMessage(void* sqvm) -{ - int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1); - const char* text = g_pServerSquirrel->getstring(sqvm, 2); - bool isTeam = g_pServerSquirrel->getbool(sqvm, 3); - - ChatSendMessage(playerIndex, text, isTeam); - - return SQRESULT_NULL; -} - -// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType ) -SQRESULT SQ_BroadcastMessage(void* sqvm) -{ - int fromPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 1); - int toPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 2); - const char* text = g_pServerSquirrel->getstring(sqvm, 3); - bool isTeam = g_pServerSquirrel->getbool(sqvm, 4); - bool isDead = g_pServerSquirrel->getbool(sqvm, 5); - int messageType = g_pServerSquirrel->getinteger(sqvm, 6); - - if (messageType < 1) - { - g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str()); - return SQRESULT_ERROR; - } - - ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType); - - return SQRESULT_NULL; -} - -ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module)) -{ - g_pServerGameDLL = module.Offset(0x13F0AA98).As(); -} - -ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module)) -{ - AUTOHOOK_DISPATCH_MODULE(server.dll) - - CServerGameDLL__OnReceivedSayTextMessage = module.Offset(0x1595C0).As(); - CRecipientFilter__Construct = module.Offset(0x1E9440).As(); - CRecipientFilter__Destruct = module.Offset(0x1E9700).As(); - CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As(); - CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As(); - CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As(); - - UserMessageBegin = module.Offset(0x15C520).As(); - MessageEnd = module.Offset(0x158880).As(); - MessageWriteByte = module.Offset(0x158A90).As(); - MessageWriteString = module.Offset(0x158D00).As(); - MessageWriteBool = module.Offset(0x158A00).As(); - - // Chat sending functions - g_pServerSquirrel->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage); - g_pServerSquirrel->AddFuncRegistration( - "void", - "NSBroadcastMessage", - "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", - "", - SQ_BroadcastMessage); -} \ No newline at end of file +#include "pch.h" +#include "serverchathooks.h" +#include "limits.h" +#include "squirrel.h" +#include "r2server.h" + +#include +#include +#include + +AUTOHOOK_INIT() + +class CServerGameDLL; + +class CRecipientFilter +{ + char unknown[58]; +}; + +CServerGameDLL* g_pServerGameDLL; + +void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)( + CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId); + +void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player); +void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self); + +void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename); +void(__fastcall* MessageEnd)(); +void(__fastcall* MessageWriteByte)(int iValue); +void(__fastcall* MessageWriteString)(const char* sz); +void(__fastcall* MessageWriteBool)(bool bValue); + +bool bShouldCallSayTextHook = false; + +AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0, +void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)) +{ + // MiniHook doesn't allow calling the base function outside of anywhere but the hook function. + // To allow bypassing the hook, isSkippingHook can be set. + if (bShouldCallSayTextHook) + { + bShouldCallSayTextHook = false; + _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); + return; + } + + // check chat ratelimits + if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1])) + return; + + if (g_pSquirrel->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR) + { + g_pSquirrel->pushinteger(g_pSquirrel->sqvm2, (int)senderPlayerId - 1); + g_pSquirrel->pushstring(g_pSquirrel->sqvm2, text); + g_pSquirrel->pushbool(g_pSquirrel->sqvm2, isTeam); + g_pSquirrel->call(g_pSquirrel->sqvm2, 3); + } + else + _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); +} + +void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam) +{ + bShouldCallSayTextHook = true; + CServerGameDLL__OnReceivedSayTextMessage( + g_pServerGameDLL, + // Ensure the first bit isn't set, since this indicates a custom message + (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, + text, + isteam); +} + +void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType) +{ + R2::CBasePlayer* toPlayer = NULL; + if (toPlayerIndex >= 0) + { + toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1); + if (toPlayer == NULL) + return; + } + + // Build a new string where the first byte is the message type + char sendText[256]; + sendText[0] = (char)messageType; + strncpy_s(sendText + 1, 255, text, 254); + + // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set + unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT); + + CRecipientFilter filter; + CRecipientFilter__Construct(&filter); + if (toPlayer == NULL) + { + CRecipientFilter__AddAllPlayers(&filter); + } + else + { + CRecipientFilter__AddRecipient(&filter, toPlayer); + } + CRecipientFilter__MakeReliable(&filter); + + UserMessageBegin(&filter, "SayText"); + MessageWriteByte(fromPlayerId); + MessageWriteString(sendText); + MessageWriteBool(isTeam); + MessageWriteBool(isDead); + MessageEnd(); + + CRecipientFilter__Destruct(&filter); +} + +// void function NSSendMessage( int playerIndex, string text, bool isTeam ) +SQRESULT SQ_SendMessage(void* sqvm) +{ + int playerIndex = g_pSquirrel->getinteger(sqvm, 1); + const char* text = g_pSquirrel->getstring(sqvm, 2); + bool isTeam = g_pSquirrel->getbool(sqvm, 3); + + ChatSendMessage(playerIndex, text, isTeam); + + return SQRESULT_NULL; +} + +// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType ) +SQRESULT SQ_BroadcastMessage(void* sqvm) +{ + int fromPlayerIndex = g_pSquirrel->getinteger(sqvm, 1); + int toPlayerIndex = g_pSquirrel->getinteger(sqvm, 2); + const char* text = g_pSquirrel->getstring(sqvm, 3); + bool isTeam = g_pSquirrel->getbool(sqvm, 4); + bool isDead = g_pSquirrel->getbool(sqvm, 5); + int messageType = g_pSquirrel->getinteger(sqvm, 6); + + if (messageType < 1) + { + g_pSquirrel->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str()); + return SQRESULT_ERROR; + } + + ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType); + + return SQRESULT_NULL; +} + +ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module)) +{ + g_pServerGameDLL = module.Offset(0x13F0AA98).As(); +} + +ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module)) +{ + AUTOHOOK_DISPATCH_MODULE(server.dll) + + CServerGameDLL__OnReceivedSayTextMessage = module.Offset(0x1595C0).As(); + CRecipientFilter__Construct = module.Offset(0x1E9440).As(); + CRecipientFilter__Destruct = module.Offset(0x1E9700).As(); + CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As(); + CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As(); + CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As(); + + UserMessageBegin = module.Offset(0x15C520).As(); + MessageEnd = module.Offset(0x158880).As(); + MessageWriteByte = module.Offset(0x158A90).As(); + MessageWriteString = module.Offset(0x158D00).As(); + MessageWriteBool = module.Offset(0x158A00).As(); + + // Chat sending functions + g_pSquirrel->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage); + g_pSquirrel->AddFuncRegistration( + "void", + "NSBroadcastMessage", + "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", + "", + SQ_BroadcastMessage); +} -- cgit v1.2.3