diff options
author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/dllmain.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/dllmain.cpp')
-rw-r--r-- | NorthstarDLL/dllmain.cpp | 158 |
1 files changed, 9 insertions, 149 deletions
diff --git a/NorthstarDLL/dllmain.cpp b/NorthstarDLL/dllmain.cpp index 020ab1cd..8d78ee2c 100644 --- a/NorthstarDLL/dllmain.cpp +++ b/NorthstarDLL/dllmain.cpp @@ -1,62 +1,23 @@ #include "pch.h" -#include "hooks.h" #include "main.h" -#include "squirrel.h" -#include "dedicated.h" -#include "dedicatedmaterialsystem.h" -#include "sourceconsole.h" #include "logging.h" -#include "concommand.h" -#include "modmanager.h" -#include "filesystem.h" -#include "serverauthentication.h" -#include "scriptmodmenu.h" -#include "scriptserverbrowser.h" -#include "keyvalues.h" -#include "masterserver.h" -#include "gameutils.h" -#include "chatcommand.h" -#include "modlocalisation.h" -#include "playlist.h" -#include "miscserverscript.h" -#include "clientauthhooks.h" -#include "latencyflex.h" -#include "scriptbrowserhooks.h" -#include "scriptmainmenupromos.h" -#include "miscclientfixes.h" -#include "miscserverfixes.h" -#include "rpakfilesystem.h" -#include "bansystem.h" +#include "crashhandler.h" #include "memalloc.h" -#include "maxplayers.h" -#include "languagehooks.h" -#include "audio.h" -#include "buildainfile.h" #include "nsprefix.h" -#include "serverchathooks.h" -#include "clientchathooks.h" -#include "localchatwriter.h" -#include "scriptservertoclientstringcommand.h" #include "plugin_abi.h" #include "plugins.h" -#include "debugoverlay.h" -#include "clientvideooverrides.h" -#include "clientruihooks.h" -#include <string.h> #include "version.h" #include "pch.h" -#include "scriptutility.h" #include "rapidjson/document.h" #include "rapidjson/stringbuffer.h" #include "rapidjson/writer.h" #include "rapidjson/error/en.h" -#include "exploitfixes.h" -#include "scriptjson.h" -typedef void (*initPluginFuncPtr)(void* (*getPluginObject)(PluginObject)); +#include <string.h> +#include <filesystem> -bool initialised = false; +typedef void (*initPluginFuncPtr)(void* (*getPluginObject)(PluginObject)); BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { @@ -72,18 +33,6 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv return TRUE; } -void WaitForDebugger(HMODULE baseAddress) -{ - // earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier - if (CommandLine()->CheckParm("-waitfordebugger")) - { - spdlog::info("waiting for debugger..."); - - while (!IsDebuggerPresent()) - Sleep(100); - } -} - void freeLibrary(HMODULE hLib) { if (!FreeLibrary(hLib)) @@ -190,15 +139,13 @@ bool LoadPlugins() bool InitialiseNorthstar() { - if (initialised) - { - // spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen + static bool bInitialised = false; + if (bInitialised) return false; - } - initialised = true; + bInitialised = true; - parseConfigurables(); + InitialiseNorthstarPrefix(); InitialiseVersion(); // Fix some users' failure to connect to respawn datacenters @@ -206,6 +153,7 @@ bool InitialiseNorthstar() curl_global_init_mem(CURL_GLOBAL_DEFAULT, _malloc_base, _free_base, _realloc_base, _strdup_base, _calloc_base); + InitialiseCrashHandler(); InitialiseLogging(); InstallInitialHooks(); CreateLogFiles(); @@ -213,94 +161,6 @@ bool InitialiseNorthstar() // Write launcher version to log spdlog::info("NorthstarLauncher version: {}", version); - InitialiseInterfaceCreationHooks(); - - AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions); - AddDllLoadCallback("engine.dll", WaitForDebugger); - AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions); - AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions); - - // dedi patches - { - AddDllLoadCallbackForDedicatedServer("tier0.dll", InitialiseDedicatedOrigin); - AddDllLoadCallbackForDedicatedServer("engine.dll", InitialiseDedicated); - AddDllLoadCallbackForDedicatedServer("server.dll", InitialiseDedicatedServerGameDLL); - AddDllLoadCallbackForDedicatedServer("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem); - // this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches - // here, not on rtech_game load - AddDllLoadCallbackForDedicatedServer("engine.dll", InitialiseDedicatedRtechGame); - } - - AddDllLoadCallback("engine.dll", InitialiseConVars); - AddDllLoadCallback("engine.dll", InitialiseConCommands); - - // client-exclusive patches - { - - AddDllLoadCallbackForClient("tier0.dll", InitialiseTier0LanguageHooks); - AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrel); - AddDllLoadCallbackForClient("client.dll", InitialiseSourceConsole); - AddDllLoadCallbackForClient("engine.dll", InitialiseChatCommands); - AddDllLoadCallbackForClient("client.dll", InitialiseScriptModMenu); - AddDllLoadCallbackForClient("client.dll", InitialiseScriptServerBrowser); - AddDllLoadCallbackForClient("localize.dll", InitialiseModLocalisation); - AddDllLoadCallbackForClient("engine.dll", InitialiseClientAuthHooks); - AddDllLoadCallbackForClient("client.dll", InitialiseLatencyFleX); - AddDllLoadCallbackForClient("engine.dll", InitialiseScriptExternalBrowserHooks); - AddDllLoadCallbackForClient("client.dll", InitialiseScriptMainMenuPromos); - AddDllLoadCallbackForClient("client.dll", InitialiseMiscClientFixes); - AddDllLoadCallbackForClient("client.dll", InitialiseClientPrintHooks); - AddDllLoadCallbackForClient("client.dll", InitialisePluginCommands); - AddDllLoadCallbackForClient("client.dll", InitialiseClientChatHooks); - AddDllLoadCallbackForClient("client.dll", InitialiseLocalChatWriter); - AddDllLoadCallbackForClient("client.dll", InitialiseScriptServerToClientStringCommands); - AddDllLoadCallbackForClient("engine.dll", InitialiseEngineClientVideoOverrides); - AddDllLoadCallbackForClient("engine.dll", InitialiseEngineClientRUIHooks); - AddDllLoadCallbackForClient("engine.dll", InitialiseDebugOverlay); - AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrelJson); - AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrelUtilityFunctions); - // audio hooks - AddDllLoadCallbackForClient("client.dll", InitialiseMilesAudioHooks); - } - - AddDllLoadCallback("engine.dll", InitialiseEngineSpewFuncHooks); - AddDllLoadCallback("server.dll", InitialiseServerSquirrel); - AddDllLoadCallback("engine.dll", InitialiseBanSystem); - AddDllLoadCallback("engine.dll", InitialiseServerAuthentication); - AddDllLoadCallback("engine.dll", InitialiseSharedMasterServer); - AddDllLoadCallback("server.dll", InitialiseMiscServerScriptCommand); - AddDllLoadCallback("server.dll", InitialiseMiscServerFixes); - AddDllLoadCallback("server.dll", InitialiseBuildAINFileHooks); - AddDllLoadCallback("server.dll", InitialiseServerSquirrelUtilityFunctions); - AddDllLoadCallback("server.dll", InitialiseServerSquirrelJson); - - AddDllLoadCallback("engine.dll", InitialisePlaylistHooks); - - AddDllLoadCallback("filesystem_stdio.dll", InitialiseFilesystem); - AddDllLoadCallback("engine.dll", InitialiseEngineRpakFilesystem); - AddDllLoadCallback("engine.dll", InitialiseKeyValues); - - AddDllLoadCallback("engine.dll", InitialiseServerChatHooks_Engine); - AddDllLoadCallback("server.dll", InitialiseServerChatHooks_Server); - - // maxplayers increase - AddDllLoadCallback("engine.dll", InitialiseMaxPlayersOverride_Engine); - AddDllLoadCallback("client.dll", InitialiseMaxPlayersOverride_Client); - AddDllLoadCallback("server.dll", InitialiseMaxPlayersOverride_Server); - - // mod manager after everything else - AddDllLoadCallback("engine.dll", InitialiseModManager); - - { - // activate multi-module exploitfixes callbacks - constexpr const char* EXPLOITFIXES_MULTICALLBACK_MODS[] = {"client.dll", "engine.dll", "server.dll"}; - for (const char* mod : EXPLOITFIXES_MULTICALLBACK_MODS) - AddDllLoadCallback(mod, ExploitFixes::LoadCallback_MultiModule); - - // activate exploit fixes later - AddDllLoadCallback("server.dll", ExploitFixes::LoadCallback_Full); - } - // run callbacks for any libraries that are already loaded by now CallAllPendingDLLLoadCallbacks(); |