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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-08-24 00:32:31 +0100 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-08-25 21:32:55 +0200 |
commit | 46bed8d09f32360377350d71816a76abdfbf2c7c (patch) | |
tree | 7feedae4910dbfe0e53d26ea1e00c4616d2c1850 /NorthstarDLL/rpakfilesystem.cpp | |
parent | a97f1f07bb5aa31629cd87023e09669eb4bf1fe9 (diff) | |
download | NorthstarLauncher-1.9.5-rc1.tar.gz NorthstarLauncher-1.9.5-rc1.zip |
Adjust folder structure (#242)v1.9.5-rc1v1.9.5
* Adjust folder structure
* change launcher directory name
Diffstat (limited to 'NorthstarDLL/rpakfilesystem.cpp')
-rw-r--r-- | NorthstarDLL/rpakfilesystem.cpp | 313 |
1 files changed, 313 insertions, 0 deletions
diff --git a/NorthstarDLL/rpakfilesystem.cpp b/NorthstarDLL/rpakfilesystem.cpp new file mode 100644 index 00000000..cb069b56 --- /dev/null +++ b/NorthstarDLL/rpakfilesystem.cpp @@ -0,0 +1,313 @@ +#include "pch.h" +#include "rpakfilesystem.h" +#include "hookutils.h" +#include "modmanager.h" +#include "dedicated.h" + +typedef void* (*LoadCommonPaksForMapType)(char* map); +LoadCommonPaksForMapType LoadCommonPaksForMap; + +typedef void* (*LoadPakSyncType)(const char* path, void* unknownSingleton, int flags); +typedef int (*LoadPakAsyncType)(const char* path, void* unknownSingleton, int flags, void* callback0, void* callback1); +typedef void* (*UnloadPakType)(int pakHandle, void* callback); +typedef void* (*ReadFullFileFromDiskType)(const char* requestedPath, void* a2); + +// there are more i'm just too lazy to add +struct PakLoadFuncs +{ + void* unk0[2]; + LoadPakSyncType LoadPakSync; + LoadPakAsyncType LoadPakAsync; + void* unk1[2]; + UnloadPakType UnloadPak; + void* unk2[17]; + ReadFullFileFromDiskType ReadFullFileFromDisk; +}; + +PakLoadFuncs* g_pakLoadApi; +void** pUnknownPakLoadSingleton; + +PakLoadManager* g_PakLoadManager; +void PakLoadManager::LoadPakSync(const char* path) +{ + g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0); +} +void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload) +{ + int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr); + + if (bMarkForUnload) + m_pakHandlesToUnload.push_back(handle); +} + +void PakLoadManager::UnloadPaks() +{ + for (int pakHandle : m_pakHandlesToUnload) + { + g_pakLoadApi->UnloadPak(pakHandle, nullptr); + // remove pak from loadedPaks and loadedPaksInv + RemoveLoadedPak(pakHandle); + } + + m_pakHandlesToUnload.clear(); +} + +bool PakLoadManager::IsPakLoaded(int32_t pakHandle) +{ + return loadedPaks.find(pakHandle) != loadedPaks.end(); +} + +bool PakLoadManager::IsPakLoaded(size_t hash) +{ + return loadedPaksInv.find(hash) != loadedPaksInv.end(); +} + +void PakLoadManager::AddLoadedPak(int32_t pakHandle, size_t hash) +{ + loadedPaks[pakHandle] = hash; + loadedPaksInv[hash] = pakHandle; +} + +void PakLoadManager::RemoveLoadedPak(int32_t pakHandle) +{ + loadedPaksInv.erase(loadedPaks[pakHandle]); + loadedPaks.erase(pakHandle); +} + +void HandlePakAliases(char** map) +{ + // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift + for (int64_t i = g_ModManager->m_loadedMods.size() - 1; i > -1; i--) + { + Mod* mod = &g_ModManager->m_loadedMods[i]; + if (!mod->Enabled) + continue; + + if (mod->RpakAliases.find(*map) != mod->RpakAliases.end()) + { + *map = &mod->RpakAliases[*map][0]; + return; + } + } +} + +void LoadPreloadPaks() +{ + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_ModManager->m_loadedMods) + { + if (!mod.Enabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + if (pak.m_bAutoLoad) + g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false); + } +} + +void LoadPostloadPaks(char** map) +{ + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_ModManager->m_loadedMods) + { + if (!mod.Enabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + if (pak.m_sLoadAfterPak == *map) + g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false); + } +} + +void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName) +{ + // whether the vanilla game has this rpak + bool bHasOriginalPak = fs::exists(fs::path("./r2/paks/Win64/") / *pakName); + + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_ModManager->m_loadedMods) + { + if (!mod.Enabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + { + if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName)) + { + // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally + if (!bHasOriginalPak) + { + std::string path = (modPakPath / pak.m_sPakName).string(); + *pakName = new char[path.size() + 1]; + strcpy(*pakName, &path[0]); + (*pakName)[path.size()] = '\0'; + + bHasOriginalPak = true; + *bNeedToFreePakName = + true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it + } + else + g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true); + } + } + } +} + +LoadPakSyncType LoadPakSyncOriginal; +void* LoadPakSyncHook(char* path, void* unknownSingleton, int flags) +{ + HandlePakAliases(&path); + + bool bNeedToFreePakName = false; + + // note: we don't handle loading any preloaded custom paks synchronously since LoadPakSync is never actually called in retail, just load + // them async instead + static bool bShouldLoadPaks = true; + if (bShouldLoadPaks) + { + // disable preloading while we're doing this + bShouldLoadPaks = false; + + LoadPreloadPaks(); + LoadCustomMapPaks(&path, &bNeedToFreePakName); + + bShouldLoadPaks = true; + } + + spdlog::info("LoadPakSync {}", path); + void* ret = LoadPakSyncOriginal(path, unknownSingleton, flags); + + if (bNeedToFreePakName) + delete[] path; + + return ret; +} + +LoadPakAsyncType LoadPakAsyncOriginal; +int LoadPakAsyncHook(char* path, void* unknownSingleton, int flags, void* callback0, void* callback1) +{ + size_t hash = STR_HASH(path); + // if the hash is already in the map, dont load the pak, it has already been loaded + if (g_PakLoadManager->IsPakLoaded(hash)) + { + return -1; + } + + HandlePakAliases(&path); + + bool bNeedToFreePakName = false; + + static bool bShouldLoadPaks = true; + if (bShouldLoadPaks) + { + // disable preloading while we're doing this + bShouldLoadPaks = false; + + LoadPreloadPaks(); + LoadCustomMapPaks(&path, &bNeedToFreePakName); + + bShouldLoadPaks = true; + + // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call + // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json + if (IsDedicated() && strncmp(path, "common", 6)) // dedicated only needs common and common_mp + return -1; + } + + int ret = LoadPakAsyncOriginal(path, unknownSingleton, flags, callback0, callback1); + spdlog::info("LoadPakAsync {} {}", path, ret); + + // add the hash to the map + g_PakLoadManager->AddLoadedPak(ret, hash); + + LoadPostloadPaks(&path); + + if (bNeedToFreePakName) + delete[] path; + + return ret; +} + +UnloadPakType UnloadPakOriginal; +void* UnloadPakHook(int pakHandle, void* callback) +{ + if (g_PakLoadManager->IsPakLoaded(pakHandle)) + { + // remove the entry + g_PakLoadManager->RemoveLoadedPak(pakHandle); + } + + static bool bShouldUnloadPaks = true; + if (bShouldUnloadPaks) + { + bShouldUnloadPaks = false; + g_PakLoadManager->UnloadPaks(); + bShouldUnloadPaks = true; + } + + spdlog::info("UnloadPak {}", pakHandle); + return UnloadPakOriginal(pakHandle, callback); +} + +// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads +// possibly just async loading all together? +ReadFullFileFromDiskType ReadFullFileFromDiskOriginal; +void* ReadFullFileFromDiskHook(const char* requestedPath, void* a2) +{ + fs::path path(requestedPath); + char* allocatedNewPath = nullptr; + + if (path.extension() == ".stbsp") + { + fs::path filename = path.filename(); + spdlog::info("LoadStreamBsp: {}", filename.string()); + + // resolve modded stbsp path so we can load mod stbsps + auto modFile = g_ModManager->m_modFiles.find(fs::path("maps" / filename).lexically_normal().string()); + if (modFile != g_ModManager->m_modFiles.end()) + { + // need to allocate a new string for this + std::string newPath = (modFile->second.owningMod->ModDirectory / "mod" / modFile->second.path).string(); + allocatedNewPath = new char[newPath.size() + 1]; + strncpy(allocatedNewPath, newPath.c_str(), newPath.size()); + allocatedNewPath[newPath.size()] = '\0'; + requestedPath = allocatedNewPath; + } + } + + void* ret = ReadFullFileFromDiskOriginal(requestedPath, a2); + if (allocatedNewPath) + delete[] allocatedNewPath; + + return ret; +} + +void InitialiseEngineRpakFilesystem(HMODULE baseAddress) +{ + g_PakLoadManager = new PakLoadManager; + + g_pakLoadApi = *(PakLoadFuncs**)((char*)baseAddress + 0x5BED78); + pUnknownPakLoadSingleton = (void**)((char*)baseAddress + 0x7C5E20); + + HookEnabler hook; + ENABLER_CREATEHOOK( + hook, reinterpret_cast<void*>(g_pakLoadApi->LoadPakSync), &LoadPakSyncHook, reinterpret_cast<LPVOID*>(&LoadPakSyncOriginal)); + ENABLER_CREATEHOOK( + hook, reinterpret_cast<void*>(g_pakLoadApi->LoadPakAsync), &LoadPakAsyncHook, reinterpret_cast<LPVOID*>(&LoadPakAsyncOriginal)); + ENABLER_CREATEHOOK( + hook, reinterpret_cast<void*>(g_pakLoadApi->UnloadPak), &UnloadPakHook, reinterpret_cast<LPVOID*>(&UnloadPakOriginal)); + ENABLER_CREATEHOOK( + hook, + reinterpret_cast<void*>(g_pakLoadApi->ReadFullFileFromDisk), + &ReadFullFileFromDiskHook, + reinterpret_cast<LPVOID*>(&ReadFullFileFromDiskOriginal)); +} |