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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-14 12:00:26 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-14 13:00:26 +0100 |
commit | 0976a3500e6774258322ab2bc80ebd515c175e77 (patch) | |
tree | 8573693b05b741c9a988265bc137820f908c922e /NorthstarDLL/client/clientauthhooks.cpp | |
parent | 8a4107191b782d087a94511e9fb6f85fcb7c43d9 (diff) | |
download | NorthstarLauncher-0976a3500e6774258322ab2bc80ebd515c175e77.tar.gz NorthstarLauncher-0976a3500e6774258322ab2bc80ebd515c175e77.zip |
Rework `-vanilla` to be a vanilla compatibility mode (#601)
Old `-vanilla` behaviour is now handled by `-nonorthstardll`.
New squirrel constant called `VANILLA`. Set to true when in vanilla compatibility mode.
Differences when in vanilla compatibility mode:
- Doesn't restrict server commands (same as `-norestrictservercommands`)
- Doesn't block FairFight screenshot functions
- Doesn't do Atlas-related stuff (except for mainmenupromos)
Diffstat (limited to 'NorthstarDLL/client/clientauthhooks.cpp')
-rw-r--r-- | NorthstarDLL/client/clientauthhooks.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/NorthstarDLL/client/clientauthhooks.cpp b/NorthstarDLL/client/clientauthhooks.cpp index e66da6c8..adb2ab22 100644 --- a/NorthstarDLL/client/clientauthhooks.cpp +++ b/NorthstarDLL/client/clientauthhooks.cpp @@ -1,6 +1,7 @@ #include "masterserver/masterserver.h" #include "core/convar/convar.h" #include "client/r2client.h" +#include "core/vanilla.h" AUTOHOOK_INIT() @@ -16,6 +17,14 @@ AUTOHOOK(AuthWithStryder, engine.dll + 0x1843A0, void, __fastcall, (void* a1)) // clang-format on { + // don't attempt to do Atlas auth if we are in vanilla compatibility mode + // this prevents users from joining untrustworthy servers (unless they use a concommand or something) + if (g_pVanillaCompatibility->GetVanillaCompatibility()) + { + AuthWithStryder(a1); + return; + } + // game will call this forever, until it gets a valid auth key // so, we need to manually invalidate our key until we're authed with northstar, then we'll allow game to auth with stryder if (!g_pMasterServerManager->m_bOriginAuthWithMasterServerDone && Cvar_ns_has_agreed_to_send_token->GetInt() != DISAGREED_TO_SEND_TOKEN) @@ -39,7 +48,7 @@ AUTOHOOK(Auth3PToken, engine.dll + 0x183760, char*, __fastcall, ()) // clang-format on { - if (g_pMasterServerManager->m_sOwnClientAuthToken[0]) + if (!g_pVanillaCompatibility->GetVanillaCompatibility() && g_pMasterServerManager->m_sOwnClientAuthToken[0]) { memset(p3PToken, 0x0, 1024); strcpy(p3PToken, "Protocol 3: Protect the Pilot"); |