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|
int initializedVersion
int announcementVersionSeen
int xp
int previousXP
int credits
int xp_match[20]
int xp_count[20]
int netWorth
bool matchWin
bool matchScoreEvent
bool matchComplete
bool matchSquadBonus
bool showGameSummary
bool regenShowNew
bool spawnAsTitan
bool haveSeenCustomCoop
bool factionGiftsFixed
bool isACheater
bool spendDoubleColiseumTickets
int privateMatchState
int playlistShuffle_seed
bool playlistShuffle_seedFlip
int playlistShuffle_curIndex
// we don't use titanClasses for this because it doesn't contain an entry that would equal null/none
string{16} lastFDTitanRef
int lastFDDifficulty
bool ultimateEdition
//#############################
// LISTS OF THINGS IN THE GAME
//#############################
//All game modes in the game, including riffs.
$ENUM_START gameModes
tdm
cp
at
ctf
lts
ps
ffa
coliseum
aitdm
speedball
mfd
ttdm
fra
fd
$ENUM_END
// enum used for stats. mp_box and mp_test_engagement_range are
// in this list so I can test stat tracking in those maps
// add new maps to the bottom of this list...DO NOT CHANGE ORDER!!
$ENUM_START maps
mp_box
mp_test_engagement_range
// R2
mp_forwardbase_kodai
mp_grave
mp_homestead
mp_thaw
mp_black_water_canal
mp_eden
mp_drydock
mp_crashsite3
mp_complex3
mp_coliseum
// R2 DLC
mp_angel_city
mp_colony02
mp_relic02
mp_glitch
mp_lf_stacks
mp_lf_meadow
mp_lf_deck
mp_lf_traffic
mp_lf_township
mp_lf_uma
mp_coliseum_column
mp_wargames
mp_rise
$ENUM_END
$ENUM_START loadoutWeaponsAndAbilities
NULL
melee_pilot_emptyhanded
melee_pilot_sword
melee_titan_sword
melee_titan_sword_aoe
mp_ability_cloak
mp_ability_grapple
mp_ability_heal
mp_ability_holopilot
mp_ability_phase_rewind
mp_ability_shifter
mp_titanability_ammo_swap
mp_titanability_basic_block
mp_titanability_gun_shield
mp_titanability_hover
mp_titanability_laser_trip
mp_titanability_particle_wall
mp_titanability_phase_dash
mp_titanability_power_shot
mp_titanability_slow_trap
mp_titanability_smoke
mp_titanability_sonar_pulse
mp_titanability_tether_trap
mp_titanability_rearm
mp_titancore_flame_wave
mp_titancore_flight_core
mp_titancore_laser_cannon
mp_titancore_salvo_core
mp_titancore_shift_core
mp_titancore_siege_mode
mp_titancore_upgrade
mp_titanweapon_40mm
mp_titanweapon_arc_wave
mp_titanweapon_flame_wall
mp_titanweapon_heat_shield
mp_titanweapon_homing_rockets
mp_titanweapon_dumbfire_rockets
mp_titanweapon_laser_lite
mp_titanweapon_leadwall
mp_titanweapon_meteor
mp_titanweapon_particle_accelerator
mp_titanweapon_predator_cannon
mp_titanweapon_rocket_launcher
mp_titanweapon_rocketeer_rocketstream
mp_titanweapon_salvo_rockets
mp_titanweapon_sniper
mp_titanweapon_sticky_40mm
mp_titanweapon_stun_laser
mp_titanweapon_tracker_rockets
mp_titanweapon_vortex_shield
mp_titanweapon_vortex_shield_ion
mp_titanweapon_xo16
mp_titanweapon_xo16_shorty
mp_titanweapon_xo16_vanguard
mp_weapon_alternator_smg
mp_weapon_arc_launcher
mp_weapon_autopistol
mp_weapon_car
mp_weapon_defender
mp_weapon_deployable_cover
mp_weapon_dmr
mp_weapon_doubletake
mp_weapon_epg
mp_weapon_esaw
mp_weapon_frag_drone
mp_weapon_frag_grenade
mp_weapon_g2
mp_weapon_grenade_electric_smoke
mp_weapon_grenade_emp
mp_weapon_grenade_gravity
mp_weapon_grenade_sonar
mp_weapon_hemlok
mp_weapon_hemlok_smg
mp_weapon_lmg
mp_weapon_lstar
mp_weapon_mastiff
mp_weapon_mgl
mp_weapon_pulse_lmg
mp_weapon_r97
mp_weapon_rocket_launcher
