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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-11-29 01:06:10 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-11-29 01:06:10 +0000
commitac0c658516d8eaef2c788624f94e974ef47acbb8 (patch)
tree366e3b600788c35841610bfb469369800768d4f5
parent9855e3c4efeb58fe298147fe52460b358739d7dc (diff)
downloadNorthstarLauncher-ac0c658516d8eaef2c788624f94e974ef47acbb8.tar.gz
NorthstarLauncher-ac0c658516d8eaef2c788624f94e974ef47acbb8.zip
web browser changes and dedi fixes
-rw-r--r--NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj2
-rw-r--r--NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters6
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp87
-rw-r--r--NorthstarDedicatedTest/dedicated.h3
-rw-r--r--NorthstarDedicatedTest/dllmain.cpp3
-rw-r--r--NorthstarDedicatedTest/gameutils.cpp11
-rw-r--r--NorthstarDedicatedTest/gameutils.h7
-rw-r--r--NorthstarDedicatedTest/masterserver.cpp4
-rw-r--r--NorthstarDedicatedTest/scriptbrowserhooks.cpp30
-rw-r--r--NorthstarDedicatedTest/scriptbrowserhooks.h3
10 files changed, 148 insertions, 8 deletions
diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
index 9c48644d..2fa7ff1c 100644
--- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
+++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj
@@ -319,6 +319,7 @@
<ClInclude Include="pdef.h" />
<ClInclude Include="playlist.h" />
<ClInclude Include="miscserverscript.h" />
+ <ClInclude Include="scriptbrowserhooks.h" />
<ClInclude Include="securitypatches.h" />
<ClInclude Include="scriptmodmenu.h" />
<ClInclude Include="scriptserverbrowser.h" />
@@ -357,6 +358,7 @@
</ClCompile>
<ClCompile Include="pdef.cpp" />
<ClCompile Include="playlist.cpp" />
+ <ClCompile Include="scriptbrowserhooks.cpp" />
<ClCompile Include="securitypatches.cpp" />
<ClCompile Include="scriptmodmenu.cpp" />
<ClCompile Include="scriptserverbrowser.cpp" />
diff --git a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
index 7572deb6..9a9c6b84 100644
--- a/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
+++ b/NorthstarDedicatedTest/NorthstarDedicatedTest.vcxproj.filters
@@ -585,6 +585,9 @@
<ClInclude Include="clientauthhooks.h">
<Filter>Header Files\Client</Filter>
</ClInclude>
+ <ClInclude Include="scriptbrowserhooks.h">
+ <Filter>Header Files\Client</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
@@ -683,6 +686,9 @@
<ClCompile Include="clientauthhooks.cpp">
<Filter>Source Files\Client</Filter>
</ClCompile>
+ <ClCompile Include="scriptbrowserhooks.cpp">
+ <Filter>Source Files\Client</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="include\spdlog\fmt\bundled\LICENSE.rst">
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index cebcd8ad..b3c576ac 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -50,7 +50,7 @@ void RunServer(CDedicatedExports* dedicated)
// set host state to allow us to enter CHostState::FrameUpdate, with the state HS_NEW_GAME
g_pHostState->m_iNextState = HostState_t::HS_NEW_GAME;
- strncpy(g_pHostState->m_levelName, CommandLine()->ParmValue("+map", "mp_lobby"), sizeof(g_pHostState->m_levelName)); // set map to load into
