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17 hoursFix multiple audio file overrides (#677)HEADv1.26.1-rc5v1.26.1-rc4main1.26.XRémy Raes
This basically prevents audio files from being loaded into memory if matching audio event has already been overriden by a previous mod, preventing a crash from occurring. This means that audio mods now respect the load priority, i.e. mods with higher priority (= lower int value) will have priority over other mods on audio overrides.
2024-06-16Use double brackets to let compiler know assignment is intentional (#707)v1.25.0-rc1v1.24.7-rc6v1.24.7-rc5v1.24.7-rc4v1.24.7-rc3v1.24.71.24.XJan
Use double brackets to let compiler know that assignment inside `if` statement is intentional and not the cause of a missing second `=`.
2024-05-21Fix engine error crash caused by language detection hooks (#699)v1.24.5-rc2v1.24.5wolf109909
Previous logic would always return `true`
2024-02-05Port navmesh debug renderer from primedev (#626)Jack
Adds support for rendering navmeshes in-game using debug overlay Cherry-picked from primedev, originally written by F1F7Y Co-authored-by: F1F7Y <filip.bartos07@proton.me> Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
2024-01-21Address C4267 compiler warnings (#647)v1.22.2-rc1Jack
Implicit conversion from `size_t` to a smaller type
2024-01-13Fix debug overlay not rendering script function stuff (#637)v1.22.1-rc1Jack
Call our version of the function instead of native
2023-12-27Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2Jack
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>