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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
commit | 2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch) | |
tree | 63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/printmaps.cpp | |
parent | 3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff) | |
download | NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip |
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/printmaps.cpp')
-rw-r--r-- | NorthstarDLL/printmaps.cpp | 337 |
1 files changed, 169 insertions, 168 deletions
diff --git a/NorthstarDLL/printmaps.cpp b/NorthstarDLL/printmaps.cpp index 7ecb4060..af3ea275 100644 --- a/NorthstarDLL/printmaps.cpp +++ b/NorthstarDLL/printmaps.cpp @@ -1,169 +1,170 @@ -#include "pch.h" -#include "printmaps.h" -#include "convar.h" -#include "concommand.h" -#include "modmanager.h" -#include "tier0.h" - -#include <filesystem> -#include <regex> - -AUTOHOOK_INIT() - -enum class MapSource_t -{ - VPK, - GAMEDIR, - MOD -}; - -const std::unordered_map<MapSource_t, const char*> PrintMapSource = { - {MapSource_t::VPK, "VPK"}, - {MapSource_t::MOD, "MOD"}, - {MapSource_t::GAMEDIR, "R2"} -}; - -struct MapVPKInfo -{ - std::string name; - std::string parent; - MapSource_t source; -}; - -// our current list of maps in the game -std::vector<MapVPKInfo> vMapList; - -void RefreshMapList() -{ - vMapList.clear(); - - // get modded maps - // TODO: could probably check mod vpks to get mapnames from there too? - for (auto& modFilePair : g_pModManager->m_modFiles) - { - ModOverrideFile file = modFilePair.second; - if (file.path.extension() == ".bsp" && file.path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm - { - MapVPKInfo& map = vMapList.emplace_back(); - map.name = file.path.stem().string(); - map.parent = file.owningMod->Name; - map.source = MapSource_t::MOD; - } - } - - // get maps in vpk - { - const int iNumRetailNonMapVpks = 1; - static const char* const ppRetailNonMapVpks[] = { - "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby - - // matches directory vpks, and captures their map name in the first group - static const std::regex rVpkMapRegex("englishclient_([a-zA-Z_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase); - - for (fs::directory_entry file : fs::directory_iterator("./vpk")) - { - std::string pathString = file.path().filename().string(); - - bool bIsValidMapVpk = true; - for (int i = 0; i < iNumRetailNonMapVpks; i++) - { - if (!pathString.compare(ppRetailNonMapVpks[i])) - { - bIsValidMapVpk = false; - break; - } - } - - if (!bIsValidMapVpk) - continue; - - // run our map vpk regex on the filename - std::smatch match; - std::regex_match(pathString, match, rVpkMapRegex); - - if (match.length() < 2) - continue; - - std::string mapName = match[1].str(); - // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here - if (mapName == "mp_common") - mapName = "mp_lobby"; - - MapVPKInfo& map = vMapList.emplace_back(); - map.name = mapName; - map.parent = pathString; - map.source = MapSource_t::VPK; - } - } - - // get maps in game dir - for (fs::directory_entry file : fs::directory_iterator("./r2/maps")) - { - if (file.path().extension() == ".bsp") - { - MapVPKInfo& map = vMapList.emplace_back(); - map.name = file.path().stem().string(); - map.parent = "R2"; - map.source = MapSource_t::GAMEDIR; - } - } -} - -AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0, -int, __fastcall, (const char const* cmdname, const char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]), -{ - // don't update our map list often from this func, only refresh every 10 seconds so we avoid constantly reading fs - static double flLastAutocompleteRefresh = -999; - - if (flLastAutocompleteRefresh + 10.0 < Tier0::Plat_FloatTime()) - { - RefreshMapList(); - flLastAutocompleteRefresh = Tier0::Plat_FloatTime(); - } - - // use a custom autocomplete func for all map loading commands - const int cmdLength = strlen(cmdname); - const char* query = partial + cmdLength; - const int queryLength = strlen(query); - - int numMaps = 0; - for (int i = 0; i < COMMAND_COMPLETION_MAXITEMS && i < vMapList.size(); i++) - { - if (!strncmp(query, vMapList[i].name.c_str(), queryLength)) - { - strcpy(commands[numMaps], cmdname); - strncpy_s( - commands[numMaps++] + cmdLength, - COMMAND_COMPLETION_ITEM_LENGTH, - &vMapList[i].name[0], - COMMAND_COMPLETION_ITEM_LENGTH - cmdLength); - } - } - - return numMaps; -}) - - -void ConCommand_maps(const CCommand& args) -{ - if (args.ArgC() < 2) - { - spdlog::info("Usage: maps <substring>"); - spdlog::info("maps * for full listing"); - return; - } - - RefreshMapList(); - - for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful - if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1))) - spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name); -} - -void InitialiseMapsPrint() -{ - AUTOHOOK_DISPATCH() - - ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps"); - mapsCommand->m_pCommandCallback = ConCommand_maps; +#include "pch.h"
+#include "printmaps.h"
+#include "convar.h"
+#include "concommand.h"
+#include "modmanager.h"
+#include "tier0.h"
+#include "r2engine.h"
+
+#include <filesystem>
+#include <regex>
+
+AUTOHOOK_INIT()
+
+enum class MapSource_t
+{
+ VPK,
+ GAMEDIR,
+ MOD
+};
+
+const std::unordered_map<MapSource_t, const char*> PrintMapSource = {
+ {MapSource_t::VPK, "VPK"},
+ {MapSource_t::MOD, "MOD"},
+ {MapSource_t::GAMEDIR, "R2"}
+};
+
+struct MapVPKInfo
+{
+ std::string name;
+ std::string parent;
+ MapSource_t source;
+};
+
+// our current list of maps in the game
+std::vector<MapVPKInfo> vMapList;
+
+void RefreshMapList()
+{
+ vMapList.clear();
+
+ // get modded maps
+ // TODO: could probably check mod vpks to get mapnames from there too?