+ strncpy(g_pHostState->m_levelName, CommandLine()->ParmValue("+map", Cvar_match_defaultMap->m_pszString), sizeof(g_pHostState->m_levelName)); // set map to load into
spdlog::info(CommandLine()->GetCmdLine());
@@ -64,7 +64,7 @@ void RunServer(CDedicatedExports* dedicated)
maxPlayers = "6";
SetConsoleTitleA(fmt::format("Titanfall 2 dedicated server - {} {}/{} players", g_pHostState->m_levelName, g_ServerAuthenticationManager->m_additionalPlayerData.size(), maxPlayers).c_str());
- Sleep(50);
+ Sleep(1.0 / Cvar_base_tickinterval_mp->m_fValue); // currently only supports mp, doesnt really matter rn though since most sp levels crash on dedi
}
}
@@ -278,6 +278,65 @@ void InitialiseDedicated(HMODULE engineAddress)
*(ptr + 4) = (char)0x90;
}
+ {
+ // func that checks if origin is inited
+ char* ptr = (char*)engineAddress + 0x183B70;
+ TempReadWrite rw(ptr);
+
+ // always return 1
+ *ptr = (char)0xB0; // mov al,01
+ *(ptr + 1) = (char)0x01;
+ *(ptr + 2) = (char)0xC3; // ret
+ }
+
+ {
+ // HostState_State_ChangeLevel
+ char* ptr = (char*)engineAddress + 0x1552ED;
+ TempReadWrite rw(ptr);
+
+ // nop clientinterface call
+ *ptr = (char)0x90;
+ *(ptr + 1) = (char)0x90;
+ *(ptr + 2) = (char)0x90;
+ *(ptr + 3) = (char)0x90;
+ *(ptr + 4) = (char)0x90;
+ *(ptr + 5) = (char)0x90;
+ *(ptr + 6) = (char)0x90;
+ *(ptr + 7) = (char)0x90;
+ *(ptr + 8) = (char)0x90;
+ *(ptr + 9) = (char)0x90;
+ *(ptr + 10) = (char)0x90;
+ *(ptr + 11) = (char)0x90;
+ *(ptr + 12) = (char)0x90;
+ *(ptr + 13) = (char)0x90;
+ *(ptr + 14) = (char)0x90;
+ *(ptr + 15) = (char)0x90;
+ }
+
+ {
+ // HostState_State_ChangeLevel
+ char* ptr = (char*)engineAddress + 0x155363;
+ TempReadWrite rw(ptr);
+
+ // nop clientinterface call
+ *ptr = (char)0x90;
+ *(ptr + 1) = (char)0x90;
+ *(ptr + 2) = (char)0x90;
+ *(ptr + 3) = (char)0x90;
+ *(ptr + 4) = (char)0x90;
+ *(ptr + 5) = (char)0x90;
+ *(ptr + 6) = (char)0x90;
+ *(ptr + 7) = (char)0x90;
+ *(ptr + 8) = (char)0x90;
+ *(ptr + 9) = (char)0x90;
+ *(ptr + 10) = (char)0x90;
+ *(ptr + 11) = (char)0x90;
+ *(ptr + 12) = (char)0x90;
+ *(ptr + 13) = (char)0x90;
+ *(ptr + 14) = (char)0x90;
+ *(ptr + 15) = (char)0x90;
+ }
+
// stuff that disables renderer/window creation: unstable atm
if (DisableDedicatedWindowCreation())
{
@@ -407,13 +466,31 @@ void Tier0_InitOriginHook()
// disable origin on dedicated
// for any big ea lawyers, this can't be used to play the game without origin, game will throw a fit if you try to do anything without an origin id as a client
// for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server
-
- if (!IsDedicated())
- Tier0_InitOrigin();
+ Tier0_InitOrigin();
}
void InitialiseDedicatedOrigin(HMODULE baseAddress)
{
+ if (!IsDedicated())
+ return;
+
HookEnabler hook;
ENABLER_CREATEHOOK(hook, GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"), &Tier0_InitOriginHook, reinterpret_cast<LPVOID*>(&Tier0_InitOrigin));
+}
+
+typedef void(*PrintFatalSquirrelErrorType)(void* sqvm);
+PrintFatalSquirrelErrorType PrintFatalSquirrelError;
+void PrintFatalSquirrelErrorHook(void* sqvm)
+{
+ PrintFatalSquirrelError(sqvm);
+ abort();
+}
+
+void InitialiseDedicatedServerGameDLL(HMODULE baseAddress)
+{
+ if (!IsDedicated())
+ return;
+
