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author | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-09-17 01:45:16 +0200 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-09-17 01:45:16 +0200 |
commit | 5cbe9f7317899cd815b38d9f083bc99738fc1dd3 (patch) | |
tree | 9afdce5ae5e76f68be85c25a84afcff86f31d3f8 /NorthstarDLL/server/auth/serverauthentication.cpp | |
parent | b7823492e802456d44e4919940267081bf436f08 (diff) | |
download | NorthstarLauncher-indentation-test.tar.gz NorthstarLauncher-indentation-test.zip |
test ci format checkindentation-test
Diffstat (limited to 'NorthstarDLL/server/auth/serverauthentication.cpp')
-rw-r--r-- | NorthstarDLL/server/auth/serverauthentication.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/NorthstarDLL/server/auth/serverauthentication.cpp b/NorthstarDLL/server/auth/serverauthentication.cpp index d5653dcc..56ecbc8e 100644 --- a/NorthstarDLL/server/auth/serverauthentication.cpp +++ b/NorthstarDLL/server/auth/serverauthentication.cpp @@ -192,7 +192,7 @@ void ServerAuthenticationManager::WritePersistentData(R2::CBaseClient* pPlayer) if (pPlayer->m_iPersistenceReady == R2::ePersistenceReady::READY_REMOTE) { g_pMasterServerManager->WritePlayerPersistentData( - pPlayer->m_UID, (const char*)pPlayer->m_PersistenceBuffer, m_PlayerAuthenticationData[pPlayer].pdataSize); + pPlayer->m_UID, (const char*)pPlayer->m_PersistenceBuffer, m_PlayerAuthenticationData[pPlayer].pdataSize); } else if (Cvar_ns_auth_allow_insecure_write->GetBool()) { @@ -350,17 +350,17 @@ ON_DLL_LOAD_RELIESON("engine.dll", ServerAuthentication, (ConCommand, ConVar), ( g_pServerAuthentication = new ServerAuthenticationManager; g_pServerAuthentication->Cvar_ns_erase_auth_info = - new ConVar("ns_erase_auth_info", "1", FCVAR_GAMEDLL, "Whether auth info should be erased from this server on disconnect or crash"); + new ConVar("ns_erase_auth_info", "1", FCVAR_GAMEDLL, "Whether auth info should be erased from this server on disconnect or crash"); g_pServerAuthentication->Cvar_ns_auth_allow_insecure = - new ConVar("ns_auth_allow_insecure", "0", FCVAR_GAMEDLL, "Whether this server will allow unauthenicated players to connect"); + new ConVar("ns_auth_allow_insecure", "0", FCVAR_GAMEDLL, "Whether this server will allow unauthenicated players to connect"); g_pServerAuthentication->Cvar_ns_auth_allow_insecure_write = new ConVar( - "ns_auth_allow_insecure_write", - "0", - FCVAR_GAMEDLL, - "Whether the pdata of unauthenticated clients will be written to disk when changed"); + "ns_auth_allow_insecure_write", + "0", + FCVAR_GAMEDLL, + "Whether the pdata of unauthenticated clients will be written to disk when changed"); RegisterConCommand( - "ns_resetpersistence", ConCommand_ns_resetpersistence, "resets your pdata when you next enter the lobby", FCVAR_NONE); + "ns_resetpersistence", ConCommand_ns_resetpersistence, "resets your pdata when you next enter the lobby", FCVAR_NONE); // patch to disable kicking based on incorrect serverfilter in connectclient, since we repurpose it for use as an auth token module.Offset(0x114655).Patch("EB"); |