+ for (auto& modFilePair : g_pModManager->m_ModFiles)
+ {
+ ModOverrideFile file = modFilePair.second;
+ if (file.m_Path.extension() == ".bsp" && file.m_Path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm
+ {
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = file.m_Path.stem().string();
+ map.parent = file.m_pOwningMod->Name;
+ map.source = MapSource_t::MOD;
+ }
+ }
+
+ // get maps in vpk
+ {
+ const int iNumRetailNonMapVpks = 1;
+ static const char* const ppRetailNonMapVpks[] = {
+ "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby
+
+ // matches directory vpks, and captures their map name in the first group
+ static const std::regex rVpkMapRegex("englishclient_([a-zA-Z_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase);
+
+ for (fs::directory_entry file : fs::directory_iterator("./vpk"))
+ {
+ std::string pathString = file.path().filename().string();
+
+ bool bIsValidMapVpk = true;
+ for (int i = 0; i < iNumRetailNonMapVpks; i++)
+ {
+ if (!pathString.compare(ppRetailNonMapVpks[i]))
+ {
+ bIsValidMapVpk = false;
+ break;
+ }
+ }
+
+ if (!bIsValidMapVpk)
+ continue;
+
+ // run our map vpk regex on the filename
+ std::smatch match;
+ std::regex_match(pathString, match, rVpkMapRegex);
+
+ if (match.length() < 2)
+ continue;
+
+ std::string mapName = match[1].str();
+ // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here
+ if (mapName == "mp_common")
+ mapName = "mp_lobby";
+
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = mapName;
+ map.parent = pathString;
+ map.source = MapSource_t::VPK;
+ }
+ }
+
+ // get maps in game dir
+ for (fs::directory_entry file : fs::directory_iterator(fmt::format("{}/maps", "r2")))
+ {
+ if (file.path().extension() == ".bsp")
+ {
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = file.path().stem().string();
+ map.parent = "R2";
+ map.source = MapSource_t::GAMEDIR;
+ }
+ }
+}
+
+AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0,
+int, __fastcall, (const char const* cmdname, const char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]))
+{
+ // don't update our map list often from this func, only refresh every 10 seconds so we avoid constantly reading fs
+ static double flLastAutocompleteRefresh = -999;
+
+ if (flLastAutocompleteRefresh + 10.0 < Tier0::Plat_FloatTime())
+ {
+ RefreshMapList();
+ flLastAutocompleteRefresh = Tier0::Plat_FloatTime();
+ }
+
+ // use a custom autocomplete func for all map loading commands
+ const int cmdLength = strlen(cmdname);
+ const char* query = partial + cmdLength;
+ const int queryLength = strlen(query);
+
+ int numMaps = 0;
+ for (int i = 0; i < COMMAND_COMPLETION_MAXITEMS && i < vMapList.size(); i++)
+ {
+ if (!strncmp(query, vMapList[i].name.c_str(), queryLength))
+ {
+ strcpy(commands[numMaps], cmdname);
+ strncpy_s(
+ commands[numMaps++] + cmdLength,
+ COMMAND_COMPLETION_ITEM_LENGTH,
+ &vMapList[i].name[0],
+ COMMAND_COMPLETION_ITEM_LENGTH - cmdLength);
+ }
+ }
+
+ return numMaps;
+}
+
+
+void ConCommand_maps(const CCommand& args)
+{
+ if (args.ArgC() < 2)
+ {
+ spdlog::info("Usage: maps <substring>");
+ spdlog::info("maps * for full listing");
+ return;
+ }
+
+ RefreshMapList();
+
+ for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful
+ if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1)))
+ spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name);
+}
+
+void InitialiseMapsPrint()
+{
+ AUTOHOOK_DISPATCH()
+
+ ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps");
+ mapsCommand->m_pCommandCallback = ConCommand_maps;
}
\ No newline at end of file |