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, baseAddress + 0x794D0, &PrintFatalSquirrelErrorHook, reinterpret_cast<LPVOID*>(&PrintFatalSquirrelError));
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/dedicated.h b/NorthstarDedicatedTest/dedicated.h
index 459f47ee..3b958203 100644
--- a/NorthstarDedicatedTest/dedicated.h
+++ b/NorthstarDedicatedTest/dedicated.h
@@ -4,4 +4,5 @@ bool IsDedicated();
bool DisableDedicatedWindowCreation();
void InitialiseDedicated(HMODULE moduleAddress);
-void InitialiseDedicatedOrigin(HMODULE baseAddress); \ No newline at end of file
+void InitialiseDedicatedOrigin(HMODULE baseAddress);
+void InitialiseDedicatedServerGameDLL(HMODULE baseAddress); \ No newline at end of file
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp
index dc1489e3..878800bd 100644
--- a/NorthstarDedicatedTest/dllmain.cpp
+++ b/NorthstarDedicatedTest/dllmain.cpp
@@ -22,6 +22,7 @@
#include "securitypatches.h"
#include "miscserverscript.h"
#include "clientauthhooks.h"
+#include "scriptbrowserhooks.h"
bool initialised = false;
@@ -74,6 +75,7 @@ void InitialiseNorthstar()
{
AddDllLoadCallback("engine.dll", InitialiseDedicated);
AddDllLoadCallback("launcher.dll", InitialiseDedicatedOrigin);
+ AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL);
AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem);
// this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches here, not on rtech_game load
AddDllLoadCallback("engine.dll", InitialiseDedicatedRtechGame);
@@ -92,6 +94,7 @@ void InitialiseNorthstar()
AddDllLoadCallback("client.dll", InitialiseScriptServerBrowser);
AddDllLoadCallback("localize.dll", InitialiseModLocalisation);
AddDllLoadCallback("engine.dll", InitialiseClientAuthHooks);
+ AddDllLoadCallback("engine.dll", InitialiseScriptExternalBrowserHooks);
}
AddDllLoadCallback("server.dll", InitialiseServerSquirrel);
diff --git a/NorthstarDedicatedTest/gameutils.cpp b/NorthstarDedicatedTest/gameutils.cpp
index adf13be7..2ad2821c 100644
--- a/NorthstarDedicatedTest/gameutils.cpp
+++ b/NorthstarDedicatedTest/gameutils.cpp
@@ -26,10 +26,17 @@ GetCurrentPlaylistVarType GetCurrentPlaylistVar;
// server entity stuff
Server_GetEntityByIndexType Server_GetEntityByIndex;
+// server tickrate stuff
+ConVar* Cvar_base_tickinterval_mp;
+ConVar* Cvar_base_tickinterval_sp;
+
// auth
char* g_LocalPlayerUserID;
char* g_LocalPlayerOriginToken;
+// misc stuff
+ConVar* Cvar_match_defaultMap;
+
void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
{
Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630);
@@ -48,9 +55,13 @@ void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
g_LocalPlayerUserID = (char*)baseAddress + 0x13F8E688;
g_LocalPlayerOriginToken = (char*)baseAddress + 0x13979C80;
+
+ Cvar_match_defaultMap = (ConVar*)((char*)baseAddress + 0x8AB530);
}
void InitialiseServerGameUtilFunctions(HMODULE baseAddress)
{
Server_GetEntityByIndex = (Server_GetEntityByIndexType)((char*)baseAddress + 0xFB820);
+ Cvar_base_tickinterval_mp = (ConVar*)((char*)baseAddress + 0xBFC360);
+ Cvar_base_tickinterval_mp = (ConVar*)((char*)baseAddress + 0xBFBEA0);
} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/gameutils.h b/NorthstarDedicatedTest/gameutils.h
index 3970bfdb..5b0a04a5 100644
