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-rw-r--r--primedev/mods/compiled/modpdef.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/primedev/mods/compiled/modpdef.cpp b/primedev/mods/compiled/modpdef.cpp
new file mode 100644
index 00000000..d268a063
--- /dev/null
+++ b/primedev/mods/compiled/modpdef.cpp
@@ -0,0 +1,118 @@
+#include "mods/modmanager.h"
+#include "core/filesystem/filesystem.h"
+
+#include <map>
+#include <sstream>
+#include <fstream>
+
+const fs::path MOD_PDEF_SUFFIX = "cfg/server/persistent_player_data_version_231.pdef";
+const char* VPK_PDEF_PATH = "cfg/server/persistent_player_data_version_231.pdef";
+
+void ModManager::BuildPdef()
+{
+ spdlog::info("Building persistent_player_data_version_231.pdef...");
+
+ fs::path MOD_PDEF_PATH = fs::path(GetCompiledAssetsPath() / MOD_PDEF_SUFFIX);
+
+ fs::remove(MOD_PDEF_PATH);
+ std::string pdef = ReadVPKOriginalFile(VPK_PDEF_PATH);
+
+ for (Mod& mod : m_LoadedMods)
+ {
+ if (!mod.m_bEnabled || !mod.Pdiff.size())
+ continue;
+
+ // this code probably isn't going to be pretty lol
+ // refer to shared/pjson.js for an actual okish parser of the pdiff format
+ // but pretty much, $ENUM_ADD blocks define members added to preexisting enums
+ // $PROP_START ends the custom stuff, and from there it's just normal props we append to the pdef
+
+ std::map<std::string, std::vector<std::string>> enumAdds;
+
+ // read pdiff
+ bool inEnum = false;
+ bool inProp = false;
+ std::string currentEnum;
+ std::string currentLine;
+ std::istringstream pdiffStream(mod.Pdiff);
+
+ while (std::getline(pdiffStream, currentLine))
+ {
+ if (inProp)
+ {
+ // just append to pdef here
+ pdef += currentLine;
+ pdef += '\n';
+ continue;
+ }
+
+ // trim leading whitespace
+ size_t start = currentLine.find_first_not_of(" \n\r\t\f\v");
+ size_t end = currentLine.find("//");
+ if (end == std::string::npos)
+ end = currentLine.size() - 1; // last char
+
+ if (!currentLine.size() || !currentLine.compare(start, 2, "//"))
+ continue;
+
+ if (inEnum)
+ {
+ if (!currentLine.compare(start, 9, "$ENUM_END"))
+ inEnum = false;
+ else
+ enumAdds[currentEnum].push_back(currentLine); // only need to push_back current line, if there's syntax errors then game
+ // pdef parser will handle them
+ }
+ else if (!currentLine.compare(start, 9, "$ENUM_ADD"))
+ {
+ inEnum = true;
+ currentEnum = currentLine.substr(start + 10 /*$ENUM_ADD + 1*/, currentLine.size() - end - (start + 10));
+ enumAdds.insert(std::make_pair(currentEnum, std::vector<std::string>()));
+ }
+ else if (!currentLine.compare(start, 11, "$PROP_START"))
+ {
+ inProp = true;
+ pdef += "\n// $PROP_START ";
+ pdef += mod.Name;
+ pdef += "\n";
+ }
+ }
+
+ // add new members to preexisting enums
+ // note: this code could 100% be messed up if people put //$ENUM_START comments and the like
+ // could make it protect against this, but honestly not worth atm
+ for (auto enumAdd : enumAdds)
+ {
+ std::string addStr;
+ for (std::string enumMember : enumAdd.second)
+ {
+ addStr += enumMember;
+ addStr += '\n';
+ }
+
+ // start of enum we're adding to
+ std::string startStr = "$ENUM_START ";
+ startStr += enumAdd.first;
+
+ // insert enum values into enum
+ size_t insertIdx = pdef.find("$ENUM_END", pdef.find(startStr));
+ pdef.reserve(addStr.size());
+ pdef.insert(insertIdx, addStr);
+ }
+ }
+
+ fs::create_directories(MOD_PDEF_PATH.parent_path());
+
+ std::ofstream writeStream(MOD_PDEF_PATH, std::ios::binary);
+ writeStream << pdef;
+ writeStream.close();
+
+ ModOverrideFile overrideFile;
+ overrideFile.m_pOwningMod = nullptr;
+ overrideFile.m_Path = VPK_PDEF_PATH;
+
+ if (m_ModFiles.find(VPK_PDEF_PATH) == m_ModFiles.end())
+ m_ModFiles.insert(std::make_pair(VPK_PDEF_PATH, overrideFile));
+ else
+ m_ModFiles[VPK_PDEF_PATH] = overrideFile;
+}