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-rw-r--r--primedev/client/chatcommand.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/primedev/client/chatcommand.cpp b/primedev/client/chatcommand.cpp
new file mode 100644
index 00000000..9cf34e43
--- /dev/null
+++ b/primedev/client/chatcommand.cpp
@@ -0,0 +1,36 @@
+#include "core/convar/convar.h"
+#include "core/convar/concommand.h"
+#include "localchatwriter.h"
+
+// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
+// if isIngameChat is false, we use network chat instead
+void(__fastcall* ClientSayText)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat);
+
+void ConCommand_say(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ ClientSayText(nullptr, args.ArgS(), true, false);
+}
+
+void ConCommand_say_team(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ ClientSayText(nullptr, args.ArgS(), true, true);
+}
+
+void ConCommand_log(const CCommand& args)
+{
+ if (args.ArgC() >= 2)
+ {
+ LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS());
+ }
+}
+
+ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (CModule module))
+{
+ ClientSayText =
+ module.Offset(0x54780).RCast<void(__fastcall*)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat)>();
+ RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
+ RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
+ RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL);
+}