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authorunknown <for.oliver.kirkham@gmail.com>2023-02-14 13:34:48 +0000
committerBobTheBob <for.oliver.kirkham@gmail.com>2023-02-22 22:18:57 +0000
commitc57a98a8cab5077a4b0cd9dfd1872306bfb30705 (patch)
treea38de05f3c392275b29a809f24548303d1eec95c /NorthstarDLL/engine/r2engine.h
parentc6c95424345a3065cdcaf86377b414d0da2d6313 (diff)
downloadNorthstarLauncher-c57a98a8cab5077a4b0cd9dfd1872306bfb30705.tar.gz
NorthstarLauncher-c57a98a8cab5077a4b0cd9dfd1872306bfb30705.zip
temp commit for changing branch
Diffstat (limited to 'NorthstarDLL/engine/r2engine.h')
-rw-r--r--NorthstarDLL/engine/r2engine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDLL/engine/r2engine.h b/NorthstarDLL/engine/r2engine.h
index ff8876b8..edf49890 100644
--- a/NorthstarDLL/engine/r2engine.h
+++ b/NorthstarDLL/engine/r2engine.h
@@ -245,7 +245,7 @@ namespace R2
FIELDS(0x3C,
// Simulation ticks - does not increase when game is paused
- uint32_t m_nTickCount; // this is weird and doesn't seem to increase once per frame?
+ DWORD m_nTickCount; // this is weird and doesn't seem to increase once per frame?
// Simulation tick interval
float m_flTickInterval;