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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
commit | 2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch) | |
tree | 63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/serverauthentication.h | |
parent | 3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff) | |
download | NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip |
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/serverauthentication.h')
-rw-r--r-- | NorthstarDLL/serverauthentication.h | 219 |
1 files changed, 111 insertions, 108 deletions
diff --git a/NorthstarDLL/serverauthentication.h b/NorthstarDLL/serverauthentication.h index 182b3336..4a7281d5 100644 --- a/NorthstarDLL/serverauthentication.h +++ b/NorthstarDLL/serverauthentication.h @@ -1,108 +1,111 @@ -#pragma once -#include "convar.h" -#include "httplib.h" -#include <unordered_map> -#include <string> - -struct AuthData -{ - char uid[33]; - char username[64]; - - // pdata - char* pdata; - size_t pdataSize; -}; - -struct AdditionalPlayerData -{ - bool usingLocalPdata; - size_t pdataSize; - bool needPersistenceWriteOnLeave = true; - - double lastClientCommandQuotaStart = -1.0; - int numClientCommandsInQuota = 0; - - double lastNetChanProcessingLimitStart = -1.0; - double netChanProcessingLimitTime = 0.0; - - double lastSayTextLimitStart = -1.0; - int sayTextLimitCount = 0; -}; - -#pragma once -typedef enum -{ - NA_NULL = 0, - NA_LOOPBACK, - NA_IP, -} netadrtype_t; - -#pragma pack(push, 1) -typedef struct netadr_s -{ - netadrtype_t type; - unsigned char ip[16]; // IPv6 - // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is: - // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01 - unsigned short port; -} netadr_t; -#pragma pack(pop) - -#pragma pack(push, 1) -typedef struct netpacket_s -{ - netadr_t adr; // sender address - // int source; // received source - char unk[10]; - double received_time; - unsigned char* data; // pointer to raw packet data - void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) - char unk2[16]; - int size; - - // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) - // int size; // size in bytes - // int wiresize; // size in bytes before decompression - // bool stream; // was send as stream - // struct netpacket_s* pNext; // for internal use, should be NULL in public -} netpacket_t; -#pragma pack(pop) - -struct UnconnectedPlayerSendData -{ - char ip[16]; - double lastQuotaStart = 0.0; - int packetCount = 0; - double timeoutEnd = -1.0; -}; - -class ServerAuthenticationManager -{ - private: - httplib::Server m_playerAuthServer; - - public: - std::mutex m_authDataMutex; - std::unordered_map<std::string, AuthData> m_authData; - std::unordered_map<void*, AdditionalPlayerData> m_additionalPlayerData; - std::vector<UnconnectedPlayerSendData> m_unconnectedPlayerSendData; - bool m_runningPlayerAuthThread = false; - bool m_bNeedLocalAuthForNewgame = false; - bool m_bForceReadLocalPlayerPersistenceFromDisk = false; - - public: - void StartPlayerAuthServer(); - void StopPlayerAuthServer(); - bool AuthenticatePlayer(void* player, int64_t uid, char* authToken); - char* VerifyPlayerName(void* player, char* authToken, char* name); - bool RemovePlayerAuthData(void* player); - void WritePersistentData(void* player); - bool CheckPlayerChatRatelimit(void* player); -}; - -typedef void (*CBaseClient__DisconnectType)(void* self, uint32_t unknownButAlways1, const char* reason, ...); -extern CBaseClient__DisconnectType CBaseClient__Disconnect; - -extern ServerAuthenticationManager* g_ServerAuthenticationManager; -extern ConVar* Cvar_ns_player_auth_port; +#pragma once
+#include "convar.h"
+#include "httplib.h"
+#include <unordered_map>
+#include <string>
+
+struct AuthData
+{
+ char uid[33];
+ char username[64];
+
+ // pdata
+ char* pdata;
+ size_t pdataSize;
+};
+
+struct AdditionalPlayerData
+{
+ bool usingLocalPdata;
+ size_t pdataSize;
+ bool needPersistenceWriteOnLeave = true;
+
+ double lastClientCommandQuotaStart = -1.0;
+ int numClientCommandsInQuota = 0;
+
+ double lastNetChanProcessingLimitStart = -1.0;
+ double netChanProcessingLimitTime = 0.0;
+
+ double lastSayTextLimitStart = -1.0;
+ int sayTextLimitCount = 0;
+};
+
+#pragma once
+typedef enum
+{
+ NA_NULL = 0,
+ NA_LOOPBACK,
+ NA_IP,
+} netadrtype_t;
+
+#pragma pack(push, 1)
+typedef struct netadr_s
+{
+ netadrtype_t type;
+ unsigned char ip[16]; // IPv6
+ // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is:
+ // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01
+ unsigned short port;
+} netadr_t;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct netpacket_s
+{
+ netadr_t adr; // sender address
+ // int source; // received source
+ char unk[10];
+ double received_time;
+ unsigned char* data; // pointer to raw packet data
+ void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
+ char unk2[16];
+ int size;
+
+ // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
+ // int size; // size in bytes
+ // int wiresize; // size in bytes before decompression
+ // bool stream; // was send as stream
+ // struct netpacket_s* pNext; // for internal use, should be NULL in public
+} netpacket_t;
+#pragma pack(pop)
+
+struct UnconnectedPlayerSendData
+{
+ char ip[16];
+ double lastQuotaStart = 0.0;
+ int packetCount = 0;
+ double timeoutEnd = -1.0;
+};
+
+class ServerAuthenticationManager
+{
+ private:
+ httplib::Server m_playerAuthServer;
+
+ public:
+ std::mutex m_authDataMutex;
+ std::unordered_map<std::string, AuthData> m_authData;
+ std::unordered_map<void*, AdditionalPlayerData> m_additionalPlayerData;
+ std::vector<UnconnectedPlayerSendData> m_unconnectedPlayerSendData;
+ bool m_runningPlayerAuthThread = false;
+ bool m_bNeedLocalAuthForNewgame = false;
+ bool m_bForceReadLocalPlayerPersistenceFromDisk = false;
+
+ public:
+ void StartPlayerAuthServer();
+ void StopPlayerAuthServer();
+ bool AuthenticatePlayer(void* player, int64_t uid, char* authToken);
+ char* VerifyPlayerName(void* player, char* authToken, char* name);
+ bool RemovePlayerAuthData(void* player);
+ void WritePersistentData(void* player);
+ bool CheckPlayerChatRatelimit(void* player);
+};
+
+// use the R2 namespace for game funcs
+namespace R2
+{
+ extern void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
+} // namespace R2
+
+extern ServerAuthenticationManager* g_ServerAuthenticationManager;
+extern ConVar* Cvar_ns_player_auth_port;
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