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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2024-01-13 16:47:44 +0000 |
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committer | GitHub <noreply@github.com> | 2024-01-13 17:47:44 +0100 |
commit | f2dd1583ef87a8d61f206de80f6ef3aa47d92b17 (patch) | |
tree | a03266f51b0fcfd1c94ca38f57df9a9d0f834fb2 | |
parent | f98513d71f4d39bd8286ccf816d2603fb09035e6 (diff) | |
download | NorthstarLauncher-1.22.1-rc1.tar.gz NorthstarLauncher-1.22.1-rc1.zip |
Fix debug overlay not rendering script function stuff (#637)v1.22.1-rc1
Call our version of the function instead of native
-rw-r--r-- | primedev/client/debugoverlay.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/primedev/client/debugoverlay.cpp b/primedev/client/debugoverlay.cpp index e231054d..8e860218 100644 --- a/primedev/client/debugoverlay.cpp +++ b/primedev/client/debugoverlay.cpp @@ -306,7 +306,10 @@ void, __fastcall, (bool bRender)) if (bShouldDraw && bRender && (Cvar_enable_debug_overlays->GetBool() || pCurrOverlay->m_Type == OVERLAY_SMARTAMMO)) { - DrawOverlay(pCurrOverlay); + // call the new function, not the original + // note: if there is a beter way to call the hooked version of an + // autohook func then that would be better than this + __autohookfuncDrawOverlay(pCurrOverlay); } pPrevOverlay = pCurrOverlay; |