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author | unknown <for.oliver.kirkham@gmail.com> | 2023-02-14 13:34:48 +0000 |
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committer | BobTheBob <for.oliver.kirkham@gmail.com> | 2023-02-22 22:18:57 +0000 |
commit | c57a98a8cab5077a4b0cd9dfd1872306bfb30705 (patch) | |
tree | a38de05f3c392275b29a809f24548303d1eec95c /NorthstarDLL/engine/r2engine.h | |
parent | c6c95424345a3065cdcaf86377b414d0da2d6313 (diff) | |
download | NorthstarLauncher-c57a98a8cab5077a4b0cd9dfd1872306bfb30705.tar.gz NorthstarLauncher-c57a98a8cab5077a4b0cd9dfd1872306bfb30705.zip |
temp commit for changing branch
Diffstat (limited to 'NorthstarDLL/engine/r2engine.h')
-rw-r--r-- | NorthstarDLL/engine/r2engine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/NorthstarDLL/engine/r2engine.h b/NorthstarDLL/engine/r2engine.h index ff8876b8..edf49890 100644 --- a/NorthstarDLL/engine/r2engine.h +++ b/NorthstarDLL/engine/r2engine.h @@ -245,7 +245,7 @@ namespace R2 FIELDS(0x3C, // Simulation ticks - does not increase when game is paused - uint32_t m_nTickCount; // this is weird and doesn't seem to increase once per frame? + DWORD m_nTickCount; // this is weird and doesn't seem to increase once per frame? // Simulation tick interval float m_flTickInterval; |