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authorGeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>2022-09-02 00:38:07 +0200
committerGitHub <noreply@github.com>2022-09-02 00:38:07 +0200
commitf2e670bd32fc291dbb6a4b45c08cb8f2d94a6bc8 (patch)
treeeb23e0d5ebfc8f796b7bde55179ae3dc0ae46d3f /NorthstarDLL/serverauthentication.cpp
parent80673fb5cfa32d3ff75d54c4c4173d32905fda30 (diff)
downloadNorthstarLauncher-f2e670bd32fc291dbb6a4b45c08cb8f2d94a6bc8.tar.gz
NorthstarLauncher-f2e670bd32fc291dbb6a4b45c08cb8f2d94a6bc8.zip
Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting * More formatting fixes
Diffstat (limited to 'NorthstarDLL/serverauthentication.cpp')
-rw-r--r--NorthstarDLL/serverauthentication.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/NorthstarDLL/serverauthentication.cpp b/NorthstarDLL/serverauthentication.cpp
index e7a7ff00..366a391a 100644
--- a/NorthstarDLL/serverauthentication.cpp
+++ b/NorthstarDLL/serverauthentication.cpp
@@ -101,7 +101,7 @@ void ServerAuthenticationManager::StopPlayerAuthServer()
m_PlayerAuthServer.stop();
}
-void ServerAuthenticationManager::AddPlayerData(R2::CBaseClient* player, const char* pToken)
+void ServerAuthenticationManager::AddPlayerData(R2::CBaseClient* player, const char* pToken)
{
PlayerAuthenticationData additionalData;
additionalData.pdataSize = m_RemoteAuthenticationData[pToken].pdataSize;
@@ -129,7 +129,7 @@ void ServerAuthenticationManager::VerifyPlayerName(R2::CBaseClient* player, char
}
}
-bool ServerAuthenticationManager::CheckDuplicateAccounts(R2::CBaseClient* player)
+bool ServerAuthenticationManager::CheckDuplicateAccounts(R2::CBaseClient* player)
{
if (m_bAllowDuplicateAccounts)
return true;
@@ -284,7 +284,7 @@ bool,, (R2::CBaseClient* self, char* name, void* netchan_ptr_arg, char b_fake_pl
if (strlen(name) >= 64) // fix for name overflow bug
R2::CBaseClient__Disconnect(self, 1, "Invalid name");
- else if (!g_pServerAuthentication->AuthenticatePlayer(self, iNextPlayerUid, pNextPlayerToken) &&
+ else if (!g_pServerAuthentication->AuthenticatePlayer(self, iNextPlayerUid, pNextPlayerToken) &&
g_pServerAuthentication->m_bRequireClientAuth)
R2::CBaseClient__Disconnect(self, 1, "Authentication Failed");
@@ -368,17 +368,17 @@ ON_DLL_LOAD_RELIESON("engine.dll", ServerAuthentication, (ConCommand, ConVar), (
"ns_auth_allow_insecure_write",
"0",
FCVAR_GAMEDLL,
- "Whether the pdata of unauthenticated clients will be written to disk when changed");
+ "Whether the pdata of unauthenticated clients will be written to disk when changed");
RegisterConCommand(
"ns_resetpersistence", ConCommand_ns_resetpersistence, "resets your pdata when you next enter the lobby", FCVAR_NONE);
-
+
// patch to disable kicking based on incorrect serverfilter in connectclient, since we repurpose it for use as an auth token
module.Offset(0x114655).Patch("EB");
-
+
// patch to disable fairfight marking players as cheaters and kicking them
module.Offset(0x101012).Patch("E9 90 00");
-
+
if (Tier0::CommandLine()->CheckParm("-allowdupeaccounts"))
{
// patch to allow same of multiple account