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authorp0358 <p0358@users.noreply.github.com>2021-12-30 02:58:19 +0100
committerp0358 <p0358@users.noreply.github.com>2021-12-30 02:58:19 +0100
commitd2ee389192aa425ef9c81b2c3367ffb0de6976d0 (patch)
treef244033f6d85055ca272f8369942969848d053f5 /LauncherInjector/main.cpp
parentc18b293ba739424bee6db39e2e5a3081b0010a13 (diff)
downloadNorthstarLauncher-d2ee389192aa425ef9c81b2c3367ffb0de6976d0.tar.gz
NorthstarLauncher-d2ee389192aa425ef9c81b2c3367ffb0de6976d0.zip
Refactor and fix of various issues, add run_northstar.txt support
Diffstat (limited to 'LauncherInjector/main.cpp')
-rw-r--r--LauncherInjector/main.cpp228
1 files changed, 122 insertions, 106 deletions
diff --git a/LauncherInjector/main.cpp b/LauncherInjector/main.cpp
index 0fd41daf..4f21b200 100644
--- a/LauncherInjector/main.cpp
+++ b/LauncherInjector/main.cpp
@@ -16,6 +16,7 @@ extern "C" {
HMODULE hLauncherModule;
HMODULE hHookModule;
+HMODULE hTier0Module;
wchar_t exePath[4096];
wchar_t buffer[8196];
@@ -68,144 +69,147 @@ void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t*
char text[2048];
std::string message = std::system_category().message(dwMessageId);
sprintf_s(text, "Failed to load the %ls at \"%ls\" (%lu):\n\n%hs\n\nMake sure you followed the Northstar installation instructions carefully.", libName, location, dwMessageId, message.c_str());
- MessageBoxA(GetForegroundWindow(), text, "Launcher Error", 0);
+ MessageBoxA(GetForegroundWindow(), text, "Northstar Launcher Error", 0);
}
-int main(int argc, char* argv[]) {
-
- // checked to avoid starting origin, Northstar.dll will check for -dedicated as well on its own
- bool isDedicated = false;
- for (int i = 0; i < argc; i++)
- if (!strcmp(argv[i], "-dedicated"))
- isDedicated = true;
+void EnsureOriginStarted()
+{
+ if (GetProcessByName(L"Origin.exe") || GetProcessByName(L"EADesktop.exe"))
+ return; // already started
- bool noOriginStartup = false;
- for (int i = 0; i < argc; i++)
- if (!strcmp(argv[i], "-noOriginStartup"))
- noOriginStartup = true;
+ // unpacked exe will crash if origin isn't open on launch, so launch it
+ // get origin path from registry, code here is reversed from OriginSDK.dll
+ HKEY key;
+ if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\WOW6432Node\\Origin", 0, KEY_READ, &key) != ERROR_SUCCESS)
+ {
+ MessageBoxA(0, "Error: failed reading origin path!", "", MB_OK);
+ return;
+ }
- if (!isDedicated && !GetProcessByName(L"Origin.exe") && !GetProcessByName(L"EADesktop.exe") && !noOriginStartup)
+ char originPath[520];
+ DWORD originPathLength = 520;
+ if (RegQueryValueExA(key, "ClientPath", 0, 0, (LPBYTE)&originPath, &originPathLength) != ERROR_SUCCESS)
{
- // unpacked exe will crash if origin isn't open on launch, so launch it
- // get origin path from registry, code here is reversed from OriginSDK.dll
- HKEY key;
- if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\WOW6432Node\\Origin", 0, KEY_READ, &key) != ERROR_SUCCESS)
- {
- MessageBoxA(0, "Error: failed reading origin path!", "", MB_OK);
- return 1;
- }
+ MessageBoxA(0, "Error: failed reading origin path!", "", MB_OK);
+ return;
+ }
- char originPath[520];
- DWORD originPathLength = 520;
- if (RegQueryValueExA(key, "ClientPath", 0, 0, (LPBYTE)&originPath, &originPathLength) != ERROR_SUCCESS)
- {
- MessageBoxA(0, "Error: failed reading origin path!", "", MB_OK);
- return 1;
- }
+ PROCESS_INFORMATION pi;
+ memset(&pi, 0, sizeof(pi));
+ STARTUPINFO si;
+ memset(&si, 0, sizeof(si));
+ CreateProcessA(originPath, (char*)"", NULL, NULL, false, CREATE_DEFAULT_ERROR_MODE | CREATE_NEW_PROCESS_GROUP, NULL, NULL, (LPSTARTUPINFOA)&si, &pi);
