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use std::{cell::RefCell, env, fs, path::Path, time::Duration, time::Instant};
use anyhow::{Context, Result};
pub mod constants;
mod platform_specific;
#[cfg(target_os = "windows")]
use platform_specific::windows;
#[cfg(target_os = "linux")]
use platform_specific::linux;
use serde::{Deserialize, Serialize};
use sysinfo::SystemExt;
use tokio::time::sleep;
use ts_rs::TS;
use zip::ZipArchive;
use crate::constants::TITANFALL2_STEAM_ID;
#[derive(Serialize, Deserialize, Debug, Clone)]
pub enum InstallType {
STEAM,
ORIGIN,
EAPLAY,
UNKNOWN,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct GameInstall {
pub game_path: String,
pub install_type: InstallType,
}
#[derive(Serialize, Deserialize, Debug, Clone, TS)]
#[ts(export)]
pub struct NorthstarMod {
pub name: String,
pub version: Option<String>,
pub thunderstore_mod_string: Option<String>,
pub enabled: bool,
pub directory: String,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct NorthstarServer {
#[serde(rename = "playerCount")]
pub player_count: i32,
}
#[derive(Serialize, Deserialize, Debug, Clone, TS)]
#[ts(export)]
pub enum InstallState {
DOWNLOADING,
EXTRACTING,
DONE,
}
#[derive(Serialize, Deserialize, Debug, Clone, TS)]
#[ts(export)]
struct InstallProgress {
current_downloaded: u64,
total_size: u64,
state: InstallState,
}
// I intend to add more linux related stuff to check here, so making a func
// for now tho it only checks `ldd --version`
// - salmon
#[cfg(target_os = "linux")]
pub fn linux_checks_librs() -> Result<(), String> {
// Perform various checks in terms of Linux compatibility
// Return early with error message if a check fails
// check `ldd --version` to see if glibc is up to date for northstar proton
let min_required_ldd_version = 2.33;
let lddv = linux::check_glibc_v();
if lddv < min_required_ldd_version {
return Err(format!(
"GLIBC is not version {} or greater",
min_required_ldd_version
));
};
// All checks passed
Ok(())
}
/// Attempts to find the game install location
pub fn find_game_install_location() -> Result<GameInstall, String> {
// Attempt parsing Steam library directly
match steamlocate::SteamDir::locate() {
Some(mut steamdir) => {
let titanfall2_steamid = TITANFALL2_STEAM_ID.parse().unwrap();
match steamdir.app(&titanfall2_steamid) {
Some(app) => {
// println!("{:#?}", app);
let game_install = GameInstall {
game_path: app.path.to_str().unwrap().to_string(),
install_type: InstallType::STEAM,
};
return Ok(game_install);
}
None => log::info!("Couldn't locate Titanfall2 Steam install"),
}
}
None => log::info!("Couldn't locate Steam on this computer!"),
}
// (On Windows only) try parsing Windows registry for Origin install path
#[cfg(target_os = "windows")]
match windows::origin_install_location_detection() {
Ok(game_path) => {
let game_install = GameInstall {
game_path,
install_type: InstallType::ORIGIN,
};
return Ok(game_install);
}
Err(err) => {
log::info!("{}", err);
}
};
Err("Could not auto-detect game install location! Please enter it manually.".to_string())
}
/// Checks whether the provided path is a valid Titanfall2 gamepath by checking against a certain set of criteria
pub fn check_is_valid_game_path(game_install_path: &str) -> Result<(), String> {
let path_to_titanfall2_exe = format!("{game_install_path}/Titanfall2.exe");
let is_correct_game_path = std::path::Path::new(&path_to_titanfall2_exe).exists();
log::info!("Titanfall2.exe exists in path? {}", is_correct_game_path);
// Exit early if wrong game path
if !is_correct_game_path {
return Err(format!("Incorrect game path \"{game_install_path}\"")); // Return error cause wrong game path
}
Ok(())
}
/// Copied from `papa` source code and modified
///Extract N* zip file to target game path
// fn extract(ctx: &Ctx, zip_file: File, target: &Path) -> Result<()> {
fn extract(zip_file: std::fs::File, target: &std::path::Path) -> Result<()> {
let mut archive = ZipArchive::new(&zip_file).context("Unable to open zip archive")?;
for i in 0..archive.len() {
let mut f = archive.by_index(i).unwrap();
//This should work fine for N* because the dir structure *should* always be the same
if f.enclosed_name().unwrap().starts_with("Northstar") {
let out = target.join(
f.enclosed_name()
.unwrap()
.strip_prefix("Northstar")
.unwrap(),
);
if (*f.name()).ends_with('/') {
log::info!("Create directory {}", f.name());
std::fs::create_dir_all(target.join(f.name()))
.context("Unable to create directory")?;
continue;
} else if let Some(p) = out.parent() {
std::fs::create_dir_all(p).context("Unable to create directory")?;
}
let mut outfile = std::fs::OpenOptions::new()
.create(true)
.write(true)
.truncate(true)
.open(&out)?;
log::info!("Write file {}", out.display());
std::io::copy(&mut f, &mut outfile).context("Unable to write to file")?;
}
}
Ok(())
}
/// Copied from `papa` source code and modified
///Install N* from the provided mod
///
///Checks cache, else downloads the latest version
async fn do_install(
window: tauri::Window,
nmod: &thermite::model::ModVersion,
game_path: &std::path::Path,
) -> Result<()> {
let filename = format!("northstar-{}.zip", nmod.version);
let download_directory = format!("{}/___flightcore-temp-download-dir/", game_path.display());
std::fs::create_dir_all(download_directory.clone())?;