mp_weapon_rspn101
mp_weapon_rspn101_og
mp_weapon_satchel
mp_weapon_semipistol
mp_weapon_shotgun
mp_weapon_shotgun_pistol
mp_weapon_smart_pistol
mp_weapon_smr
mp_weapon_sniper
mp_weapon_softball
mp_weapon_thermite_grenade
mp_weapon_vinson
mp_weapon_wingman
mp_weapon_wingman_n
melee_titan_punch_ion
melee_titan_punch_legion
melee_titan_punch_northstar
melee_titan_punch_scorch
melee_titan_punch_tone
melee_titan_punch_vanguard
$ENUM_END
$ENUM_START pilotMod
NULL
aog
automatic_fire
burn_mod_rspn101
burn_mod_g2
burn_mod_hemlok
burn_mod_vinson
burn_mod_lstar
burn_mod_car
burn_mod_r97
burn_mod_alternator_smg
burn_mod_lmg
burn_mod_esaw
burn_mod_pulse_lmg
burn_mod_sniper
burn_mod_dmr
burn_mod_doubletake
burn_mod_mastiff
burn_mod_shotgun
burn_mod_softball
burn_mod_shotgun_pistol
burn_mod_autopistol
burn_mod_wingman
burn_mod_semipistol
burn_mod_smart_pistol
burn_mod_emp_grenade
burn_mod_frag_grenade
burn_mod_satchel
burn_mod_proximity_mine
burn_mod_grenade_electric_smoke
burn_mod_grenade_gravity
burn_mod_thermite_grenade
burn_mod_defender
burn_mod_rocket_launcher
burn_mod_arc_launcher
burn_mod_smr
burn_mod_mgl
burst
enhanced_targeting
extended_ammo
fast_lock
fast_reload
guided_missile
hcog
high_density
holosight
iron_sights
long_fuse
powered_magnets
scope_4x
scope_6x
scope_8x
scope_10x
scope_12x
silencer
sniper_assist
stabilizer
single_shot
slammer
stabilized_warhead
tank_buster
amped_wall
short_shift
burn_mod_epg
ricochet
ar_trajectory
redline_sight
threat_scope
smart_lock
pro_screen
delayed_shot
pas_run_and_gun
tactical_cdr_on_kill
pas_fast_ads
pas_fast_swap
pas_fast_reload
jump_kit
quick_charge
rocket_arena
$ENUM_END
$ENUM_START titanClasses
ion
scorch
ronin
tone
northstar
legion
vanguard
$ENUM_END
$ENUM_START titanMod
NULL
accelerator
afterburners
arc_triple_threat
burn_mod_titan_40mm
burn_mod_titan_arc_cannon
burn_mod_titan_sniper
burn_mod_titan_triple_threat
burn_mod_titan_xo16
burn_mod_titan_dumbfire_rockets
burn_mod_titan_homing_rockets
burn_mod_titan_salvo_rockets
burn_mod_titan_shoulder_rockets
burn_mod_titan_vortex_shield
burn_mod_titan_smoke
burn_mod_titan_particle_wall
burst
capacitor
extended_ammo
fast_lock
fast_reload
instant_shot
overcharge
quick_shot
rapid_fire_missiles
stryder_sniper
$ENUM_END
$ENUM_START pilotPassive
NULL
pas_stealth_movement
pas_ordnance_pack
pas_power_cell
pas_wallhang
pas_fast_health_regen
pas_minimap_ai
pas_longer_bubble
pas_run_and_gun
pas_dead_mans_trigger
pas_wall_runner
pas_fast_hack
pas_cloaked_wallrun
pas_cloaked_wallhang
pas_smoke_sight
pas_fast_embark
pas_cdr_on_kill
pas_at_hunter
pas_ordnance_beam
pas_fast_rodeo
pas_phase_eject
pas_ads_hover
pas_enemy_death_icons
pas_off_the_grid
$ENUM_END
$ENUM_START pilotSuit
medium
geist
stalker
light
heavy
grapple
nomad
$ENUM_END
$ENUM_START pilotRace
race_human_male
race_human_female
$ENUM_END
$ENUM_START pilotExecution
execution_neck_snap
execution_face_stab
execution_backshot
execution_combo
execution_knockout
execution_telefrag
execution_stim
execution_grapple
execution_pulseblade
execution_random
execution_cloak
execution_holopilot
execution_ampedwall
$ENUM_END
$ENUM_START titanExecution
execution_ion
execution_ion_prime
execution_tone
execution_tone_prime
execution_ronin
execution_ronin_prime
execution_northstar
execution_northstar_prime
execution_legion
execution_legion_prime
execution_vanguard
execution_scorch
execution_scorch_prime