--- a/NorthstarDedicatedTest/gameutils.h
+++ b/NorthstarDedicatedTest/gameutils.h
@@ -185,9 +185,16 @@ extern GetCurrentPlaylistVarType GetCurrentPlaylistVar;
typedef void*(*Server_GetEntityByIndexType)(int index);
extern Server_GetEntityByIndexType Server_GetEntityByIndex;
+// server tickrate stuff
+extern ConVar* Cvar_base_tickinterval_mp;
+extern ConVar* Cvar_base_tickinterval_sp;
+
// auth
extern char* g_LocalPlayerUserID;
extern char* g_LocalPlayerOriginToken;
+// misc stuff
+extern ConVar* Cvar_match_defaultMap;
+
void InitialiseEngineGameUtilFunctions(HMODULE baseAddress);
void InitialiseServerGameUtilFunctions(HMODULE baseAddress); \ No newline at end of file
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp
index 43db66e7..e8b1e1d9 100644
--- a/NorthstarDedicatedTest/masterserver.cpp
+++ b/NorthstarDedicatedTest/masterserver.cpp
@@ -480,7 +480,7 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name
int currentModIndex = 0;
for (Mod& mod : g_ModManager->m_loadedMods)
{
- if (!mod.RequiredOnClient && !mod.Pdiff.size())
+ if (!mod.Enabled || (!mod.RequiredOnClient && !mod.Pdiff.size()))
continue;
modinfoDoc["Mods"].PushBack(rapidjson::Value(rapidjson::kObjectType), modinfoDoc.GetAllocator());
@@ -685,7 +685,7 @@ void CHostState__State_NewGameHook(CHostState* hostState)
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", cmd_source_t::kCommandSrcCode);
Cbuf_Execute();
- // need to do this to ensure
+ // need to do this to ensure we don't go to private match
if (g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame)
SetCurrentPlaylist("tdm");
diff --git a/NorthstarDedicatedTest/scriptbrowserhooks.cpp b/NorthstarDedicatedTest/scriptbrowserhooks.cpp
new file mode 100644
index 00000000..c5379da9
--- /dev/null
+++ b/NorthstarDedicatedTest/scriptbrowserhooks.cpp
@@ -0,0 +1,30 @@
+#include "pch.h"
+#include "scriptbrowserhooks.h"
+#include "hookutils.h"
+#include "dedicated.h"
+
+typedef void(*OpenExternalWebBrowserType)(char* url, char flags);
+OpenExternalWebBrowserType OpenExternalWebBrowser;
+
+bool* bIsOriginOverlayEnabled;
+
+void OpenExternalWebBrowserHook(char* url, char flags)
+{
+ bool bIsOriginOverlayEnabledOriginal = *bIsOriginOverlayEnabled;
+ if (flags & 2 && !strncmp(url, "http", 4)) // custom force external browser flag
+ *bIsOriginOverlayEnabled = false; // if this bool is false, game will use an external browser rather than the origin overlay one
+
+ OpenExternalWebBrowser(url, flags);
+ *bIsOriginOverlayEnabled = bIsOriginOverlayEnabledOriginal;
+}
+
+void InitialiseScriptExternalBrowserHooks(HMODULE baseAddress)
+{
+ if (IsDedicated())
+ return;
+
+ bIsOriginOverlayEnabled = (bool*)baseAddress + 0x13978255;
+
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x184E40, &OpenExternalWebBrowserHook, reinterpret_cast<LPVOID*>(&OpenExternalWebBrowser));
+} \ No newline at end of file
diff --git a/NorthstarDedicatedTest/scriptbrowserhooks.h b/NorthstarDedicatedTest/scriptbrowserhooks.h
new file mode 100644
index 00000000..919cc92e
--- /dev/null
+++ b/NorthstarDedicatedTest/scriptbrowserhooks.h
@@ -0,0 +1,3 @@
+#pragma once
+
+void InitialiseScriptExternalBrowserHooks(HMODULE baseAddress); \ No newline at end of file