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author | Rémy Raes <contact@remyraes.com> | 2023-10-09 01:34:47 +0200 |
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committer | GitHub <noreply@github.com> | 2023-10-09 01:34:47 +0200 |
commit | a040bff98c16b79a3e817af441a795cf4f407069 (patch) | |
tree | e120401207c3218af42f0a394ac6ee3f3a7a0213 /NorthstarDLL/mods/modmanager.h | |
parent | 70a0114caa21ab7417c3cc74c1cf8f46cfd197a1 (diff) | |
download | NorthstarLauncher-a040bff98c16b79a3e817af441a795cf4f407069.tar.gz NorthstarLauncher-a040bff98c16b79a3e817af441a795cf4f407069.zip |
Create mod entry in `enabledmods.json` if it doesn't exist (#410)
Currently, when you add a new mod to your `mods/` directory, when there's no associated entry in the `enabledmods.json` file, it is considered enabled by default; mod entries are only written in `enabledmods.json` when toggling them via the mods interface.
In this pull request, I propose to create mod entries in `enabledmods.json` on startup when detecting they don't exist.
Diffstat (limited to 'NorthstarDLL/mods/modmanager.h')
-rw-r--r-- | NorthstarDLL/mods/modmanager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDLL/mods/modmanager.h b/NorthstarDLL/mods/modmanager.h index 15367e4d..813edec7 100644 --- a/NorthstarDLL/mods/modmanager.h +++ b/NorthstarDLL/mods/modmanager.h @@ -80,7 +80,7 @@ class Mod bool m_bEnabled = true; bool m_bWasReadSuccessfully = false; fs::path m_ModDirectory; - // bool m_bIsRemote; + bool m_bIsRemote; // mod.json stuff: |