execution_random_0
execution_random_1
execution_random_2
execution_random_3
execution_random_4
execution_random_5
execution_random_6
$ENUM_END
$ENUM_START titanPassive
NULL
pas_enhanced_titan_ai
pas_auto_eject
pas_dash_recharge
pas_defensive_core
pas_shield_regen
pas_assault_reactor
pas_hyper_core
pas_anti_rodeo
pas_build_up_nuclear_core
pas_offensive_autoload
pas_offensive_hitnrun
pas_offensive_regen
pas_defensive_tacload
pas_defensive_quickdash
pas_defensive_domeshield
pas_mobility_dash_capacity
pas_warpfall
pas_bubbleshield
pas_ronin_weapon
pas_northstar_weapon
pas_ion_weapon
pas_tone_weapon
pas_scorch_weapon
pas_legion_weapon
pas_ion_tripwire
pas_ion_vortex
pas_ion_lasercannon
pas_tone_rockets
pas_tone_sonar
pas_tone_wall
pas_ronin_arcwave
pas_ronin_phase
pas_ronin_swordcore
pas_northstar_cluster
pas_northstar_trap
pas_northstar_flightcore
pas_scorch_firewall
pas_scorch_shield
pas_scorch_selfdmg
pas_legion_spinup
pas_legion_gunshield
pas_legion_smartcore
pas_ion_weapon_ads
pas_tone_burst
pas_legion_chargeshot
pas_ronin_autoshift
pas_northstar_optics
pas_scorch_flamecore
pas_vanguard_coremeter
pas_vanguard_shield
pas_vanguard_rearm
pas_vanguard_doom
pas_vanguard_core1
pas_vanguard_core2
pas_vanguard_core3
pas_vanguard_core4
pas_vanguard_core5
pas_vanguard_core6
pas_vanguard_core7
pas_vanguard_core8
pas_vanguard_core9
$ENUM_END
$ENUM_START titanIsPrimeTitan //Really should be bool, but script for loadouts is not easily set up to handle bools unfortunately...
titan_is_not_prime
titan_is_prime
$ENUM_END
$ENUM_START faction
faction_apex
faction_64
faction_vinson
faction_marauder
faction_aces
faction_ares
faction_marvin
$ENUM_END
// This entire thing is legacy support for a DLC7 menu bug
$ENUM_START ownedEntitlements
ET_DLC7_WEAPON_BUNDLE // BUNDLE MUST BE FIRST!!!!
ET_DLC7_R201_WARPAINT
ET_DLC7_G2A5_WARPAINT
ET_DLC7_FLATLINE_WARPAINT
ET_DLC7_CAR_WARPAINT
ET_DLC7_ALTERNATOR_WARPAINT
ET_DLC7_EVA8_WARPAINT
ET_DLC7_WINGMAN_WARPAINT
ET_DLC7_ARCHER_WARPAINT
$ENUM_END
//######################
// LOADOUTS
//######################
$STRUCT_START spawnLoadout
int index
$STRUCT_END
$STRUCT_START pilotLoadout
string{42} name
pilotSuit suit
pilotRace race
pilotExecution execution
loadoutWeaponsAndAbilities primary
pilotMod primaryAttachment
pilotMod primaryMod1
pilotMod primaryMod2
pilotMod primaryMod3
loadoutWeaponsAndAbilities secondary
pilotMod secondaryMod1
pilotMod secondaryMod2
pilotMod secondaryMod3
loadoutWeaponsAndAbilities weapon3
pilotMod weapon3Mod1
pilotMod weapon3Mod2
pilotMod weapon3Mod3
loadoutWeaponsAndAbilities ordnance
pilotPassive passive1
pilotPassive passive2
int skinIndex
int camoIndex
int primarySkinIndex
int primaryCamoIndex
int secondarySkinIndex
int secondaryCamoIndex
int weapon3SkinIndex
int weapon3CamoIndex
$STRUCT_END
$STRUCT_START titanLoadout
string{42} name // TODO: No need for this in persistent data any more
titanClasses titanClass
titanMod primaryMod
loadoutWeaponsAndAbilities special
loadoutWeaponsAndAbilities antirodeo
titanPassive passive1
titanPassive passive2
titanPassive passive3
titanPassive passive4
titanPassive passive5
titanPassive passive6
titanExecution titanExecution
int skinIndex
int camoIndex
int decalIndex
int primarySkinIndex
int primaryCamoIndex
titanIsPrimeTitan isPrime //Really should be bool, but script for loadouts is not easily set up to handle bools unfortunately...
