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-rw-r--r--primedev/server/auth/serverauthentication.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/primedev/server/auth/serverauthentication.h b/primedev/server/auth/serverauthentication.h
new file mode 100644
index 00000000..996d20e1
--- /dev/null
+++ b/primedev/server/auth/serverauthentication.h
@@ -0,0 +1,58 @@
+#pragma once
+#include "core/convar/convar.h"
+#include "engine/r2engine.h"
+#include <unordered_map>
+#include <string>
+
+struct RemoteAuthData
+{
+ char uid[33];
+ char username[64];
+
+ // pdata
+ char* pdata;
+ size_t pdataSize;
+};
+
+struct PlayerAuthenticationData
+{
+ bool usingLocalPdata;
+ size_t pdataSize;
+ bool needPersistenceWriteOnLeave = true;
+};
+
+typedef int64_t (*CBaseServer__RejectConnectionType)(void* a1, unsigned int a2, void* a3, const char* a4, ...);
+extern CBaseServer__RejectConnectionType CBaseServer__RejectConnection;
+
+class ServerAuthenticationManager
+{
+public:
+ ConVar* Cvar_ns_erase_auth_info;
+ ConVar* Cvar_ns_auth_allow_insecure;
+ ConVar* Cvar_ns_auth_allow_insecure_write;
+
+ std::mutex m_AuthDataMutex;
+ std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData;
+ std::unordered_map<CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
+
+ bool m_bAllowDuplicateAccounts = false;
+ bool m_bNeedLocalAuthForNewgame = false;
+ bool m_bForceResetLocalPlayerPersistence = false;
+ bool m_bStartingLocalSPGame = false;
+
+public:
+ void AddRemotePlayer(std::string token, uint64_t uid, std::string username, std::string pdata);
+
+ void AddPlayer(CBaseClient* pPlayer, const char* pAuthToken);
+ void RemovePlayer(CBaseClient* pPlayer);
+
+ bool VerifyPlayerName(const char* pAuthToken, const char* pName, char pOutVerifiedName[64]);
+ bool IsDuplicateAccount(CBaseClient* pPlayer, const char* pUid);
+ bool CheckAuthentication(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
+
+ void AuthenticatePlayer(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
+ bool RemovePlayerAuthData(CBaseClient* pPlayer);
+ void WritePersistentData(CBaseClient* pPlayer);
+};
+
+extern ServerAuthenticationManager* g_pServerAuthentication;