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-rw-r--r--primedev/client/diskvmtfixes.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/primedev/client/diskvmtfixes.cpp b/primedev/client/diskvmtfixes.cpp
new file mode 100644
index 00000000..4ab951c0
--- /dev/null
+++ b/primedev/client/diskvmtfixes.cpp
@@ -0,0 +1,15 @@
+
+ON_DLL_LOAD_CLIENT("materialsystem_dx11.dll", DiskVMTFixes, (CModule module))
+{
+ // in retail VMTs will never load if cache read is invalid due to a special case for them in KeyValues::LoadFromFile
+ // this effectively makes it impossible to load them from mods because we invalidate cache for doing this
+ // so uhh, stop that from happening
+
+ // tbh idk why they even changed any of this what's the point it looks like it works fine who cares my god
+
+ // matsystem KeyValues::LoadFromFile: patch special case on cache read failure for vmts
+ module.Offset(0x1281B9).Patch("EB");
+
+ // CMaterialSystem::FindMaterial: don't call function that crashes if previous patch is applied
+ module.Offset(0x5F55A).NOP(5);
+}