int primeSkinIndex
int primeCamoIndex
int primeDecalIndex
int showArmBadge
$STRUCT_END
$STRUCT_START recentUnlock
int refGuid
int parentRefGuid
int count
$STRUCT_END
int randomColiseumUnlocks
int randomPlayerLevelUnlocks
int randomTitanLevelUnlocks[titanClasses]
int randomWeaponLevelUnlocks[loadoutWeaponsAndAbilities]
int randomFactionLevelUnlocks[faction]
int doubleXP
int coliseumTickets
int coliseumWinStreak
int coliseumBestStreak
int coliseumTotalWins
int coliseumTotalLosses
recentUnlock recentUnlocks[10]
bool hasBeenIntroducedToComms
int lastCommsUseDate
int numTimesUsedComms
bool custom_emoji_initialized
int custom_emoji[4]
int burnmeterSlot
$STRUCT_START pveData
int version
int currency
int currencyInLatestMatch
int tacticalUnlocks[6]
int feathersForMap[maps]
$STRUCT_END
pveData pve
faction factionChoice
faction enemyFaction
bool persistentRewards[32]
int consumableRewards[32]
spawnLoadout pilotSpawnLoadout
spawnLoadout titanSpawnLoadout
pilotLoadout activePilotLoadout
titanLoadout activeTitanLoadout
int activeTitanLoadoutIndex
pilotLoadout pilotLoadouts[10]
titanLoadout titanLoadouts[10]
bool pinTrackedEntitlements[ownedEntitlements]
bool newPinTrackedEntitlements[ownedEntitlements]
$ENUM_START unlockRefs
edit_pilots // these two must come first
edit_titans
pilot_custom_loadout_1
pilot_custom_loadout_2
pilot_custom_loadout_3
pilot_custom_loadout_4
pilot_custom_loadout_5
titan_custom_loadout_1
titan_custom_loadout_2
titan_custom_loadout_3
titan_custom_loadout_4
titan_custom_loadout_5
burn_card_slot_1
burn_card_slot_2
burn_card_slot_3
burn_card_pack_1
burn_card_pack_2
burn_card_pack_3
burn_card_pack_4
burn_card_pack_5
challenges
$ENUM_END
//######################
// BURN CARDS
//######################
$ENUM_START burnCard
NULL
bc_conscription
bc_double_xp
bc_free_xp
bc_fast_cooldown1
bc_fast_cooldown2
bc_super_stim
bc_super_cloak
bc_super_sonar
bc_summon_ogre
bc_cloak_forever
bc_stim_forever
bc_sonar_forever
bc_summon_stryder
bc_spectre_virus
bc_play_spectre
bc_double_agent
bc_minimap
bc_summon_atlas
bc_megaturrets
bc_summon_dogfighter
bc_wifi_spectre_hack
bc_nuclear_core
bc_core_charged
bc_smart_pistol_m2
bc_r97_m2
bc_rspn101_m2
bc_dmr_m2
bc_shotgun_m2
bc_lmg_m2
bc_g2_m2
bc_car_m2
bc_hemlok_m2
bc_sniper_m2
bc_smr_m2
bc_mgl_m2
bc_defender_m2
bc_rocket_launcher_m2
bc_semipistol_m2
bc_autopistol_m2
bc_wingman_m2
bc_satchel_m2
bc_frag_m2
bc_arc_m2
bc_prox_m2
bc_pilot_warning
bc_rematch
bc_minimap_scan
bc_free_build_time_1
bc_free_build_time_2
bc_fast_build_1
bc_fast_build_2
bc_hunt_soldier
bc_hunt_spectre
bc_hunt_titan
bc_hunt_pilot
bc_auto_sonar
bc_fast_movespeed
bc_auto_refill
bc_dice_ondeath
bc_titan_40mm_m2
bc_titan_arc_cannon_m2
bc_titan_rocket_launcher_m2
bc_titan_sniper_m2
bc_titan_triple_threat_m2
bc_titan_xo16_m2
bc_titan_dumbfire_missile_m2
bc_titan_homing_rockets_m2
bc_titan_salvo_rockets_m2
bc_titan_shoulder_rockets_m2
bc_titan_vortex_shield_m2
bc_titan_electric_smoke_m2
bc_titan_shield_wall_m2
bc_titan_melee_m2
bc_extra_dash
bc_lstar_m2
bc_mastiff_m2
bc_vinson_m2
$ENUM_END
$STRUCT_START struct_activeBurnCardData
burnCard cardRef
burnCard lastCardRef
bool clearOnStart // player has used this match long burn card
$STRUCT_END
$STRUCT_START struct_historyBurnCardData
int collected
int spent
$STRUCT_END
$STRUCT_START struct_blackMarketBurnCardUpgrades
burnCard cardRef
$STRUCT_END
int activeBCID
int activeCallingCardIndex
int activeCallsignIconIndex
int activeCallsignIconStyleIndex
int gen // as in, what generation player?
