From 2ae34b67e36b8ba05132d481876eb4ed7a826283 Mon Sep 17 00:00:00 2001 From: BobTheBob9 Date: Thu, 7 Jul 2022 21:31:41 +0100 Subject: almost fully replaced hooking lib --- NorthstarDLL/serverauthentication.h | 219 ++++++++++++++++++------------------ 1 file changed, 111 insertions(+), 108 deletions(-) (limited to 'NorthstarDLL/serverauthentication.h') diff --git a/NorthstarDLL/serverauthentication.h b/NorthstarDLL/serverauthentication.h index 182b3336..4a7281d5 100644 --- a/NorthstarDLL/serverauthentication.h +++ b/NorthstarDLL/serverauthentication.h @@ -1,108 +1,111 @@ -#pragma once -#include "convar.h" -#include "httplib.h" -#include -#include - -struct AuthData -{ - char uid[33]; - char username[64]; - - // pdata - char* pdata; - size_t pdataSize; -}; - -struct AdditionalPlayerData -{ - bool usingLocalPdata; - size_t pdataSize; - bool needPersistenceWriteOnLeave = true; - - double lastClientCommandQuotaStart = -1.0; - int numClientCommandsInQuota = 0; - - double lastNetChanProcessingLimitStart = -1.0; - double netChanProcessingLimitTime = 0.0; - - double lastSayTextLimitStart = -1.0; - int sayTextLimitCount = 0; -}; - -#pragma once -typedef enum -{ - NA_NULL = 0, - NA_LOOPBACK, - NA_IP, -} netadrtype_t; - -#pragma pack(push, 1) -typedef struct netadr_s -{ - netadrtype_t type; - unsigned char ip[16]; // IPv6 - // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is: - // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01 - unsigned short port; -} netadr_t; -#pragma pack(pop) - -#pragma pack(push, 1) -typedef struct netpacket_s -{ - netadr_t adr; // sender address - // int source; // received source - char unk[10]; - double received_time; - unsigned char* data; // pointer to raw packet data - void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) - char unk2[16]; - int size; - - // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) - // int size; // size in bytes - // int wiresize; // size in bytes before decompression - // bool stream; // was send as stream - // struct netpacket_s* pNext; // for internal use, should be NULL in public -} netpacket_t; -#pragma pack(pop) - -struct UnconnectedPlayerSendData -{ - char ip[16]; - double lastQuotaStart = 0.0; - int packetCount = 0; - double timeoutEnd = -1.0; -}; - -class ServerAuthenticationManager -{ - private: - httplib::Server m_playerAuthServer; - - public: - std::mutex m_authDataMutex; - std::unordered_map m_authData; - std::unordered_map m_additionalPlayerData; - std::vector m_unconnectedPlayerSendData; - bool m_runningPlayerAuthThread = false; - bool m_bNeedLocalAuthForNewgame = false; - bool m_bForceReadLocalPlayerPersistenceFromDisk = false; - - public: - void StartPlayerAuthServer(); - void StopPlayerAuthServer(); - bool AuthenticatePlayer(void* player, int64_t uid, char* authToken); - char* VerifyPlayerName(void* player, char* authToken, char* name); - bool RemovePlayerAuthData(void* player); - void WritePersistentData(void* player); - bool CheckPlayerChatRatelimit(void* player); -}; - -typedef void (*CBaseClient__DisconnectType)(void* self, uint32_t unknownButAlways1, const char* reason, ...); -extern CBaseClient__DisconnectType CBaseClient__Disconnect; - -extern ServerAuthenticationManager* g_ServerAuthenticationManager; -extern ConVar* Cvar_ns_player_auth_port; +#pragma once +#include "convar.h" +#include "httplib.h" +#include +#include + +struct AuthData +{ + char uid[33]; + char username[64]; + + // pdata + char* pdata; + size_t pdataSize; +}; + +struct AdditionalPlayerData +{ + bool usingLocalPdata; + size_t pdataSize; + bool needPersistenceWriteOnLeave = true; + + double lastClientCommandQuotaStart = -1.0; + int numClientCommandsInQuota = 0; + + double lastNetChanProcessingLimitStart = -1.0; + double netChanProcessingLimitTime = 0.0; + + double lastSayTextLimitStart = -1.0; + int sayTextLimitCount = 0; +}; + +#pragma once +typedef enum +{ + NA_NULL = 0, + NA_LOOPBACK, + NA_IP, +} netadrtype_t; + +#pragma pack(push, 1) +typedef struct netadr_s +{ + netadrtype_t type; + unsigned char ip[16]; // IPv6 + // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is: + // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01 + unsigned short port; +} netadr_t; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct netpacket_s +{ + netadr_t adr; // sender address + // int source; // received source + char unk[10]; + double received_time; + unsigned char* data; // pointer to raw packet data + void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) + char unk2[16]; + int size; + + // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) + // int size; // size in bytes + // int wiresize; // size in bytes before decompression + // bool stream; // was send as stream + // struct netpacket_s* pNext; // for internal use, should be NULL in public +} netpacket_t; +#pragma pack(pop) + +struct UnconnectedPlayerSendData +{ + char ip[16]; + double lastQuotaStart = 0.0; + int packetCount = 0; + double timeoutEnd = -1.0; +}; + +class ServerAuthenticationManager +{ + private: + httplib::Server m_playerAuthServer; + + public: + std::mutex m_authDataMutex; + std::unordered_map m_authData; + std::unordered_map m_additionalPlayerData; + std::vector m_unconnectedPlayerSendData; + bool m_runningPlayerAuthThread = false; + bool m_bNeedLocalAuthForNewgame = false; + bool m_bForceReadLocalPlayerPersistenceFromDisk = false; + + public: + void StartPlayerAuthServer(); + void StopPlayerAuthServer(); + bool AuthenticatePlayer(void* player, int64_t uid, char* authToken); + char* VerifyPlayerName(void* player, char* authToken, char* name); + bool RemovePlayerAuthData(void* player); + void WritePersistentData(void* player); + bool CheckPlayerChatRatelimit(void* player); +}; + +// use the R2 namespace for game funcs +namespace R2 +{ + extern void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...); +} // namespace R2 + +extern ServerAuthenticationManager* g_ServerAuthenticationManager; +extern ConVar* Cvar_ns_player_auth_port; -- cgit v1.2.3