aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/scripts/server/miscserverscript.cpp
blob: ed6e480019f1dacda6f2f683c01c6a3e18dc1f38 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
#include "squirrel/squirrel.h"
#include "masterserver/masterserver.h"
#include "server/auth/serverauthentication.h"
#include "dedicated/dedicated.h"
#include "client/r2client.h"
#include "server/r2server.h"

#include <filesystem>

ADD_SQFUNC("void", NSEarlyWritePlayerPersistenceForLeave, "entity player", "", ScriptContext::SERVER)
{
	const CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<CBasePlayer>(sqvm, 1);
	if (!pPlayer)
	{
		spdlog::warn("NSEarlyWritePlayerPersistenceForLeave got null player");

		g_pSquirrel<context>->pushbool(sqvm, false);
		return SQRESULT_NOTNULL;
	}

	CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
	if (g_pServerAuthentication->m_PlayerAuthenticationData.find(pClient) == g_pServerAuthentication->m_PlayerAuthenticationData.end())
	{
		g_pSquirrel<context>->pushbool(sqvm, false);
		return SQRESULT_NOTNULL;
	}

	g_pServerAuthentication->m_PlayerAuthenticationData[pClient].needPersistenceWriteOnLeave = false;
	g_pServerAuthentication->WritePersistentData(pClient);
	return SQRESULT_NULL;
}

ADD_SQFUNC("bool", NSIsWritingPlayerPersistence, "", "", ScriptContext::SERVER)
{
	g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bSavingPersistentData);
	return SQRESULT_NOTNULL;
}

ADD_SQFUNC("bool", NSIsPlayerLocalPlayer, "entity player", "", ScriptContext::SERVER)
{
	const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1);
	if (!pPlayer)
	{
		spdlog::warn("NSIsPlayerLocalPlayer got null player");

		g_pSquirrel<context>->pushbool(sqvm, false);
		return SQRESULT_NOTNULL;
	}

	CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
	g_pSquirrel<context>->pushbool(sqvm, !strcmp(g_pLocalPlayerUserID, pClient->m_UID));
	return SQRESULT_NOTNULL;
}

ADD_SQFUNC("bool", NSIsDedicated, "", "", ScriptContext::SERVER)
{
	g_pSquirrel<context>->pushbool(sqvm, IsDedicatedServer());
	return SQRESULT_NOTNULL;
}

ADD_SQFUNC(
	"bool",
	NSDisconnectPlayer,
	"entity player, string reason",
	"Disconnects the player from the server with the given reason",
	ScriptContext::SERVER)
{
	const CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<CBasePlayer>(sqvm, 1);
	const char* reason = g_pSquirrel<context>->getstring(sqvm, 2);

	if (!pPlayer)
	{
		spdlog::warn("Attempted to call NSDisconnectPlayer() with null player.");

		g_pSquirrel<context>->pushbool(sqvm, false);
		return SQRESULT_NOTNULL;
	}

	// Shouldn't happen but I like sanity checks.
	CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
	if (!pClient)
	{
		spdlog::warn("NSDisconnectPlayer(): player entity has null CBaseClient!");

		g_pSquirrel<context>->pushbool(sqvm, false);
		return SQRESULT_NOTNULL;
	}

	if (reason)
	{
		CBaseClient__Disconnect(pClient, 1, reason);
	}
	else
	{
		CBaseClient__Disconnect(pClient, 1, "Disconnected by the server.");
	}

	g_pSquirrel<context>->pushbool(sqvm, true);
	return SQRESULT_NOTNULL;
}