//#########################
// Faction XP
//#########################
int factionXP[faction]
int previousFactionXP[faction]
//#########################
// Titan XP
//#########################
int titanXP[titanClasses]
int previousTitanXP[titanClasses]
int fdTitanXP[titanClasses]
int fdPreviousTitanXP[titanClasses]
int titanFDUnlockPoints[titanClasses]
int previousFDUnlockPoints[titanClasses]
int fd_match[20]
int fd_count[20]
int titanClassLockState[titanClasses]
int fdTutorialBits
int fdPlaylistBits
//################################################
// CHAD'S STAT TRACKING STUFF - DON'T MESS WIT IT
//################################################
$STRUCT_START sMapStats
int gamesJoined[gameModes]
int gamesCompleted[gameModes]
int gamesWon[gameModes]
int gamesLost[gameModes]
int topPlayerOnTeam[gameModes]
int top3OnTeam[gameModes]
float hoursPlayed[gameModes]
int timesScored100AttritionPoints_byMap
int winsByDifficulty[5]
int matchesByDifficulty[5]
int perfectMatchesByDifficulty[5]
$STRUCT_END
$STRUCT_START sGameStats
int modesPlayed[gameModes]
int previousModesPlayed[gameModes]
int modesWon[gameModes]
int mvp_total
int gamesCompletedTotal
int gamesWonTotal
int gamesWonAsIMC
int gamesWonAsMilitia
int gamesCompletedAsIMC
int gamesCompletedAsMilitia
int pvpKills[gameModes]
int timesKillDeathRatio2to1[gameModes]
int timesKillDeathRatio2to1_pvp[gameModes]
int timesScored100AttritionPoints_total
$STRUCT_END
$STRUCT_START sHoursPlayed
float total
float asTitan[titanClasses]
float asPilot
float asTitanTotal
float dead
float wallhanging
float wallrunning
float inAir
$STRUCT_END
$STRUCT_START sMilesTraveled
float total
float asTitan[titanClasses]
float asPilot
float asTitanTotal
float wallrunning
float inAir
float ziplining
float onFriendlyTitan
float onEnemyTitan
$STRUCT_END
$STRUCT_START sWeaponStats
float hoursUsed
float hoursEquipped
int shotsFired
int shotsHit
int headshots
int critHits
int titanDamage
$STRUCT_END
$STRUCT_START sWeaponKillStats
int total
int pilots
int ejecting_pilots
int spectres
int marvins
int grunts
int ai
int titansTotal
int titans[titanClasses]
int npcTitans[titanClasses]
int assistsTotal
int killingSprees
$STRUCT_END
$STRUCT_START sKillStats
int total
int totalWhileUsingBurnCard
int titansWhileTitanBCActive
int totalPVP
int pilots
int spectres
int marvins
int grunts
int totalTitans
int totalTitansWhileDoomed
int totalPilots
int totalNPC
int asPilot
int asTitan[titanClasses]
int firstStrikes
int ejectingPilots
int whileEjecting
int cloakedPilots
int whileCloaked
int wallrunningPilots
int whileWallrunning
int wallhangingPilots
int whileWallhanging
int pilotExecution
int pilotExecutePilot
int pilotExecutePilotByType[pilotExecution]
int pilotKickMelee
int pilotKickMeleePilot
int titanMelee
int titanMeleePilot
int titanStepCrush
int titanStepCrushPilot
int titanExocutionIon
int titanExocutionScorch
int titanExocutionNorthstar
int titanExocutionRonin
int titanExocutionTone
int titanExocutionLegion
int titanExocutionVanguard
int titanFallKill
int petTitanKillsFollowMode
int petTitanKillsGuardMode
int rodeo_total
int rodeo_stryder
int rodeo_buddy
int rodeo_atlas
int rodeo_ogre
int pilot_headshots_total
int evacShips
int flyers
int nuclearCore
int evacuatingEnemies
int exportTrapKills
int coopChallenge_NukeTitan_Kills
int coopChallenge_MortarTitan_Kills
int coopChallenge_EmpTitan_Kills
int coopChallenge_BubbleShieldGrunt_Kills
int coopChallenge_CloakDrone_Kills
int coopChallenge_Dropship_Kills
int coopChallenge_SuicideSpectre_Kills
int coopChallenge_Turret_Kills
int coopChallenge_Sniper_Kills
int ampedVortexKills
int meleeWhileCloaked
int pilotKillsWhileUsingActiveRadarPulse
int titanKillsAsPilot
int pilotKillsWhileStimActive
