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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-27 01:13:14 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-27 01:13:14 +0100
commit0de847bb4832c201233c87fa37867b9d89f0e8c8 (patch)
treef05add722b788d32aae40663e7748234452a3443 /NorthstarDLL/filesystem.cpp
parent2171d95e1221442081bade7929c05b82ca0f2a08 (diff)
downloadNorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.tar.gz
NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.zip
rename project folder (:tf: commit log)
Diffstat (limited to 'NorthstarDLL/filesystem.cpp')
-rw-r--r--NorthstarDLL/filesystem.cpp177
1 files changed, 177 insertions, 0 deletions
diff --git a/NorthstarDLL/filesystem.cpp b/NorthstarDLL/filesystem.cpp
new file mode 100644
index 00000000..a879b40e
--- /dev/null
+++ b/NorthstarDLL/filesystem.cpp
@@ -0,0 +1,177 @@
+#include "pch.h"
+#include "filesystem.h"
+#include "sourceinterface.h"
+#include "modmanager.h"
+
+#include <iostream>
+#include <sstream>
+
+AUTOHOOK_INIT()
+
+using namespace R2;
+
+bool bReadingOriginalFile = false;
+std::string sCurrentModPath;
+
+ConVar* Cvar_ns_fs_log_reads;
+
+// use the R2 namespace for game funcs
+namespace R2
+{
+ SourceInterface<IFileSystem>* g_pFilesystem;
+
+ std::string ReadVPKFile(const char* path)
+ {
+ // read scripts.rson file, todo: check if this can be overwritten
+ FileHandle_t fileHandle = (*g_pFilesystem)->m_vtable2->Open(&(*g_pFilesystem)->m_vtable2, path, "rb", "GAME", 0);
+
+ std::stringstream fileStream;
+ int bytesRead = 0;
+ char data[4096];
+ do
+ {
+ bytesRead = (*g_pFilesystem)->m_vtable2->Read(&(*g_pFilesystem)->m_vtable2, data, (int)std::size(data), fileHandle);
+ fileStream.write(data, bytesRead);
+ } while (bytesRead == std::size(data));
+
+ (*g_pFilesystem)->m_vtable2->Close(*g_pFilesystem, fileHandle);
+
+ return fileStream.str();
+ }
+
+ std::string ReadVPKOriginalFile(const char* path)
+ {
+ bReadingOriginalFile = true;
+ std::string ret = ReadVPKFile(path);
+ bReadingOriginalFile = false;
+
+ return ret;
+ }
+} // namespace R2
+
+HOOK(AddSearchPathHook, AddSearchPath,
+void,, (IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType),
+{
+ AddSearchPath(fileSystem, pPath, pathID, addType);
+
+ // make sure current mod paths are at head
+ if (!strcmp(pathID, "GAME") && sCurrentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD)
+ {
+ AddSearchPath(fileSystem, sCurrentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD);
+ AddSearchPath(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD);
+ }
+})
+
+void SetNewModSearchPaths(Mod* mod)
+{
+ // put our new path to the head if we need to read from a different mod path
+ // in the future we could also determine whether the file we're setting paths for needs a mod dir, or compiled assets
+ if (mod != nullptr)
+ {
+ if ((fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().compare(sCurrentModPath))
+ {
+ spdlog::info("changing mod search path from {} to {}", sCurrentModPath, mod->ModDirectory.string());
+
+ AddSearchPath(
+ &*(*g_pFilesystem), (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
+ sCurrentModPath = (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string();
+ }
+ }
+ else // push compiled to head
+ AddSearchPath(&*(*g_pFilesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
+}
+
+bool TryReplaceFile(const char* pPath, bool shouldCompile)
+{
+ if (bReadingOriginalFile)
+ return false;
+
+ if (shouldCompile)
+ g_pModManager->CompileAssetsForFile(pPath);
+
+ // idk how efficient the lexically normal check is
+ // can't just set all /s in path to \, since some paths aren't in writeable memory
+ auto file = g_pModManager->m_modFiles.find(g_pModManager->NormaliseModFilePath(fs::path(pPath)));
+ if (file != g_pModManager->m_modFiles.end())
+ {
+ SetNewModSearchPaths(file->second.owningMod);
+ return true;
+ }
+
+ return false;
+}
+
+// force modded files to be read from mods, not cache
+HOOK(ReadFromCacheHook, ReadFromCache,
+bool,, (IFileSystem* filesystem, char* pPath, void* result),
+{
+ if (TryReplaceFile(pPath, true))
+ return false;
+
+ return ReadFromCache(filesystem, pPath, result);
+})
+
+// force modded files to be read from mods, not vpk
+AUTOHOOK(ReadFileFromVPK, filesystem_stdio.dll + 0x5CBA0,
+FileHandle_t,, (VPKData* vpkInfo, __int64* b, char* filename),
+{
+ // don't compile here because this is only ever called from OpenEx, which already compiles
+ if (TryReplaceFile(filename, false))
+ {
+ *b = -1;
+ return b;
+ }
+
+ return ReadFileFromVPK(vpkInfo, b, filename);
+})
+
+AUTOHOOK(CBaseFileSystem__OpenEx, filesystem_stdio.dll + 0x15F50,
+FileHandle_t,, (IFileSystem* filesystem, const char* pPath, const char* pOptions, uint32_t flags, const char* pPathID, char **ppszResolvedFilename),
+{
+ TryReplaceFile(pPath, true);
+ return CBaseFileSystem__OpenEx(filesystem, pPath, pOptions, flags, pPathID, ppszResolvedFilename);
+})
+
+HOOK(MountVPKHook, MountVPK,
+VPKData*,, (IFileSystem * fileSystem, const char* pVpkPath),
+{
+ spdlog::info("MountVPK {}", pVpkPath);
+ VPKData* ret = MountVPK(fileSystem, pVpkPath);
+
+ for (Mod mod : g_pModManager->m_loadedMods)
+ {
+ if (!mod.Enabled)
+ continue;
+
+ for (ModVPKEntry& vpkEntry : mod.Vpks)
+ {
+ // if we're autoloading, just load no matter what
+ if (!vpkEntry.m_bAutoLoad)
+ {
+ // resolve vpk name and try to load one with the same name
+ // todo: we should be unloading these on map unload manually
+ std::string mapName(fs::path(pVpkPath).filename().string());
+ std::string modMapName(fs::path(vpkEntry.m_sVpkPath.c_str()).filename().string());
+ if (mapName.compare(modMapName))
+ continue;
+ }
+
+ VPKData* loaded = MountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str());
+ if (!ret) // this is primarily for map vpks and stuff, so the map's vpk is what gets returned from here
+ ret = loaded;
+ }
+ }
+
+ return ret;
+})
+
+ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH()
+
+ R2::g_pFilesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017");
+
+ AddSearchPathHook.Dispatch((*g_pFilesystem)->m_vtable->AddSearchPath);
+ ReadFromCacheHook.Dispatch((*g_pFilesystem)->m_vtable->ReadFromCache);
+ MountVPKHook.Dispatch((*g_pFilesystem)->m_vtable->MountVPK);
+}) \ No newline at end of file