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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-27 01:13:14 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-27 01:13:14 +0100 |
commit | 0de847bb4832c201233c87fa37867b9d89f0e8c8 (patch) | |
tree | f05add722b788d32aae40663e7748234452a3443 /NorthstarDLL/filesystem.cpp | |
parent | 2171d95e1221442081bade7929c05b82ca0f2a08 (diff) | |
download | NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.tar.gz NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.zip |
rename project folder (:tf: commit log)
Diffstat (limited to 'NorthstarDLL/filesystem.cpp')
-rw-r--r-- | NorthstarDLL/filesystem.cpp | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/NorthstarDLL/filesystem.cpp b/NorthstarDLL/filesystem.cpp new file mode 100644 index 00000000..a879b40e --- /dev/null +++ b/NorthstarDLL/filesystem.cpp @@ -0,0 +1,177 @@ +#include "pch.h" +#include "filesystem.h" +#include "sourceinterface.h" +#include "modmanager.h" + +#include <iostream> +#include <sstream> + +AUTOHOOK_INIT() + +using namespace R2; + +bool bReadingOriginalFile = false; +std::string sCurrentModPath; + +ConVar* Cvar_ns_fs_log_reads; + +// use the R2 namespace for game funcs +namespace R2 +{ + SourceInterface<IFileSystem>* g_pFilesystem; + + std::string ReadVPKFile(const char* path) + { + // read scripts.rson file, todo: check if this can be overwritten + FileHandle_t fileHandle = (*g_pFilesystem)->m_vtable2->Open(&(*g_pFilesystem)->m_vtable2, path, "rb", "GAME", 0); + + std::stringstream fileStream; + int bytesRead = 0; + char data[4096]; + do + { + bytesRead = (*g_pFilesystem)->m_vtable2->Read(&(*g_pFilesystem)->m_vtable2, data, (int)std::size(data), fileHandle); + fileStream.write(data, bytesRead); + } while (bytesRead == std::size(data)); + + (*g_pFilesystem)->m_vtable2->Close(*g_pFilesystem, fileHandle); + + return fileStream.str(); + } + + std::string ReadVPKOriginalFile(const char* path) + { + bReadingOriginalFile = true; + std::string ret = ReadVPKFile(path); + bReadingOriginalFile = false; + + return ret; + } +} // namespace R2 + +HOOK(AddSearchPathHook, AddSearchPath, +void,, (IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType), +{ + AddSearchPath(fileSystem, pPath, pathID, addType); + + // make sure current mod paths are at head + if (!strcmp(pathID, "GAME") && sCurrentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD) + { + AddSearchPath(fileSystem, sCurrentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD); + AddSearchPath(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD); + } +}) + +void SetNewModSearchPaths(Mod* mod) +{ + // put our new path to the head if we need to read from a different mod path + // in the future we could also determine whether the file we're setting paths for needs a mod dir, or compiled assets + if (mod != nullptr) + { + if ((fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().compare(sCurrentModPath)) + { + spdlog::info("changing mod search path from {} to {}", sCurrentModPath, mod->ModDirectory.string()); + + AddSearchPath( + &*(*g_pFilesystem), (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD); + sCurrentModPath = (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string(); + } + } + else // push compiled to head + AddSearchPath(&*(*g_pFilesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD); +} + +bool TryReplaceFile(const char* pPath, bool shouldCompile) +{ + if (bReadingOriginalFile) + return false; + + if (shouldCompile) + g_pModManager->CompileAssetsForFile(pPath); + + // idk how efficient the lexically normal check is + // can't just set all /s in path to \, since some paths aren't in writeable memory + auto file = g_pModManager->m_modFiles.find(g_pModManager->NormaliseModFilePath(fs::path(pPath))); + if (file != g_pModManager->m_modFiles.end()) + { + SetNewModSearchPaths(file->second.owningMod); + return true; + } + + return false; +} + +// force modded files to be read from mods, not cache +HOOK(ReadFromCacheHook, ReadFromCache, +bool,, (IFileSystem* filesystem, char* pPath, void* result), +{ + if (TryReplaceFile(pPath, true)) + return false; + + return ReadFromCache(filesystem, pPath, result); +}) + +// force modded files to be read from mods, not vpk +AUTOHOOK(ReadFileFromVPK, filesystem_stdio.dll + 0x5CBA0, +FileHandle_t,, (VPKData* vpkInfo, __int64* b, char* filename), +{ + // don't compile here because this is only ever called from OpenEx, which already compiles + if (TryReplaceFile(filename, false)) + { + *b = -1; + return b; + } + + return ReadFileFromVPK(vpkInfo, b, filename); +}) + +AUTOHOOK(CBaseFileSystem__OpenEx, filesystem_stdio.dll + 0x15F50, +FileHandle_t,, (IFileSystem* filesystem, const char* pPath, const char* pOptions, uint32_t flags, const char* pPathID, char **ppszResolvedFilename), +{ + TryReplaceFile(pPath, true); + return CBaseFileSystem__OpenEx(filesystem, pPath, pOptions, flags, pPathID, ppszResolvedFilename); +}) + +HOOK(MountVPKHook, MountVPK, +VPKData*,, (IFileSystem * fileSystem, const char* pVpkPath), +{ + spdlog::info("MountVPK {}", pVpkPath); + VPKData* ret = MountVPK(fileSystem, pVpkPath); + + for (Mod mod : g_pModManager->m_loadedMods) + { + if (!mod.Enabled) + continue; + + for (ModVPKEntry& vpkEntry : mod.Vpks) + { + // if we're autoloading, just load no matter what + if (!vpkEntry.m_bAutoLoad) + { + // resolve vpk name and try to load one with the same name + // todo: we should be unloading these on map unload manually + std::string mapName(fs::path(pVpkPath).filename().string()); + std::string modMapName(fs::path(vpkEntry.m_sVpkPath.c_str()).filename().string()); + if (mapName.compare(modMapName)) + continue; + } + + VPKData* loaded = MountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str()); + if (!ret) // this is primarily for map vpks and stuff, so the map's vpk is what gets returned from here + ret = loaded; + } + } + + return ret; +}) + +ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, [](HMODULE baseAddress) +{ + AUTOHOOK_DISPATCH() + + R2::g_pFilesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017"); + + AddSearchPathHook.Dispatch((*g_pFilesystem)->m_vtable->AddSearchPath); + ReadFromCacheHook.Dispatch((*g_pFilesystem)->m_vtable->ReadFromCache); + MountVPKHook.Dispatch((*g_pFilesystem)->m_vtable->MountVPK); +})
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