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-rw-r--r--primedev/dedicated/dedicated.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/primedev/dedicated/dedicated.cpp b/primedev/dedicated/dedicated.cpp
index df6e5787..5c679b76 100644
--- a/primedev/dedicated/dedicated.cpp
+++ b/primedev/dedicated/dedicated.cpp
@@ -135,7 +135,7 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul
{
// CModAppSystemGroup::Create
// force the engine into dedicated mode by changing the first comparison to IsServerOnly to an assignment
- CMemoryAddress base = module.Offset(0x1C4EBD);
+ CMemory base = module.Offset(0x1C4EBD);
// cmp => mov
base.Offset(1).Patch("C6 87");
@@ -262,7 +262,7 @@ ON_DLL_LOAD_DEDI("tier0.dll", DedicatedServerOrigin, (CModule module))
// disable origin on dedicated
// for any big ea lawyers, this can't be used to play the game without origin, game will throw a fit if you try to do anything without
// an origin id as a client for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server
- module.GetExport("Tier0_InitOrigin").Patch("C3");
+ module.GetExportedFunction("Tier0_InitOrigin").Patch("C3");
}
// clang-format off