- PROCESS_INFORMATION pi;
- memset(&pi, 0, sizeof(pi));
- STARTUPINFO si;
- memset(&si, 0, sizeof(si));
- CreateProcessA(originPath, (char*)"", NULL, NULL, false, CREATE_DEFAULT_ERROR_MODE | CREATE_NEW_PROCESS_GROUP, NULL, NULL, (LPSTARTUPINFOA)&si, &pi);
+ printf("[*] Waiting for Origin...\n");
- // wait for origin to be ready, this process is created when origin is ready enough to launch game without any errors
- while (!GetProcessByName(L"OriginClientService.exe") && !GetProcessByName(L"EADesktop.exe"))
- Sleep(200);
+ // wait for origin to be ready, this process is created when origin is ready enough to launch game without any errors
+ while (!GetProcessByName(L"OriginClientService.exe") && !GetProcessByName(L"EADesktop.exe"))
+ Sleep(200);
- CloseHandle(pi.hProcess);
- CloseHandle(pi.hThread);
- }
+ CloseHandle(pi.hProcess);
+ CloseHandle(pi.hThread);
+}
-#if 0
- // TODO: MOVE TO Northstar.dll itself and inject in some place
- // for example hook GetCommandLineA() before real LauncherMain gets called (ie. during InitialiseNorthstar)
- // GetCommandLineA() is always used, the parameters passed to LauncherMain are basically ignored
- // get cmdline args from file
- std::wstring args;
- std::ifstream cmdlineArgFile;
+void PrependPath()
+{
+ wchar_t* pPath;
+ size_t len;
+ errno_t err = _wdupenv_s(&pPath, &len, L"PATH");
+ if (!err)
+ {
+ swprintf_s(buffer, L"PATH=%s\\bin\\x64_retail\\;%s", exePath, pPath);
+ auto result = _wputenv(buffer);
+ if (result == -1)
+ {
+ MessageBoxW(GetForegroundWindow(), L"Warning: could not prepend the current directory to app's PATH environment variable. Something may break because of that.", L"Northstar Launcher Warning", 0);
+ }
+ //free(pPath);
+ }
+ else
+ {
+ MessageBoxW(GetForegroundWindow(), L"Warning: could not get current PATH environment variable in order to prepend the current directory to it. Something may break because of that.", L"Northstar Launcher Warning", 0);
+ }
+}
- args.append(L" ");
+bool ShouldLoadNorthstar(int argc, char* argv[])
+{
+ bool loadNorthstar = true;
for (int i = 0; i < argc; i++)
- {
- std::string str = argv[i];
+ if (!strcmp(argv[i], "-vanilla"))
+ loadNorthstar = false;
- args.append(std::wstring(str.begin(), str.end()));
- args.append(L" ");
- }
+ if (!loadNorthstar)
+ return loadNorthstar;
- if (!isDedi)
- cmdlineArgFile = std::ifstream("ns_startup_args.txt");
- else
- cmdlineArgFile = std::ifstream("ns_startup_args_dedi.txt");
+ auto runNorthstarFile = std::ifstream("run_northstar.txt");
+ if (runNorthstarFile)
+ {
+ std::stringstream runNorthstarFileBuffer;
+ runNorthstarFileBuffer << runNorthstarFile.rdbuf();
+ runNorthstarFile.close();
+ if (runNorthstarFileBuffer.str()._Starts_with("0"))
+ loadNorthstar = false;
+ }
+ return loadNorthstar;
+}
- if (cmdlineArgFile)
+bool LoadNorthstar()
+{
+ FARPROC Hook_Init = nullptr;
{
- std::stringstream argBuffer;
- argBuffer << cmdlineArgFile.rdbuf();
- cmdlineArgFile.close();
-
- std::string str = argBuffer.str();
- args.append(std::wstring(str.begin(), str.end()));
+ swprintf_s(buffer, L"%s\\Northstar.dll", exePath);
+ hHookModule = LoadLibraryExW(buffer, 0i64, 8u);
+ if (hHookModule) Hook_Init = GetProcAddress(hHookModule, "InitialiseNorthstar");
+ if (!hHookModule || Hook_Init == nullptr)
+ {
+ LibraryLoadError(GetLastError(), L"Northstar.dll", buffer);
+ return false;
+ }
}
- //if (isDedicated)
- // // copy -dedicated into args if we have it in commandline args
- // args.append(L" -dedicated");
-#endif
+ ((bool (*)()) Hook_Init)();
+ return true;
+}
- //
+int main(int argc, char* argv[]) {
