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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/localchatwriter.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/localchatwriter.cpp')
-rw-r--r-- | NorthstarDLL/localchatwriter.cpp | 87 |
1 files changed, 45 insertions, 42 deletions
diff --git a/NorthstarDLL/localchatwriter.cpp b/NorthstarDLL/localchatwriter.cpp index 72a5afa7..efa7eeee 100644 --- a/NorthstarDLL/localchatwriter.cpp +++ b/NorthstarDLL/localchatwriter.cpp @@ -37,12 +37,11 @@ class vgui_BaseRichText_vtable void(__fastcall* SetVerticalScrollbar)(vgui_BaseRichText* self, bool state); void(__fastcall* SetMaximumCharCount)(vgui_BaseRichText* self, int maxChars); - void(__fastcall* InsertColorChange)(vgui_BaseRichText* self, vgui_Color col); + void(__fastcall* InsertColorChange)(vgui_BaseRichText* self, Color col); void(__fastcall* InsertIndentChange)(vgui_BaseRichText* self, int pixelsIndent); void(__fastcall* InsertClickableTextStart)(vgui_BaseRichText* self, const char* pchClickAction); void(__fastcall* InsertClickableTextEnd)(vgui_BaseRichText* self); - void(__fastcall* InsertPossibleURLString)( - vgui_BaseRichText* self, const char* text, vgui_Color URLTextColor, vgui_Color normalTextColor); + void(__fastcall* InsertPossibleURLString)(vgui_BaseRichText* self, const char* text, Color URLTextColor, Color normalTextColor); void(__fastcall* InsertFade)(vgui_BaseRichText* self, float flSustain, float flLength); void(__fastcall* ResetAllFades)(vgui_BaseRichText* self, bool bHold, bool bOnlyExpired, float flNewSustain); void(__fastcall* SetToFullHeight)(vgui_BaseRichText* self); @@ -81,25 +80,25 @@ LocalChatWriter::SwatchColor swatchColors[4] = { LocalChatWriter::NetworkNameColor, }; -vgui_Color darkColors[8] = { - vgui_Color {0, 0, 0, 255}, - vgui_Color {205, 49, 49, 255}, - vgui_Color {13, 188, 121, 255}, - vgui_Color {229, 229, 16, 255}, - vgui_Color {36, 114, 200, 255}, - vgui_Color {188, 63, 188, 255}, - vgui_Color {17, 168, 205, 255}, - vgui_Color {229, 229, 229, 255}}; - -vgui_Color lightColors[8] = { - vgui_Color {102, 102, 102, 255}, - vgui_Color {241, 76, 76, 255}, - vgui_Color {35, 209, 139, 255}, - vgui_Color {245, 245, 67, 255}, - vgui_Color {59, 142, 234, 255}, - vgui_Color {214, 112, 214, 255}, - vgui_Color {41, 184, 219, 255}, - vgui_Color {255, 255, 255, 255}}; +Color darkColors[8] = { + Color {0, 0, 0, 255}, + Color {205, 49, 49, 255}, + Color {13, 188, 121, 255}, + Color {229, 229, 16, 255}, + Color {36, 114, 200, 255}, + Color {188, 63, 188, 255}, + Color {17, 168, 205, 255}, + Color {229, 229, 229, 255}}; + +Color lightColors[8] = { + Color {102, 102, 102, 255}, + Color {241, 76, 76, 255}, + Color {35, 209, 139, 255}, + Color {245, 245, 67, 255}, + Color {59, 142, 234, 255}, + Color {214, 112, 214, 255}, + Color {41, 184, 219, 255}, + Color {255, 255, 255, 255}}; class AnsiEscapeParser { @@ -144,7 +143,7 @@ class AnsiEscapeParser LocalChatWriter* m_writer; Next m_next = Next::ControlType; - vgui_Color m_expandedColor {0, 0, 0, 0}; + Color m_expandedColor {0, 0, 0, 0}; Next HandleControlType(unsigned long val) { @@ -190,7 +189,7 @@ class AnsiEscapeParser // Next values are r,g,b if (val == 2) { - m_expandedColor = {0, 0, 0, 255}; + m_expandedColor.SetColor(0, 0, 0, 255); return Next::ForegroundR; } // Next value is 8-bit swatch color @@ -219,13 +218,12 @@ class AnsiEscapeParser unsigned char blue = code % 6; unsigned char green = ((code - blue) / 6) % 6; unsigned char red = (code - blue - (green * 6)) / 36; - m_writer->InsertColorChange( - vgui_Color {(unsigned char)(red * 51), (unsigned char)(green * 