let download_path = format!("{}/{}", download_directory, filename);
log::info!("Download path: {download_path}");
let last_emit = RefCell::new(Instant::now()); // Keep track of the last time a signal was emitted
let nfile = thermite::core::manage::download_file_with_progress(
&nmod.url,
download_path,
|delta, current, total| {
if delta != 0 {
// Only emit a signal once every 100ms
// This way we don't bombard the frontend with events on fast download speeds
let time_since_last_emit = Instant::now().duration_since(*last_emit.borrow());
if time_since_last_emit >= Duration::from_millis(100) {
window
.emit(
"northstar-install-download-progress",
InstallProgress {
current_downloaded: current,
total_size: total,
state: InstallState::DOWNLOADING,
},
)
.unwrap();
*last_emit.borrow_mut() = Instant::now();
}
}
},
)
.unwrap();
window
.emit(
"northstar-install-download-progress",
InstallProgress {
current_downloaded: 0,
total_size: 0,
state: InstallState::EXTRACTING,
},
)
.unwrap();
log::info!("Extracting Northstar...");
extract(nfile, game_path)?;
// Delete old copy
log::info!("Delete temp folder again");
std::fs::remove_dir_all(download_directory).unwrap();
log::info!("Done installing Northstar!");
window
.emit(
"northstar-install-download-progress",
InstallProgress {
current_downloaded: 0,
total_size: 0,
state: InstallState::DONE,
},
)
.unwrap();
Ok(())
}
pub async fn install_northstar(
window: tauri::Window,
game_path: &str,
northstar_package_name: String,
version_number: Option<String>,
) -> Result<String, String> {
let index = thermite::api::get_package_index().unwrap().to_vec();
let nmod = index
.iter()
.find(|f| f.name.to_lowercase() == northstar_package_name.to_lowercase())
.ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???"))
.unwrap();
// Use passed version or latest if no version was passed
let version = version_number.as_ref().unwrap_or(&nmod.latest);
log::info!("Install path \"{}\"", game_path);
match do_install(
window,
nmod.versions.get(version).unwrap(),
std::path::Path::new(game_path),
)
.await
{
Ok(_) => (),
Err(err) => {
if game_path
.to_lowercase()
.contains(&r#"C:\Program Files\"#.to_lowercase())
// default is `C:\Program Files\EA Games\Titanfall2`
{
return Err(
"Cannot install to default EA App install path, please move Titanfall2 to a different install location.".to_string(),
);
} else {
return Err(err.to_string());
}
}
}
Ok(nmod.latest.clone())
}
/// Returns identifier of host OS FlightCore is running on
pub fn get_host_os() -> String {
env::consts::OS.to_string()
}
/// Prepare Northstar and Launch through Steam using the Browser Protocol
pub fn launch_northstar_steam(
game_install: &GameInstall,
_bypass_checks: Option<bool>,
) -> Result<String, String> {
if !matches!(game_install.install_type, InstallType::STEAM) {
return Err("Titanfall2 was not installed via Steam".to_string());
}
match steamlocate::SteamDir::locate() {
Some(mut steamdir) => {
if get_host_os() != "windows" {
let titanfall2_steamid: u32 = TITANFALL2_STEAM_ID.parse().unwrap();
match steamdir.compat_tool(&titanfall2_steamid) {
Some(compat) => {
if !compat
.name
.clone()
.unwrap()
.to_ascii_lowercase()
.contains("northstarproton")
{
return Err(
"Titanfall2 was not configured to use NorthstarProton".to_string()
);
}
}
None => {
return Err(
"Titanfall2 was not configured to use a compatibility tool".to_string()
);
}
}
}
}
None => {
return Err("Couldn't access Titanfall2 directory".to_string());
}
}
// Switch to Titanfall2 directory to set everything up
if std::env::set_current_dir(game_install.game_path.clone()).is_err() {
// We failed to get to Titanfall2 directory
return Err("Couldn't access Titanfall2 directory".to_string());
}
let run_northstar = "run_northstar.txt";
let run_northstar_bak = "run_northstar.txt.bak";
if Path::new(run_northstar).exists() {
// rename should ovewrite existing files
fs::rename(run_northstar, run_northstar_bak).unwrap();
}
// Passing arguments gives users a prompt, so we use run_northstar.txt
fs::write(run_northstar, b"1").unwrap();
let retval = match open::that(format!("steam://run/{}/", TITANFALL2_STEAM_ID)) {
Ok(()) => Ok("Started game".to_string()),
Err(_err) => Err("Failed to launch Titanfall 2 via Steam".to_string()),
};
let is_err = retval.is_err();
// Handle the rest in the backround
tauri::async_runtime::spawn(async move {
// Starting the EA app and Titanfall might take a good minute or three
let mut wait_countdown = 60 * 3;
while wait_countdown > 0 && !check_northstar_running() && !is_err {
sleep(Duration::from_millis(1000)).await;
wait_countdown -= 1;
}
// Northstar may be running, but it may not have loaded the file yet
sleep(Duration::from_millis(2000)).await;
// intentionally ignore Result
let _ = fs::remove_file(run_northstar);
if Path::new(run_northstar_bak).exists() {
fs::rename(run_northstar_bak, run_northstar).unwrap();
}
});
retval
}
pub fn check_origin_running() -> bool {
let s = sysinfo::System::new_all();
let x = s.processes_by_name("Origin.exe").next().is_some()
|| s.processes_by_name("EADesktop.exe").next().is_some();
x
}
/// Checks if Northstar process is running
pub fn check_northstar_running() -> bool {
let s = sysinfo::System::new_all();
let x = s
.processes_by_name("NorthstarLauncher.exe")
.next()
.is_some()
|| s.processes_by_name("Titanfall2.exe").next().is_some();
x
}
|