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authorBobTheBob9 <for.oliver.kirkham@gmail.com>2022-09-15 00:20:56 +0100
committerBobTheBob9 <for.oliver.kirkham@gmail.com>2022-09-15 00:20:56 +0100
commitba26be9bea801f219fa6340178fd6b13f02d574e (patch)
treef50e67e06f7174daca0c97cf95659c7cbcef8151 /NorthstarDLL/serverauthentication.cpp
parentd2907aa522d56a4baacec1c17426f7d6f1fae3a2 (diff)
downloadNorthstarLauncher-ba26be9bea801f219fa6340178fd6b13f02d574e.tar.gz
NorthstarLauncher-ba26be9bea801f219fa6340178fd6b13f02d574e.zip
clang format, fix issues with server registration and rpak loading
Diffstat (limited to 'NorthstarDLL/serverauthentication.cpp')
-rw-r--r--NorthstarDLL/serverauthentication.cpp38
1 files changed, 25 insertions, 13 deletions
diff --git a/NorthstarDLL/serverauthentication.cpp b/NorthstarDLL/serverauthentication.cpp
index 366a391a..98054dd7 100644
--- a/NorthstarDLL/serverauthentication.cpp
+++ b/NorthstarDLL/serverauthentication.cpp
@@ -57,10 +57,7 @@ void ServerAuthenticationManager::StartPlayerAuthServer()
{
if (!request.has_param("id") || !request.has_param("authToken") || request.body.size() >= R2::PERSISTENCE_MAX_SIZE ||
!request.has_param("serverAuthToken") ||
- strcmp(
- g_pMasterServerManager->m_sOwnServerAuthToken,
- request.get_param_value("serverAuthToken")
- .c_str()))
+ strcmp(g_pMasterServerManager->m_sOwnServerAuthToken, request.get_param_value("serverAuthToken").c_str()))
{
response.set_content("{\"success\":false}", "application/json");
return;
@@ -70,7 +67,8 @@ void ServerAuthenticationManager::StartPlayerAuthServer()
strncpy_s(newAuthData.uid, sizeof(newAuthData.uid), request.get_param_value("id").c_str(), sizeof(newAuthData.uid) - 1);
strncpy_s(
newAuthData.username,
- sizeof(newAuthData.username), request.get_param_value("username").c_str(),
+ sizeof(newAuthData.username),
+ request.get_param_value("username").c_str(),
sizeof(newAuthData.username) - 1);
newAuthData.pdataSize = request.body.size();
@@ -101,7 +99,7 @@ void ServerAuthenticationManager::StopPlayerAuthServer()
m_PlayerAuthServer.stop();
}
-void ServerAuthenticationManager::AddPlayerData(R2::CBaseClient* player, const char* pToken)
+void ServerAuthenticationManager::AddPlayer(R2::CBaseClient* player, const char* pToken)
{
PlayerAuthenticationData additionalData;
additionalData.pdataSize = m_RemoteAuthenticationData[pToken].pdataSize;
@@ -110,6 +108,12 @@ void ServerAuthenticationManager::AddPlayerData(R2::CBaseClient* player, const c
m_PlayerAuthenticationData.insert(std::make_pair(player, additionalData));
}
+void ServerAuthenticationManager::RemovePlayer(R2::CBaseClient* player)
+{
+ if (m_PlayerAuthenticationData.count(player))
+ m_PlayerAuthenticationData.erase(player);
+}
+
void ServerAuthenticationManager::VerifyPlayerName(R2::CBaseClient* player, char* authToken, char* name)
{
std::lock_guard<std::mutex> guard(m_AuthDataMutex);
@@ -237,6 +241,7 @@ void ServerAuthenticationManager::WritePersistentData(R2::CBaseClient* player)
char* pNextPlayerToken;
uint64_t iNextPlayerUid;
+// clang-format off
AUTOHOOK(CBaseServer__ConnectClient, engine.dll + 0x114430,
void*,, (
void* server,
@@ -256,6 +261,7 @@ void*,, (
int64_t uid,
uint32_t a16,
uint32_t a17))
+// clang-format on
{
// auth tokens are sent with serverfilter, can't be accessed from player struct to my knowledge, so have to do this here
pNextPlayerToken = serverFilter;
@@ -264,8 +270,10 @@ void*,, (
return CBaseServer__ConnectClient(server, a2, a3, a4, a5, a6, a7, a8, serverFilter, a10, a11, a12, a13, a14, uid, a16, a17);
}
+// clang-format off
AUTOHOOK(CBaseClient__Connect, engine.dll + 0x101740,
bool,, (R2::CBaseClient* self, char* name, void* netchan_ptr_arg, char b_fake_player_arg, void* a5, char* Buffer, void* a7))
+// clang-format on
{
// try changing name before all else
g_pServerAuthentication->VerifyPlayerName(self, pNextPlayerToken, name);
@@ -284,18 +292,21 @@ bool,, (R2::CBaseClient* self, char* name, void* netchan_ptr_arg, char b_fake_pl
if (strlen(name) >= 64) // fix for name overflow bug
R2::CBaseClient__Disconnect(self, 1, "Invalid name");
- else if (!g_pServerAuthentication->AuthenticatePlayer(self, iNextPlayerUid, pNextPlayerToken) &&
+ else if (
+ !g_pServerAuthentication->AuthenticatePlayer(self, iNextPlayerUid, pNextPlayerToken) &&
g_pServerAuthentication->m_bRequireClientAuth)
R2::CBaseClient__Disconnect(self, 1, "Authentication Failed");
- g_pServerAuthentication->AddPlayerData(self, pNextPlayerToken);
+ g_pServerAuthentication->AddPlayer(self, pNextPlayerToken);
g_pServerLimits->AddPlayer(self);
return ret;
}
+// clang-format off
AUTOHOOK(CBaseClient__ActivatePlayer, engine.dll + 0x100F80,
void,, (R2::CBaseClient* self))
+// clang-format on
{
// if we're authed, write our persistent data
// RemovePlayerAuthData returns true if it removed successfully, i.e. on first call only, and we only want to write on >= second call
@@ -310,8 +321,10 @@ void,, (R2::CBaseClient* self))
CBaseClient__ActivatePlayer(self);
}
+// clang-format off
AUTOHOOK(_CBaseClient__Disconnect, engine.dll + 0x1012C0,
void,, (R2::CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, ...))
+// clang-format on
{
// have to manually format message because can't pass varargs to original func
char buf[1024];
@@ -332,11 +345,10 @@ void,, (R2::CBaseClient* self, uint32_t unknownButAlways1, const char* pReason,
g_pServerAuthentication->RemovePlayerAuthData(self); // won't do anything 99% of the time, but just in case
}
- if (g_pServerAuthentication->m_PlayerAuthenticationData.count(self))
- {
- g_pServerAuthentication->m_PlayerAuthenticationData.erase(self);
- g_pServerPresence->SetPlayerCount(g_pServerAuthentication->m_PlayerAuthenticationData.size());
- }
+ g_pServerAuthentication->RemovePlayer(self);
+ g_pServerLimits->RemovePlayer(self);
+
+ g_pServerPresence->SetPlayerCount(g_pServerAuthentication->m_PlayerAuthenticationData.size());
_CBaseClient__Disconnect(self, unknownButAlways1, buf);
}