int pilotKillsAsTitan
int totalAssists
int killingSprees[titanClasses]
int pilotKillsAsPilot
int titanKillsAsTitan
int telefragKils
int grappleKills
int throughAWallKills
int distractedKills
int pilotExecutePilotWhileCloaked
int pilotKillsWithHoloPilotActive
int pilotKillsWithAmpedWallActive
$STRUCT_END
$STRUCT_START sDeathStats
int total
int totalPVP
int asPilot
int asTitan[titanClasses]
int byPilots
int bySpectres
int byGrunts
int byTitans[titanClasses]
int byNPCTitans[titanClasses]
int suicides
int whileEjecting
$STRUCT_END
$STRUCT_START sMiscStats
int titanFalls
int titanFallsFirst
int titanEmbarks
int rodeos
int rodeosFromEject
int timesEjected
int timesEjectedNuclear
int burnCardsEarned
int burnCardsSpent
int boostsActivated
int spectreLeeches
int spectreLeechesByMap[maps]
int evacsAttempted
int evacsSurvived
int flagsCaptured
int flagsReturned
int arcCannonMultiKills
int gruntsConscripted
int hardpointsCaptured
int challengeTiersCompleted
int challengesCompleted
int dailyChallengesCompleted
int timesLastTitanRemaining
int killingSprees
int coopChallengesCompleted
int forgedCertificationsUsed
int regenForgedCertificationsUsed
$STRUCT_END
$STRUCT_START sFDStats
int arcMinesPlaced
int turretsPlaced
int rodeos
int rodeoNukes
int arcMineZaps
int turretKills
int harvesterBoosts
int wavesComplete
int easyWins
int normalWins
int hardWins
int masterWins
int insaneWins
int highestTitanFDLevel
$STRUCT_END
$STRUCT_START sTitanStats
int pilots
int titansTotal
int ejections
int titansWhileDoomed
int titanDamage
int titansAsPrime
int pilotsAsPrime
int executionsAsPrime
int coresEarned
int matchesByDifficulty[5]
int perfectMatchesByDifficulty[5]
$STRUCT_END
sGameStats gameStats
sMapStats mapStats[maps]
sHoursPlayed timeStats
sMilesTraveled distanceStats
sWeaponStats weaponStats[loadoutWeaponsAndAbilities]
sWeaponKillStats weaponKillStats[loadoutWeaponsAndAbilities]
sKillStats killStats
sDeathStats deathStats
sMiscStats miscStats
sFDStats fdStats
sTitanStats titanStats[titanClasses]
float kdratio_lifetime
float kdratio_lifetime_pvp
float kdratio_match[10]
float kdratiopvp_match[10]
int winStreak
int highestWinStreakEver
bool winStreakIsDraws
int winLossHistory[10] // int instead of bool so we can have win, loss, and draw
int winLossHistorySize
int mostProjectilesCollectedInVortex
int blackMarketItemsBought
bool respawnKillInfected
//#########################
// WEAPONS
//#########################
$STRUCT_START weaponMain
sWeaponStats weaponStats
sWeaponKillStats weaponKillStats
int weaponXP
int previousWeaponXP
int proScreenKills
int previousProScreenKills
// bitfields
int newMods
int unlockedMods
int newWeaponSkins[5]
int unlockedWeaponSkins[5]
int newPrimeWeaponSkins[6]
int unlockedPrimeWeaponSkins[6]
int newFeatures
int unlockedFeatures
$STRUCT_END
$STRUCT_START weaponOffhand
sWeaponStats weaponStats
sWeaponKillStats weaponKillStats
$STRUCT_END
$STRUCT_START titanMain
// bitfields
int newPassives[2]
int unlockedPassives[2]
int newSkins[5]
int unlockedSkins[5]
int newPrimeSkins[2] //TODO: These are warpaints, not prime titan related and should be renamed next game! Too late since we shipped with it
int unlockedPrimeSkins[2] //TODO: These are warpaints, not prime titan related and should be renamed next game! Too late since we shipped with it
int newWeaponSkins[5]
int unlockedWeaponSkins[5]
int newPrimeWeaponSkins
int unlockedPrimeWeaponSkins
int newTitanDecals[3]
int unlockedTitanDecals[3]
int newPrimeTitanDecals
int unlockedPrimeTitanDecals
int unlockedFDUpgrades[2]
int newFDUpgrades[2]
$STRUCT_END
weaponMain pilotWeapons[35]
weaponOffhand pilotOffhands[35]
weaponMain titanWeapons[15]
weaponOffhand titanOffhands[30]
titanMain titanChassis[12]
