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path: root/NorthstarDLL/server/serverchathooks.cpp
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Diffstat (limited to 'NorthstarDLL/server/serverchathooks.cpp')
-rw-r--r--NorthstarDLL/server/serverchathooks.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/NorthstarDLL/server/serverchathooks.cpp b/NorthstarDLL/server/serverchathooks.cpp
index cb3af244..d3ac4776 100644
--- a/NorthstarDLL/server/serverchathooks.cpp
+++ b/NorthstarDLL/server/serverchathooks.cpp
@@ -25,7 +25,7 @@ void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)(
void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player);
+void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const CBasePlayer* player);
void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
@@ -40,7 +40,7 @@ AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0,
void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam))
// clang-format on
{
- NS::Utils::RemoveAsciiControlSequences(const_cast<char*>(text), true);
+ RemoveAsciiControlSequences(const_cast<char*>(text), true);
// MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
// To allow bypassing the hook, isSkippingHook can be set.
@@ -52,7 +52,7 @@ void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char
}
// check chat ratelimits
- if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1]))
+ if (!g_pServerLimits->CheckChatLimits(&g_pClientArray[senderPlayerId - 1]))
return;
SQRESULT result = g_pSquirrel<ScriptContext::SERVER>->Call(
@@ -75,10 +75,10 @@ void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam)
void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
{
- R2::CBasePlayer* toPlayer = NULL;
+ CBasePlayer* toPlayer = NULL;
if (toPlayerIndex >= 0)
{
- toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1);
+ toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
if (toPlayer == NULL)
return;
}
@@ -163,7 +163,7 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule mod
CRecipientFilter__Construct = module.Offset(0x1E9440).RCast<void(__fastcall*)(CRecipientFilter*)>();
CRecipientFilter__Destruct = module.Offset(0x1E9700).RCast<void(__fastcall*)(CRecipientFilter*)>();
CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).RCast<void(__fastcall*)(CRecipientFilter*)>();
- CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).RCast<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>();
+ CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).RCast<void(__fastcall*)(CRecipientFilter*, const CBasePlayer*)>();
CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).RCast<void(__fastcall*)(CRecipientFilter*)>();
UserMessageBegin = module.Offset(0x15C520).RCast<void(__fastcall*)(CRecipientFilter*, const char*)>();