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-rw-r--r--src-tauri/src/repair_and_verify/mod.rs137
1 files changed, 0 insertions, 137 deletions
diff --git a/src-tauri/src/repair_and_verify/mod.rs b/src-tauri/src/repair_and_verify/mod.rs
deleted file mode 100644
index 3c861609..00000000
--- a/src-tauri/src/repair_and_verify/mod.rs
+++ /dev/null
@@ -1,137 +0,0 @@
-use crate::mod_management::{get_enabled_mods, rebuild_enabled_mods_json, set_mod_enabled_status};
-/// Contains various functions to repair common issues and verifying installation
-use crate::{constants::CORE_MODS, GameInstall};
-
-/// Checks if is valid Titanfall2 install based on certain conditions
-#[tauri::command]
-pub async fn verify_install_location(game_path: String) -> bool {
- match check_is_valid_game_path(&game_path) {
- Ok(()) => true,
- Err(err) => {
- log::warn!("{}", err);
- false
- }
- }
-}
-
-/// Checks whether the provided path is a valid Titanfall2 gamepath by checking against a certain set of criteria
-pub fn check_is_valid_game_path(game_install_path: &str) -> Result<(), String> {
- let path_to_titanfall2_exe = format!("{game_install_path}/Titanfall2.exe");
- let is_correct_game_path = std::path::Path::new(&path_to_titanfall2_exe).exists();
- log::info!("Titanfall2.exe exists in path? {}", is_correct_game_path);
-
- // Exit early if wrong game path
- if !is_correct_game_path {
- return Err(format!("Incorrect game path \"{game_install_path}\"")); // Return error cause wrong game path
- }
- Ok(())
-}
-
-/// Verifies Titanfall2 game files
-#[tauri::command]
-pub fn verify_game_files(game_install: GameInstall) -> Result<String, String> {
- dbg!(game_install);
- Err("TODO, not yet implemented".to_string())
-}
-
-/// Disables all mods except core ones
-/// Enables core mods if disabled
-#[tauri::command]
-pub fn disable_all_but_core(game_install: GameInstall) -> Result<(), String> {
- // Rebuild `enabledmods.json` first to ensure all mods are added
- rebuild_enabled_mods_json(&game_install)?;
-
- let current_mods = get_enabled_mods(&game_install)?;
-
- // Disable all mods, set core mods to enabled
- for (key, _value) in current_mods.as_object().unwrap() {
- if CORE_MODS.contains(&key.as_str()) {
- // This is a core mod, we do not want to disable it
- set_mod_enabled_status(game_install.clone(), key.to_string(), true)?;
- } else {
- // Not a core mod
- set_mod_enabled_status(game_install.clone(), key.to_string(), false)?;
- }
- }
-
- Ok(())
-}
-
-/// Installs the specified mod
-#[tauri::command]
-pub async fn clean_up_download_folder_wrapper(
- game_install: GameInstall,
- force: bool,
-) -> Result<(), String> {
- match clean_up_download_folder(&game_install, force) {
- Ok(()) => Ok(()),
- Err(err) => Err(err.to_string()),
- }
-}
-
-/// Deletes download folder
-/// If `force` is FALSE, bails on non-empty folder
-/// If `force` is TRUE, deletes folder even if non-empty
-pub fn clean_up_download_folder(
- game_install: &GameInstall,
- force: bool,
-) -> Result<(), anyhow::Error> {
- const TEMPORARY_DIRECTORIES: [&str; 4] = [
- "___flightcore-temp-download-dir",
- "___flightcore-temp/download-dir",
- "___flightcore-temp/extract-dir",
- "___flightcore-temp",
- ];
-
- for directory in TEMPORARY_DIRECTORIES {
- // Get download directory
- let download_directory = format!("{}/{}/", game_install.game_path, directory);
-
- // Check if files in folder
- let download_dir_contents = match std::fs::read_dir(download_directory.clone()) {
- Ok(contents) => contents,
- Err(_) => continue,
- };
-
- let mut count = 0;
- download_dir_contents.for_each(|_| count += 1);
-
- if count > 0 && !force {
- // Skip folder if not empty
- log::warn!("Folder not empty, not deleting: {directory}");
- continue;
- }
-
- // Delete folder
- std::fs::remove_dir_all(download_directory)?;
- }
- Ok(())
-}
-
-/// Get list of Northstar logs
-#[tauri::command]
-pub fn get_log_list(game_install: GameInstall) -> Result<Vec<std::path::PathBuf>, String> {
- let ns_log_folder = format!("{}/{}/logs", game_install.game_path, game_install.profile);
-
- // List files in logs folder
- let paths = match std::fs::read_dir(ns_log_folder) {
- Ok(paths) => paths,
- Err(_err) => return Err("No logs folder found".to_string()),
- };
-
- // Stores paths of log files
- let mut log_files: Vec<std::path::PathBuf> = Vec::new();
-
- for path in paths {
- let path = path.unwrap().path();
- if path.display().to_string().contains("nslog") {
- log_files.push(path);
- }
- }
-
- if !log_files.is_empty() {
- Ok(log_files)
- } else {
- Err("No logs found".to_string())
- }
-}