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<template>
<div class="fc-container">
<el-scrollbar>
<el-alert title="Warning" type="warning" :closable="false" show-icon>
This page is designed for developers. Some of the buttons here can break your Northstar install if you do not know what you're doing!
</el-alert>
<h3>Basic:</h3>
<el-button type="primary" @click="disableDevMode">
Disable developer mode
</el-button>
<el-button type="primary" @click="crashApplication">
Panic button
</el-button>
<h3>Linux:</h3>
<el-button type="primary" @click="checkLinuxCompatibility">
Check NSProton Compatibility
</el-button>
<h3>Testing:</h3>
<el-button type="primary" @click="launchGameWithoutChecks">
Launch Northstar (bypass all checks)
</el-button>
<h3>Mod install:</h3>
<el-input v-model="mod_to_install_field_string" placeholder="Please input Thunderstore dependency string (example: AuthorName-ModName-1.2.3)" clearable />
<el-button type="primary" @click="installMod">
Install mod
</el-button>
<h3>Repair:</h3>
<el-button type="primary" @click="disableAllModsButCore">
Disable all but core mods
</el-button>
<el-button type="primary" @click="getInstalledMods">
Get installed mods
</el-button>
<el-button type="primary" @click="cleanUpDownloadFolder">
Force delete temp download folder
</el-button>
<el-button type="primary" @click="clearFlightCorePersistentStore">
Delete FlightCore persistent store
</el-button>
<h3>Tech support</h3>
<el-button type="primary" @click="parseGivenLogTextForMods">
Parse logs
</el-button>
<el-input
v-model="log_content"
type="textarea"
:rows="5"
placeholder="Paste log content here"
/>
<div>
<el-table :data="logResults">
<el-table-column prop="northstar_launcher_version"
label="Northstar Launcher Version"></el-table-column>
<el-table-column prop="installed_mods" label="Installed and enabled/disabled Mods">
<template v-slot="{ row }">
<ul>
<li v-for="mod in row.installed_mods">
<el-icon class="no-inherit">
<Select v-if="mod.enabled" />
<Close v-else />
</el-icon>
{{ mod.mod_name }}
</li>
</ul>
</template>
</el-table-column>
<el-table-column prop="has_northstar_crashed" label="Northstar Crashed">
<template v-slot="{ row }">
{{ row.has_northstar_crashed }}
</template>
</el-table-column>
</el-table>
</div>
</el-scrollbar>
</div>
</template>
<script lang="ts">
import { defineComponent } from "vue";
import { invoke } from "@tauri-apps/api";
import { ElNotification } from "element-plus";
import { GameInstall } from "../utils/GameInstall";
import { Store } from 'tauri-plugin-store-api';
import { ParsedLogResults } from "../../../src-tauri/bindings/ParsedLogResults";
import { ParsedModFromLog } from "../../../src-tauri/bindings/ParsedModFromLog";
const persistentStore = new Store('flight-core-settings.json');
export default defineComponent({
name: "DeveloperView",
data() {
return {
mod_to_install_field_string : "",
log_content : "",
logResults: [] as ParsedLogResults[]
}
},
methods: {
disableDevMode() {
this.$store.commit('toggleDeveloperMode');
},
async crashApplication() {
await invoke("force_panic");
ElNotification({
title: 'Error',
message: "Never should have been able to get here!",
type: 'error',
position: 'bottom-right'
});
},
async checkLinuxCompatibility() {
await invoke("linux_checks")
.then(() => {
ElNotification({
title: 'Linux compatible',
message: 'All checks passed',
type: 'success',
position: 'bottom-right'
});
})
.catch((error) => {
ElNotification({
title: 'Not linux compatible',
message: error,
type: 'error',
position: 'bottom-right'
});
console.error(error);
});
},
async launchGameWithoutChecks() {
this.$store.commit('launchGame', true);
},
async disableAllModsButCore() {
let game_install = {
game_path: this.$store.state.game_path,
install_type: this.$store.state.install_type
} as GameInstall;
await invoke("disable_all_but_core", { gameInstall: game_install }).then((message) => {
ElNotification({
title: 'Success',
message: "Disabled all mods but core",
type: 'success',
position: 'bottom-right'
});
})
.catch((error) => {
ElNotification({
title: 'Error',
message: error,
type: 'error',
position: 'bottom-right'
});
});
},
async getInstalledMods() {
let game_install = {
game_path: this.$store.state.game_path,
install_type: this.$store.state.install_type
} as GameInstall;
await invoke("get_installed_mods_and_properties", { gameInstall: game_install }).then((message) => {
// Simply console logging for now
// In the future we should display the installed mods somewhere
console.log(message);
// Just a visual indicator that it worked
ElNotification({
title: 'Success',
message: "Success",
type: 'success',
position: 'bottom-right'
});
})
.catch((error) => {
ElNotification({
title: 'Error',
message: error,
type: 'error',
position: 'bottom-right'
});
});
},
async installMod() {
let game_install = {
game_path: this.$store.state.game_path,
install_type: this.$store.state.install_type
} as GameInstall;
let mod_to_install = this.mod_to_install_field_string;
await invoke("install_mod_caller", { gameInstall: game_install, thunderstoreModString: mod_to_install }).then((message) => {
// Show user notification if mod install completed.
ElNotification({
title: `Installed ${mod_to_install}`,
message: message as string,
type: 'success',
position: 'bottom-right'
});
})
.catch((error) => {
ElNotification({
title: 'Error',
message: error,
type: 'error',
position: 'bottom-right'
});
});
},
async cleanUpDownloadFolder() {
let game_install = {
game_path: this.$store.state.game_path,
install_type: this.$store.state.install_type
} as GameInstall;
await invoke("clean_up_download_folder_caller", { gameInstall: game_install, force: true }).then((message) => {
// Show user notification if task completed.
ElNotification({
title: `Done`,
message: `Done`,
type: 'success',
position: 'bottom-right'
});
})
.catch((error) => {
ElNotification({
title: 'Error',
message: error,
type: 'error',
position: 'bottom-right'
});
});
},
async clearFlightCorePersistentStore() {
// Clear store...
await persistentStore.clear();
// ...and save
await persistentStore.save();
},
async parseGivenLogTextForMods() {
let current_log_content = this.log_content;
await invoke<[ParsedLogResults]>("parse_given_log_text", { logText: current_log_content })
.then((message) => {
console.log(message); // TODO present better here
this.logResults.push(message);
// Show user notification if task completed.
ElNotification({
title: `Done`,
message: `${message}`,
type: 'success',
position: 'bottom-right'
});
})
.catch((error) => {
ElNotification({
title: 'Error',
message: error,
type: 'error',
position: 'bottom-right'
});
});
},
}
});
</script>
<style scoped>
</style>
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