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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-08-24 00:32:31 +0100 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-08-25 21:32:55 +0200 |
commit | 46bed8d09f32360377350d71816a76abdfbf2c7c (patch) | |
tree | 7feedae4910dbfe0e53d26ea1e00c4616d2c1850 /NorthstarDLL/keyvalues.cpp | |
parent | a97f1f07bb5aa31629cd87023e09669eb4bf1fe9 (diff) | |
download | NorthstarLauncher-1.9.5.tar.gz NorthstarLauncher-1.9.5.zip |
Adjust folder structure (#242)v1.9.5-rc1v1.9.5
* Adjust folder structure
* change launcher directory name
Diffstat (limited to 'NorthstarDLL/keyvalues.cpp')
-rw-r--r-- | NorthstarDLL/keyvalues.cpp | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/NorthstarDLL/keyvalues.cpp b/NorthstarDLL/keyvalues.cpp new file mode 100644 index 00000000..2063be62 --- /dev/null +++ b/NorthstarDLL/keyvalues.cpp @@ -0,0 +1,137 @@ +#include "pch.h" +#include "keyvalues.h" +#include "modmanager.h" +#include "filesystem.h" +#include "hookutils.h" + +#include <fstream> + +// hook forward defs +typedef char (*KeyValues__LoadFromBufferType)( + void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7); +KeyValues__LoadFromBufferType KeyValues__LoadFromBuffer; +char KeyValues__LoadFromBufferHook( + void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7); + +void InitialiseKeyValues(HMODULE baseAddress) +{ + HookEnabler hook; + ENABLER_CREATEHOOK( + hook, (char*)baseAddress + 0x426C30, &KeyValues__LoadFromBufferHook, reinterpret_cast<LPVOID*>(&KeyValues__LoadFromBuffer)); +} + +void* savedFilesystemPtr; + +char KeyValues__LoadFromBufferHook(void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7) +{ + // this is just to allow playlists to get a valid pFileSystem ptr for kv building, other functions that call this particular overload of + // LoadFromBuffer seem to get called on network stuff exclusively not exactly sure what the address wanted here is, so just taking it + // from a function call that always happens before playlists is loaded + if (pFileSystem != nullptr) + savedFilesystemPtr = pFileSystem; + if (!pFileSystem && !strcmp(resourceName, "playlists")) + pFileSystem = savedFilesystemPtr; + + return KeyValues__LoadFromBuffer(self, resourceName, pBuffer, pFileSystem, a5, a6, a7); +} + +void ModManager::TryBuildKeyValues(const char* filename) +{ + spdlog::info("Building KeyValues for file {}", filename); + + std::string normalisedPath = fs::path(filename).lexically_normal().string(); + fs::path compiledPath = GetCompiledAssetsPath() / filename; + fs::path compiledDir = compiledPath.parent_path(); + fs::create_directories(compiledDir); + + fs::path kvPath(filename); + std::string ogFilePath = "mod_original_"; + ogFilePath += kvPath.filename().string(); + + std::string newKvs = "// AUTOGENERATED: MOD PATCH KV\n"; + + int patchNum = 0; + + // copy over patch kv files, and add #bases to new file, last mods' patches should be applied first + // note: #include should be identical but it's actually just broken, thanks respawn + for (int64_t i = m_loadedMods.size() - 1; i > -1; i--) + { + if (!m_loadedMods[i].Enabled) + continue; + + size_t fileHash = STR_HASH(normalisedPath); + auto modKv = m_loadedMods[i].KeyValues.find(fileHash); + if (modKv != m_loadedMods[i].KeyValues.end()) + { + // should result in smth along the lines of #include "mod_patch_5_mp_weapon_car.txt" + + std::string patchFilePath = "mod_patch_"; + patchFilePath += std::to_string(patchNum++); + patchFilePath += "_"; + patchFilePath += kvPath.filename().string(); + + newKvs += "#base \""; + newKvs += patchFilePath; + newKvs += "\"\n"; + + fs::remove(compiledDir / patchFilePath); + + fs::copy_file(m_loadedMods[i].ModDirectory / "keyvalues" / filename, compiledDir / patchFilePath); + } + } + + // add original #base last, #bases don't override preexisting keys, including the ones we've just done + newKvs += "#base \""; + newKvs += ogFilePath; + newKvs += "\"\n"; + + // load original file, so we can parse out the name of the root obj (e.g. WeaponData for weapons) + std::string originalFile = ReadVPKOriginalFile(filename); + + if (!originalFile.length()) + { + spdlog::warn("Tried to patch kv {} but no base kv was found!", ogFilePath); + return; + } + + char rootName[64]; + memset(rootName, 0, sizeof(rootName)); + rootName[63] = '\0'; + + // iterate until we hit an ascii char that isn't in a # command or comment to get root obj name + int i = 0; + while (!(originalFile[i] >= 65 && originalFile[i] <= 122)) + { + // if we hit a comment or # thing, iterate until end of line + if (originalFile[i] == '/' || originalFile[i] == '#') + while (originalFile[i] != '\n') + i++; + + i++; + } + + int j = 0; + for (int j = 0; originalFile[i] >= 65 && originalFile[i] <= 122; j++) + rootName[j] = originalFile[i++]; + + // empty kv, all the other stuff gets #base'd + newKvs += rootName; + newKvs += "\n{\n}\n"; + + std::ofstream originalFileWriteStream(compiledDir / ogFilePath, std::ios::binary); + originalFileWriteStream << originalFile; + originalFileWriteStream.close(); + + std::ofstream writeStream(compiledPath, std::ios::binary); + writeStream << newKvs; + writeStream.close(); + + ModOverrideFile overrideFile; + overrideFile.owningMod = nullptr; + overrideFile.path = normalisedPath; + + if (m_modFiles.find(normalisedPath) == m_modFiles.end()) + m_modFiles.insert(std::make_pair(normalisedPath, overrideFile)); + else + m_modFiles[normalisedPath] = overrideFile; +}
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