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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/clientchathooks.cpp
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/clientchathooks.cpp')
-rw-r--r--NorthstarDLL/clientchathooks.cpp72
1 files changed, 30 insertions, 42 deletions
diff --git a/NorthstarDLL/clientchathooks.cpp b/NorthstarDLL/clientchathooks.cpp
index 74418c06..a7a42689 100644
--- a/NorthstarDLL/clientchathooks.cpp
+++ b/NorthstarDLL/clientchathooks.cpp
@@ -1,29 +1,22 @@
#include "pch.h"
-#include "clientchathooks.h"
-#include <rapidjson/document.h>
#include "squirrel.h"
#include "serverchathooks.h"
#include "localchatwriter.h"
-typedef void(__fastcall* CHudChat__AddGameLineType)(void* self, const char* message, int fromPlayerId, bool isteam, bool isdead);
-CHudChat__AddGameLineType CHudChat__AddGameLine;
+#include <rapidjson/document.h>
-struct ChatTags
-{
- bool whisper;
- bool team;
- bool dead;
-};
+AUTOHOOK_INIT()
-static void CHudChat__AddGameLineHook(void* self, const char* message, int inboxId, bool isTeam, bool isDead)
+// clang-format off
+AUTOHOOK(CHudChat__AddGameLine, client.dll + 0x22E580,
+void, __fastcall, (void* self, const char* message, int inboxId, bool isTeam, bool isDead))
+// clang-format on
{
// This hook is called for each HUD, but we only want our logic to run once.
if (self != *CHudChat::allHuds)
- {
return;
- }
- if (g_ClientSquirrelManager->setupfunc("CHudChat_ProcessMessageStartThread") != SQRESULT_ERROR)
+ if (g_pSquirrel<ScriptContext::CLIENT>->setupfunc("CHudChat_ProcessMessageStartThread") != SQRESULT_ERROR)
{
int senderId = inboxId & CUSTOM_MESSAGE_INDEX_MASK;
bool isAnonymous = senderId == 0;
@@ -38,58 +31,53 @@ static void CHudChat__AddGameLineHook(void* self, const char* message, int inbox
payload = message + 1;
}
- g_ClientSquirrelManager->pusharg((int)senderId - 1);
- g_ClientSquirrelManager->pusharg(payload);
- g_ClientSquirrelManager->pusharg(isTeam);
- g_ClientSquirrelManager->pusharg(isDead);
- g_ClientSquirrelManager->pusharg(type);
- g_ClientSquirrelManager->call(5);
+ g_pSquirrel<ScriptContext::CLIENT>->pushinteger(g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm, (int)senderId - 1);
+ g_pSquirrel<ScriptContext::CLIENT>->pushstring(g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm, payload);
+ g_pSquirrel<ScriptContext::CLIENT>->pushbool(g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm, isTeam);
+ g_pSquirrel<ScriptContext::CLIENT>->pushbool(g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm, isDead);
+ g_pSquirrel<ScriptContext::CLIENT>->pushinteger(g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm, type);
+ g_pSquirrel<ScriptContext::CLIENT>->call(g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm, 5);
}
else
- {
for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next)
- {
CHudChat__AddGameLine(hud, message, inboxId, isTeam, isDead);
- }
- }
}
// void NSChatWrite( int context, string str )
-static SQRESULT SQ_ChatWrite(void* sqvm)
+SQRESULT SQ_ChatWrite(HSquirrelVM* sqvm)
{
- int context = ClientSq_getinteger(sqvm, 1);
- const char* str = ClientSq_getstring(sqvm, 2);
+ int context = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 1);
+ const char* str = g_pSquirrel<ScriptContext::CLIENT>->getstring(sqvm, 2);
LocalChatWriter((LocalChatWriter::Context)context).Write(str);
- return SQRESULT_NOTNULL;
+ return SQRESULT_NULL;
}
// void NSChatWriteRaw( int context, string str )
-static SQRESULT SQ_ChatWriteRaw(void* sqvm)
+SQRESULT SQ_ChatWriteRaw(HSquirrelVM* sqvm)
{
- int context = ClientSq_getinteger(sqvm, 1);
- const char* str = ClientSq_getstring(sqvm, 2);
+ int context = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 1);
+ const char* str = g_pSquirrel<ScriptContext::CLIENT>->getstring(sqvm, 2);
LocalChatWriter((LocalChatWriter::Context)context).InsertText(str);
- return SQRESULT_NOTNULL;
+ return SQRESULT_NULL;
}
// void NSChatWriteLine( int context, string str )
-static SQRESULT SQ_ChatWriteLine(void* sqvm)
+SQRESULT SQ_ChatWriteLine(HSquirrelVM* sqvm)
{
- int context = ClientSq_getinteger(sqvm, 1);
- const char* str = ClientSq_getstring(sqvm, 2);
+ int context = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 1);
+ const char* str = g_pSquirrel<ScriptContext::CLIENT>->getstring(sqvm, 2);
LocalChatWriter((LocalChatWriter::Context)context).WriteLine(str);
- return SQRESULT_NOTNULL;
+ return SQRESULT_NULL;
}
-void InitialiseClientChatHooks(HMODULE baseAddress)
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientChatHooks, ClientSquirrel, (CModule module))
{
- HookEnabler hook;
- ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x22E580, &CHudChat__AddGameLineHook, reinterpret_cast<LPVOID*>(&CHudChat__AddGameLine));
+ AUTOHOOK_DISPATCH()
- g_ClientSquirrelManager->AddFuncRegistration("void", "NSChatWrite", "int context, string text", "", SQ_ChatWrite);
- g_ClientSquirrelManager->AddFuncRegistration("void", "NSChatWriteRaw", "int context, string text", "", SQ_ChatWriteRaw);
- g_ClientSquirrelManager->AddFuncRegistration("void", "NSChatWriteLine", "int context, string text", "", SQ_ChatWriteLine);
+ g_pSquirrel<ScriptContext::CLIENT>->AddFuncRegistration("void", "NSChatWrite", "int context, string text", "", SQ_ChatWrite);
+ g_pSquirrel<ScriptContext::CLIENT>->AddFuncRegistration("void", "NSChatWriteRaw", "int context, string text", "", SQ_ChatWriteRaw);
+ g_pSquirrel<ScriptContext::CLIENT>->AddFuncRegistration("void", "NSChatWriteLine", "int context, string text", "", SQ_ChatWriteLine);
}