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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-09-04 22:47:02 +0200
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-09-09 00:43:59 +0200
commitb80d330ac865aa97177825d09c7b1edc09114d11 (patch)
tree7402fd0f1603b6b74d6341a0abd2150d622435e8 /NorthstarDLL/modmanager.h
parent4d6452865eb3e2b2abec3f5afe9de66ca7f1855b (diff)
downloadNorthstarLauncher-refactor-remove-context-file.tar.gz
NorthstarLauncher-refactor-remove-context-file.zip
Get rid of context filerefactor-remove-context-file
This is basically 77a1195d77034c00959dfd030e2eb7a57d58a88d from refactor PR redone on top of main
Diffstat (limited to 'NorthstarDLL/modmanager.h')
-rw-r--r--NorthstarDLL/modmanager.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/NorthstarDLL/modmanager.h b/NorthstarDLL/modmanager.h
index 83cc0e40..815946ad 100644
--- a/NorthstarDLL/modmanager.h
+++ b/NorthstarDLL/modmanager.h
@@ -5,6 +5,7 @@
#include <filesystem>
#include "rapidjson/document.h"
#include "memalloc.h"
+#include "squirrel.h"
namespace fs = std::filesystem;
@@ -24,9 +25,6 @@ struct ModConVar
struct ModScriptCallback
{
public:
- // would've liked to make it possible to hook arbitrary codecallbacks, but couldn't find a function that calls some ui ones
- // std::string HookedCodeCallback;
-
ScriptContext Context;
// called before the codecallback is executed