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// Package stryder is a client for parts of the Stryder API used by Northstar
// for authentication and license verification.
package stryder
import (
"bytes"
"context"
"encoding/json"
"errors"
"fmt"
"io"
"net/http"
"net/url"
"strconv"
"strings"
)
var (
ErrStryder = errors.New("internal stryder error")
ErrInvalidToken = errors.New("invalid token")
ErrMultiplayerNotAllowed = errors.New("multiplayer not allowed")
ErrInvalidGame = errors.New("invalid game")
)
// NucleusAuth verifies the provided scoped nucleus token and uid for Titanfall
// 2 multiplayer.
func NucleusAuth(ctx context.Context, token string, uid uint64) ([]byte, error) {
req, err := http.NewRequestWithContext(ctx, http.MethodGet, "https://r2-pc.stryder.respawn.com/nucleus-oauth.php?qt=origin-requesttoken&type=server_token&code="+url.PathEscape(token)+"&forceTrial=0&proto=0&json=1&&env=production&userId="+strings.ToUpper(strconv.FormatUint(uid, 16)), nil)
if err != nil {
return nil, err
}
resp, err := http.DefaultClient.Do(req)
if err != nil {
return nil, err
}
defer resp.Body.Close()
return nucleusAuth(resp)
}
func nucleusAuth(r *http.Response) ([]byte, error) {
buf, err := io.ReadAll(r.Body)
if err != nil {
return nil, err
}
// clean it up a bit
buf = bytes.TrimSpace(buf)
// check if the response is empty
if len(buf) == 0 {
return buf, fmt.Errorf("%w: empty response", ErrStryder)
}
// the subset of the response that we care about
var obj struct {
// error
Success *bool `json:"success,omitempty"`
Status json.Number `json:"status,omitempty"`
Error any `json:"error,omitempty"`
// success
StoreURI string `json:"storeUri,omitempty"`
HasOnlineAccess json.Number `json:"hasOnlineAccess,omitempty"`
}
// parse it as normal json
if err = json.Unmarshal(buf, &obj); err != nil {
// fix nested json objects inserted as-is
tmp := bytes.ReplaceAll(buf, []byte(`"{`), []byte(`{`))
tmp = bytes.ReplaceAll(tmp, []byte(`}"`), []byte(`}`))
// parse the fixed json, but return the original error if it's also bad
if json.Unmarshal(tmp, &obj) != nil {
return buf, fmt.Errorf("%w: invalid json response %#q: %v", ErrStryder, string(buf), err)
}
}
// check if it's a stryder error response
if obj.Success != nil && !*obj.Success {
// check if the error is an origin one (i.e., a nested json object) and if it's for an invalid/expired token
if castOr(castOr(obj.Error, map[string]any{})["error"], "") == "invalid_grant" {
return buf, ErrInvalidToken
}
// some other error
oerr, _ := json.Marshal(obj.Error)
return buf, fmt.Errorf("%w: error response %#q (status %#v)", ErrStryder, oerr, obj.Status)
}
// ensure the token is for the correct game
if !strings.Contains(obj.StoreURI, "/titanfall-2") {
return buf, ErrInvalidGame
}
// ensure hasOnlineAccess is true
if obj.HasOnlineAccess != "1" {
return buf, ErrMultiplayerNotAllowed
}
// otherwise it's fine
return buf, nil
}
func castOr[T any](v any, d T) T {
if x, ok := v.(T); ok {
return x
}
return d
}
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