bool hasSeenStore
// bitfields
int newPilotSkins[5]
int unlockedPilotSkins[5]
int newPrimePilotSkins
int unlockedPrimePilotSkins
int newPilotWeapons[2]
int unlockedPilotWeapons[2]
int newPilotOffhands[2]
int unlockedPilotOffhands[2]
int newPilotPassives
int unlockedPilotPassives
int newTitanOffhands[2]
int unlockedTitanOffhands[2]
int newTitanPassives
int unlockedTitanPassives
int newTitanChassis
int unlockedTitanChassis
int newPrimeTitans
int unlockedPrimeTitans
int newPilotSuits
int unlockedPilotSuits
int newPilotExecutions
int unlockedPilotExecutions
int unlockedFeatures[2]
int newFeatures[2]
int unlockedBoosts
int newBoosts
int unlockedFactions
int newFactions
int unlockedCallingCards[16]
int newCallingCards[16]
int unlockedCallsignIcons[7]
int newCallsignIcons[7]
int unlockedCommsIcons[5]
int newCommsIcons[5]
int newTitanExecutions
int unlockedTitanExecutions
//#########################
// CHALLENGES
//#########################
$ENUM_START challenge
NULL
// General
ch_games_played
ch_games_won
ch_games_mvp
ch_titan_falls
ch_rodeos
ch_times_ejected
ch_spectres_leeched
// Time
ch_hours_played
ch_hours_played_pilot
ch_hours_played_titan
ch_hours_wallhang
// Distance
ch_dist_total
ch_dist_pilot
ch_dist_titan
ch_dist_wallrun
ch_dist_inair
ch_dist_zipline
ch_dist_on_friendly_titan
ch_dist_on_enemy_titan
// Kills
ch_grunt_kills
ch_spectre_kills
ch_marvin_kills
ch_first_strikes
ch_ejecting_pilot_kills
ch_kills_while_ejecting
ch_cloaked_pilot_kills
ch_kills_while_cloaked
ch_wallrunning_pilot_kills
ch_wallhanging_pilot_kills
ch_kills_while_wallrunning
ch_kills_while_wallhanging
ch_pilotExecutePilot
ch_pilotKickMelee
ch_pilotKickMeleePilot
ch_titanMelee
ch_titanMeleePilot
ch_titanStepCrush
ch_titanStepCrushPilot
ch_titanExocutionStryder
ch_titanExocutionBuddy
ch_titanExocutionAtlas
ch_titanExocutionOgre
ch_titanFallKill
ch_petTitanKillsFollowMode
ch_petTitanKillsGuardMode
ch_rodeo_kills
// Titan Primary
ch_40mm_kills
ch_40mm_pilot_kills
ch_40mm_titan_kills
ch_40mm_spectre_kills
ch_40mm_grunt_kills
ch_40mm_hours_used
ch_40mm_crits
ch_xo16_kills
ch_xo16_pilot_kills
ch_xo16_titan_kills
ch_xo16_spectre_kills
ch_xo16_grunt_kills
ch_xo16_hours_used
ch_xo16_headshots
ch_xo16_crits
ch_titan_sniper_kills
ch_titan_sniper_pilot_kills
ch_titan_sniper_titan_kills
ch_titan_sniper_spectre_kills
ch_titan_sniper_grunt_kills
ch_titan_sniper_hours_used
ch_titan_sniper_crits
ch_rocket_launcher_kills
ch_rocket_launcher_pilot_kills
ch_rocket_launcher_titan_kills
ch_rocket_launcher_spectre_kills
ch_rocket_launcher_grunt_kills
ch_rocket_launcher_hours_used
ch_triple_threat_kills
ch_triple_threat_pilot_kills
ch_triple_threat_titan_kills
ch_triple_threat_spectre_kills
ch_triple_threat_grunt_kills
ch_triple_threat_hours_used
// Titan Ordnance
ch_salvo_rockets_kills
ch_salvo_rockets_pilot_kills
ch_salvo_rockets_titan_kills
ch_salvo_rockets_spectre_kills
ch_salvo_rockets_grunt_kills
ch_salvo_rockets_hours_used
ch_homing_rockets_titan_kills
ch_homing_rockets_hours_used
ch_dumbfire_rockets_kills
ch_dumbfire_rockets_pilot_kills
ch_dumbfire_rockets_titan_kills
ch_dumbfire_rockets_spectre_kills
ch_dumbfire_rockets_grunt_kills
ch_dumbfire_rockets_hours_used
ch_shoulder_rockets_titan_kills
ch_shoulder_rockets_hours_used
// Pilot Primary
ch_smart_pistol_kills
ch_smart_pistol_pilot_kills
ch_smart_pistol_spectre_kills
ch_smart_pistol_grunt_kills
ch_smart_pistol_hours_used
ch_shotgun_kills
ch_shotgun_pilot_kills
ch_shotgun_spectre_kills
ch_shotgun_grunt_kills
ch_shotgun_hours_used
ch_r97_kills
ch_r97_pilot_kills
ch_r97_spectre_kills
ch_r97_grunt_kills
ch_r97_hours_used
ch_r97_headshots
ch_car_kills
ch_car_pilot_kills
ch_car_spectre_kills
ch_car_grunt_kills
ch_car_hours_used
