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author | GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> | 2023-10-10 14:29:24 +0200 |
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committer | GitHub <noreply@github.com> | 2023-10-10 14:29:24 +0200 |
commit | 57201649e7a6b3448377b2a5d47c912ca02b5f84 (patch) | |
tree | bc15092bf03814fef1c33209cb5b9f20facd3434 | |
parent | c1745b29ad4cae0279d905265cd3eadf79c46e12 (diff) | |
download | NorthstarLauncher-1.19.6.tar.gz NorthstarLauncher-1.19.6.zip |
Fix incorrect help string text (#567)v1.19.6-rc2v1.19.6
Help strings for `ns_server_name` and `ns_server_desc` were swapped.
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
-rw-r--r-- | NorthstarDLL/server/serverpresence.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/NorthstarDLL/server/serverpresence.cpp b/NorthstarDLL/server/serverpresence.cpp index ed9185c1..159b9f30 100644 --- a/NorthstarDLL/server/serverpresence.cpp +++ b/NorthstarDLL/server/serverpresence.cpp @@ -78,14 +78,14 @@ void ServerPresenceManager::CreateConVars() Cvar_ns_server_presence_update_rate = new ConVar( "ns_server_presence_update_rate", "5000", FCVAR_GAMEDLL, "How often we update our server's presence on server lists in ms"); - Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) { + Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) { g_pServerPresence->SetName(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_name->GetString())); // update engine hostname cvar Cvar_hostname->SetValue(g_pServerPresence->Cvar_ns_server_name->GetString()); }); - Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) { + Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) { g_pServerPresence->SetDescription(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_desc->GetString())); }); |