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<template>
<el-scrollbar>
<div>
<p v-if="mods.length === 0">No mods were found.</p>
<el-card v-else shadow="hover" v-for="mod in mods" v-bind:key="mod.name">
<el-switch style="--el-switch-on-color: #13ce66; --el-switch-off-color: #8957e5" v-model="mod.enabled"
:before-change="() => updateWhichModsEnabled(mod)" :loading="global_load_indicator" />
<el-popconfirm
title="Are you sure to delete this mod?"
@confirm="deleteMod(mod)"
>
<template #reference>
<el-button type="danger">Delete</el-button>
</template>
</el-popconfirm>
{{ mod.name }}
</el-card>
</div>
</el-scrollbar>
</template>
<script lang="ts">
import { invoke } from '@tauri-apps/api';
import { ElNotification } from 'element-plus';
import { defineComponent } from 'vue';
import { GameInstall } from '../../utils/GameInstall';
import { NorthstarMod } from "../../../../src-tauri/bindings/NorthstarMod";
export default defineComponent({
name: 'LocalModsView',
computed: {
installedMods(): NorthstarMod[] {
return this.$store.state.installed_mods;
},
searchValue(): string {
return this.$store.getters.searchWords;
},
mods(): NorthstarMod[] {
if (this.searchValue.length === 0) {
return this.installedMods;
}
return this.installedMods.filter((mod: NorthstarMod) => {
return mod.name.toLowerCase().includes(this.searchValue);
});
}
},
data() {
return {
global_load_indicator: false,
};
},
methods: {
async updateWhichModsEnabled(mod: NorthstarMod) {
this.global_load_indicator = true;
// Setup up struct
let game_install = {
game_path: this.$store.state.game_path,
install_type: this.$store.state.install_type
} as GameInstall;
// enable/disable specific mod
try {
await invoke("set_mod_enabled_status", {
gameInstall: game_install,
modName: mod.name,
// Need to set it to the opposite of current state,
// as current state is only updated after command is run
isEnabled: !mod.enabled,
})
}
catch (error) {
ElNotification({
title: 'Error',
message: `${error}`,
type: 'error',
position: 'bottom-right'
});
this.global_load_indicator = false;
return false;
}
this.global_load_indicator = false;
return true;
},
async deleteMod(mod: NorthstarMod) {
let game_install = {
game_path: this.$store.state.game_path,
install_type: this.$store.state.install_type
} as GameInstall;
await invoke("delete_northstar_mod", { gameInstall: game_install, nsmodName: mod.name })
.then((message) => {
// Just a visual indicator that it worked
ElNotification({
title: `Success deleting ${mod.name}`,
type: 'success',
position: 'bottom-right'
});
})
.catch((error) => {
ElNotification({
title: 'Error',
message: error,
type: 'error',
position: 'bottom-right'
});
})
.finally(() => {
this.$store.commit('loadInstalledMods');
});
},
},
mounted() {
this.$store.commit('loadInstalledMods');
}
})
</script>
<style scoped>
</style>
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