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path: root/src-vue/src/views/ModsView.vue
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<template>
    <div class="fc__mods__container">
        <h3>Installed Mods:</h3>
        <div>
            <el-card shadow="hover" v-for="mod in installed_mods">
                <el-switch style="--el-switch-on-color: #13ce66; --el-switch-off-color: #8957e5" v-model="mod.enabled"
                    :before-change="() => updateWhichModsEnabled(mod)" :loading="global_load_indicator" />
                {{mod.name}}
            </el-card>
        </div>
    </div>
</template>

<script lang="ts">
import { defineComponent } from "vue";
import { ElNotification } from "element-plus";
import { invoke } from '@tauri-apps/api/tauri';
import { GameInstall } from "../utils/GameInstall";
import { NorthstarMod } from "../utils/NorthstarMod"

export default defineComponent({
    name: "ModsView",
    data() {
        return {
            installed_mods: [] as NorthstarMod[],
            global_load_indicator: false
        }
    },
    async mounted() {
        let game_install = {
            game_path: this.$store.state.game_path,
            install_type: this.$store.state.install_type
        } as GameInstall;
        // Call back-end for installed mods
        await invoke("get_installed_mods_caller", { gameInstall: game_install })
            .then((message) => {
                this.installed_mods = (message as NorthstarMod[]);
            })
            .catch((error) => {
                console.error(error);
                ElNotification({
                    title: 'Error',
                    message: error,
                    type: 'error',
                    position: 'bottom-right'
                });
            });
    },
    methods: {
        async updateWhichModsEnabled(mod: NorthstarMod) {
            this.global_load_indicator = true;

            // Setup up struct
            let game_install = {
                game_path: this.$store.state.game_path,
                install_type: this.$store.state.install_type
            } as GameInstall;

            // enable/disable specific mod
            try {
                await invoke("set_mod_enabled_status_caller", {
                    gameInstall: game_install,
                    modName: mod.name,
                    // Need to set it to the opposite of current state,
                    // as current state is only updated after command is run
                    isEnabled: !mod.enabled,
                })
            }
            catch (error) {
                ElNotification({
                    title: 'Error',
                    message: `${error}`,
                    type: 'error',
                    position: 'bottom-right'
                });
                this.global_load_indicator = false;
                return false;
            }

            this.global_load_indicator = false;
            return true;
        }
    }
});
</script>

<style scoped>
.fc__mods__container {
    padding: 20px 30px;
    color: white;
    position: relative;
}
</style>