ch_car_headshots
ch_lmg_kills
ch_lmg_pilot_kills
ch_lmg_spectre_kills
ch_lmg_grunt_kills
ch_lmg_hours_used
ch_lmg_headshots
ch_rspn101_kills
ch_rspn101_pilot_kills
ch_rspn101_spectre_kills
ch_rspn101_grunt_kills
ch_rspn101_hours_used
ch_rspn101_headshots
ch_hemlok_kills
ch_hemlok_pilot_kills
ch_hemlok_spectre_kills
ch_hemlok_grunt_kills
ch_hemlok_hours_used
ch_hemlok_headshots
ch_g2_kills
ch_g2_pilot_kills
ch_g2_spectre_kills
ch_g2_grunt_kills
ch_g2_hours_used
ch_g2_headshots
ch_dmr_kills
ch_dmr_pilot_kills
ch_dmr_spectre_kills
ch_dmr_grunt_kills
ch_dmr_hours_used
ch_dmr_headshots
ch_sniper_kills
ch_sniper_pilot_kills
ch_sniper_spectre_kills
ch_sniper_grunt_kills
ch_sniper_hours_used
// Pilot Secondary
ch_smr_titan_kills
ch_smr_crits
ch_mgl_titan_kills
ch_archer_titan_kills
ch_defender_titan_kills
ch_defender_crits
// Pilot Ordnance
ch_frag_grenade_throws
ch_frag_grenade_kills
ch_frag_grenade_pilot_kills
ch_frag_grenade_grunt_kills
ch_emp_grenade_throws
ch_emp_grenade_kills
ch_emp_grenade_pilot_kills
ch_emp_grenade_grunt_kills
ch_emp_grenade_spectre_kills
ch_proximity_mine_throws
ch_proximity_mine_kills
ch_proximity_mine_pilot_kills
ch_proximity_mine_grunt_kills
ch_satchel_throws
ch_satchel_kills
ch_satchel_pilot_kills
ch_satchel_grunt_kills
$ENUM_END
$ENUM_START dailychallenge
NULL
// Dailies
ch_daily_xo16_pilot_kills
ch_daily_emp_grenade_kills
ch_daily_kills_nuclear_core
$ENUM_END
$STRUCT_START eChallenge
float progress
float previousProgress
$STRUCT_END
eChallenge challenges[challenge]
eChallenge dailychallenges[dailychallenge]
$STRUCT_START activeDailyChallenge
dailychallenge ref
int day
$STRUCT_END
activeDailyChallenge activeDailyChallenges[9] // holds the players daily challenge refs
int trackedChallenges[3]
int EOGTrackedChallenges[3]
string{64} trackedChallengeRefs[3]
string{64} EOGTrackedChallengeRefs[3]
int dailyChallengeDayIndex
bool newDailyChallenges
//#########################
// Post Game
//#########################
bool isPostGameScoreboardValid
$STRUCT_START ePostGamePlayer
string{32} name
string{22} xuid
int level
int gen
int team
int scores[4]
bool playingRanked
int rank
int callsignIconIndex
float matchPerformance
$STRUCT_END
$STRUCT_START ePostGameData
int gameMode
int map
string{22} myXuid
int myTeam
int maxTeamSize
faction factionIMC
faction factionMCOR
int scoreIMC
int scoreMCOR
bool teams
bool privateMatch
bool ranked
bool hadMatchLossProtection
recentUnlock challengeUnlocks[6]
ePostGamePlayer players[16]
$STRUCT_END
ePostGameData postGameData
//#########################
// FD Awards
//#########################
bool isFDPostGameScoreboardValid
$STRUCT_START eFDPostGamePlayer
string{32} name
string{22} xuid
int awardId
float awardValue
int suitIndex
$STRUCT_END
$STRUCT_START eFDPostGameData
int gameMode
int map
int myIndex
int numPlayers
eFDPostGamePlayer players[4]
$STRUCT_END
eFDPostGameData postGameDataFD
// Track Gooser progress ( ejecting pilot kills ) before requirements changed so we can reward these players later if they did it the hard way
int previousGooserProgress
//#########################
// GAME HISTORY
//#########################
// If these are size adjusted, re-initialize with InitPlayerMapHistory() and InitPlayerModeHistory()
int mapHistory[24]
int modeHistory[10]
string{32} lastPlaylist
//#########################
// Dailies
//#########################
int lastDailyMatchVictory
int lastTimePlayed
int lastTimeLoggedIn
$STRUCT_START struct_ranked
bool isPlayingRanked
int currentRank // deprecated but still used by code - need to fix
$STRUCT_END
int abandonCountForMode[gameModes]
gameModes lastAbandonedMode
int lastAbandonTime
struct_ranked ranked
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