- bool loadNorthstar = true;
+ // checked to avoid starting origin, Northstar.dll will check for -dedicated as well on its own
+ bool isDedicated = false;
for (int i = 0; i < argc; i++)
- if (!strcmp(argv[i], "-vanilla"))
- loadNorthstar = false;
+ if (!strcmp(argv[i], "-dedicated"))
+ isDedicated = true;
+
+ bool noOriginStartup = false;
+ for (int i = 0; i < argc; i++)
+ if (!strcmp(argv[i], "-noOriginStartup"))
+ noOriginStartup = true;
+
+ if (!isDedicated && !noOriginStartup)
+ {
+ EnsureOriginStarted();
+ }
{
if (!GetExePathWide(exePath, 4096))
{
- MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Launcher Error", 0);
+ MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Northstar Launcher Error", 0);
return 1;
}
- {
- wchar_t* pPath;
- size_t len;
- errno_t err = _wdupenv_s(&pPath, &len, L"PATH");
- if (!err)
- {
- swprintf_s(buffer, L"PATH=%s\\bin\\x64_retail\\;%s", exePath, pPath);
- auto result = _wputenv(buffer);
- if (result == -1)
- {
- MessageBoxW(GetForegroundWindow(), L"Warning: could not prepend the current directory to app's PATH environment variable. Something may break because of that.", L"Launcher Warning", 0);
- }
- free(pPath);
- }
- else
- {
- MessageBoxW(GetForegroundWindow(), L"Warning: could not get current PATH environment variable in order to prepend the current directory to it. Something may break because of that.", L"Launcher Warning", 0);
- }
- }
+ PrependPath();
+ bool loadNorthstar = ShouldLoadNorthstar(argc, argv);
if (loadNorthstar)
{
- FARPROC Hook_Init = nullptr;
- {
- swprintf_s(buffer, L"%s\\Northstar.dll", exePath);
- hHookModule = LoadLibraryExW(buffer, 0i64, 8u);
- if (hHookModule) Hook_Init = GetProcAddress(hHookModule, "InitialiseNorthstar");
- if (!hHookModule || Hook_Init == nullptr)
- {
- LibraryLoadError(GetLastError(), L"Northstar.dll", buffer);
- return 1;
- }
- }
-
- ((bool (*)()) Hook_Init)();
+ printf("[*] Loading Northstar\n");
+ if (!LoadNorthstar())
+ return 1;
}
+ else
+ printf("[*] Going to load the vanilla game\n");
+ printf("[*] Loading launcher.dll\n");
swprintf_s(buffer, L"%s\\bin\\x64_retail\\launcher.dll", exePath);
hLauncherModule = LoadLibraryExW(buffer, 0i64, 8u);
if (!hLauncherModule)
@@ -213,12 +217,24 @@ int main(int argc, char* argv[]) {
LibraryLoadError(GetLastError(), L"launcher.dll", buffer);
return 1;
}
+
+ printf("[*] Loading tier0.dll\n");
+ // this makes zero sense given tier0.dll is already loaded via imports on launcher.dll, but we do it for full consistency with original launcher exe
+ // and to also let load callbacks in Northstar work for tier0.dll
+ swprintf_s(buffer, L"%s\\bin\\x64_retail\\tier0.dll", exePath);
+ hTier0Module = LoadLibraryW(buffer);
+ if (!hTier0Module)
+ {
+ LibraryLoadError(GetLastError(), L"tier0.dll", buffer);
+ return 1;
+ }
}
+ printf("[*] Launching the game...\n");
auto LauncherMain = GetLauncherMain();
if (!LauncherMain)
- MessageBoxA(GetForegroundWindow(), "Failed loading launcher.dll.\nThe game cannot continue and has to exit.", "Launcher Error", 0);
+ MessageBoxA(GetForegroundWindow(), "Failed loading launcher.dll.\nThe game cannot continue and has to exit.", "Northstar Launcher Error", 0);
//auto result = ((__int64(__fastcall*)())LauncherMain)();
//auto result = ((signed __int64(__fastcall*)(__int64))LauncherMain)(0i64);
- return ((int(__fastcall*)(HINSTANCE, HINSTANCE, LPSTR, int))LauncherMain)(NULL, NULL, NULL, 0); // the parameters aren't really used anyways
+ return ((int(/*__fastcall*/*)(HINSTANCE, HINSTANCE, LPSTR, int))LauncherMain)(NULL, NULL, NULL, 0); // the parameters aren't really used anyways
} \ No newline at end of file