51), (unsigned char)(blue * 51), 255}); + m_writer->InsertColorChange(Color {(unsigned char)(red * 51), (unsigned char)(green * 51), (unsigned char)(blue * 51), 255}); } else if (val < UCHAR_MAX) { unsigned char brightness = (val - 232) * 10 + 8; - m_writer->InsertColorChange(vgui_Color {brightness, brightness, brightness, 255}); + m_writer->InsertColorChange(Color {brightness, brightness, brightness, 255}); } return Next::ControlType; @@ -236,7 +234,7 @@ class AnsiEscapeParser if (val >= UCHAR_MAX) return Next::ControlType; - m_expandedColor.r = (unsigned char)val; + m_expandedColor[0] = (unsigned char)val; return Next::ForegroundG; } @@ -245,7 +243,7 @@ class AnsiEscapeParser if (val >= UCHAR_MAX) return Next::ControlType; - m_expandedColor.g = (unsigned char)val; + m_expandedColor[1] = (unsigned char)val; return Next::ForegroundB; } @@ -254,7 +252,7 @@ class AnsiEscapeParser if (val >= UCHAR_MAX) return Next::ControlType; - m_expandedColor.b = (unsigned char)val; + m_expandedColor[2] = (unsigned char)val; m_writer->InsertColorChange(m_expandedColor); return Next::ControlType; } @@ -280,12 +278,11 @@ void LocalChatWriter::Write(const char* str) if (startOfEscape != str) { // There is some text before the escape sequence, just print that - size_t copyChars = startOfEscape - str; if (copyChars > 255) copyChars = 255; - strncpy(writeBuffer, str, copyChars); - writeBuffer[copyChars] = 0; + + strncpy_s(writeBuffer, copyChars + 1, str, copyChars); InsertText(writeBuffer); } @@ -320,6 +317,8 @@ void LocalChatWriter::InsertChar(wchar_t ch) void LocalChatWriter::InsertText(const char* str) { + spdlog::info(str); + WCHAR messageUnicode[288]; ConvertANSIToUnicode(str, -1, messageUnicode, 274); @@ -347,7 +346,7 @@ void LocalChatWriter::InsertText(const wchar_t* str) InsertDefaultFade(); } -void LocalChatWriter::InsertColorChange(vgui_Color color) +void LocalChatWriter::InsertColorChange(Color color) { for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) { @@ -358,20 +357,24 @@ void LocalChatWriter::InsertColorChange(vgui_Color color) } } -static vgui_Color GetHudSwatchColor(CHudChat* hud, LocalChatWriter::SwatchColor swatchColor) +static Color GetHudSwatchColor(CHudChat* hud, LocalChatWriter::SwatchColor swatchColor) { switch (swatchColor) { case LocalChatWriter::MainTextColor: return hud->m_mainTextColor; + case LocalChatWriter::SameTeamNameColor: return hud->m_sameTeamColor; + case LocalChatWriter::EnemyTeamNameColor: return hud->m_enemyTeamColor; + case LocalChatWriter::NetworkNameColor: return hud->m_networkNameColor; } - return vgui_Color {0, 0, 0, 0}; + + return Color(0, 0, 0, 0); } void LocalChatWriter::InsertSwatchColorChange(SwatchColor swatchColor) @@ -436,12 +439,12 @@ void LocalChatWriter::InsertDefaultFade() } } -void InitialiseLocalChatWriter(HMODULE baseAddress) +ON_DLL_LOAD_CLIENT("client.dll", LocalChatWriter, (CModule module)) { - gGameSettings = (CGameSettings**)((char*)baseAddress + 0x11BAA48); - gChatFadeLength = (CGameFloatVar**)((char*)baseAddress + 0x11BAB78); - gChatFadeSustain = (CGameFloatVar**)((char*)baseAddress + 0x11BAC08); - CHudChat::allHuds = (CHudChat**)((char*)baseAddress + 0x11BA9E8); + gGameSettings = module.Offset(0x11BAA48).As<CGameSettings**>(); + gChatFadeLength = module.Offset(0x11BAB78).As<CGameFloatVar**>(); + gChatFadeSustain = module.Offset(0x11BAC08).As<CGameFloatVar**>(); + CHudChat::allHuds = module.Offset(0x11BA9E8).As<CHudChat**>(); - ConvertANSIToUnicode = (ConvertANSIToUnicodeType)((char*)baseAddress + 0x7339A0); + ConvertANSIToUnicode = module.Offset(0x7339A0).As<ConvertANSIToUnicodeType>(); } |