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package api0
import (
"fmt"
)
// ErrorCode represents a known Northstar error code.
type ErrorCode string
// https://github.com/R2Northstar/NorthstarMasterServer/blob/b45ff0ef267712e8bff6cd718bb5dc1afcdec420/shared/errorcodes.js
const (
ErrorCode_NO_GAMESERVER_RESPONSE ErrorCode = "NO_GAMESERVER_RESPONSE" // Couldn't reach game server
ErrorCode_BAD_GAMESERVER_RESPONSE ErrorCode = "BAD_GAMESERVER_RESPONSE" // Game server gave an invalid response
ErrorCode_UNAUTHORIZED_GAMESERVER ErrorCode = "UNAUTHORIZED_GAMESERVER" // Game server is not authorized to make that request
ErrorCode_UNAUTHORIZED_GAME ErrorCode = "UNAUTHORIZED_GAME" // Stryder couldn't confirm that this account owns Titanfall 2
ErrorCode_UNAUTHORIZED_PWD ErrorCode = "UNAUTHORIZED_PWD" // Wrong password
ErrorCode_STRYDER_RESPONSE ErrorCode = "STRYDER_RESPONSE" // Got bad response from stryder
ErrorCode_STRYDER_PARSE ErrorCode = "STRYDER_PARSE" // Couldn't parse stryder response
ErrorCode_PLAYER_NOT_FOUND ErrorCode = "PLAYER_NOT_FOUND" // Couldn't find player account
ErrorCode_INVALID_MASTERSERVER_TOKEN ErrorCode = "INVALID_MASTERSERVER_TOKEN" // Invalid or expired masterserver token
ErrorCode_JSON_PARSE_ERROR ErrorCode = "JSON_PARSE_ERROR" // Error parsing json response
ErrorCode_UNSUPPORTED_VERSION ErrorCode = "UNSUPPORTED_VERSION" // The version you are using is no longer supported
ErrorCode_DUPLICATE_SERVER ErrorCode = "DUPLICATE_SERVER" // A server with this port already exists for your IP address
)
const (
ErrorCode_INTERNAL_SERVER_ERROR ErrorCode = "INTERNAL_SERVER_ERROR"
ErrorCode_BAD_REQUEST ErrorCode = "BAD_REQUEST"
)
// ErrorObj contains an error code and a message for API responses.
type ErrorObj struct {
Code ErrorCode `json:"enum"`
Message string `json:"msg"` // note: no omitempty
}
// Obj returns an ErrorObj.
func (n ErrorCode) Obj() ErrorObj {
return ErrorObj{
Code: n,
}
}
// MessageObj is like Message, but returns an ErrorObj.
func (n ErrorCode) MessageObj() ErrorObj {
return ErrorObj{
Code: n,
Message: n.Message(),
}
}
// MessageObjf is like Messagef, but returns an ErrorObj.
func (n ErrorCode) MessageObjf(format string, a ...interface{}) ErrorObj {
return ErrorObj{
Code: n,
Message: n.Messagef(format, a...),
}
}
// Message returns the default message for error code n.
func (n ErrorCode) Message() string {
switch n {
case ErrorCode_NO_GAMESERVER_RESPONSE:
return "Couldn't reach game server"
case ErrorCode_BAD_GAMESERVER_RESPONSE:
return "Game server gave an invalid response"
case ErrorCode_UNAUTHORIZED_GAMESERVER:
return "Game server is not authorized to make that request"
case ErrorCode_UNAUTHORIZED_GAME:
return "Stryder couldn't confirm that this account owns Titanfall 2"
case ErrorCode_UNAUTHORIZED_PWD:
return "Wrong password"
case ErrorCode_STRYDER_RESPONSE:
return "Got bad response from stryder"
case ErrorCode_STRYDER_PARSE:
return "Couldn't parse stryder response"
case ErrorCode_PLAYER_NOT_FOUND:
return "Couldn't find player account"
case ErrorCode_INVALID_MASTERSERVER_TOKEN:
return "Invalid or expired masterserver token"
case ErrorCode_JSON_PARSE_ERROR:
return "Error parsing json response"
case ErrorCode_UNSUPPORTED_VERSION:
return "The version you are using is no longer supported"
case ErrorCode_DUPLICATE_SERVER:
return "A server with this port already exists for your IP address"
case ErrorCode_INTERNAL_SERVER_ERROR:
return "Internal server error"
case ErrorCode_BAD_REQUEST:
return "Bad request"
default:
return string(n)
}
}
// Messagef returns Message() with additional text appended after ": ".
func (n ErrorCode) Messagef(format string, a ...interface{}) string {
if format == "" {
return n.Message()
}
return n.Message() + ": " + fmt.Sprintf(format, a...)
}
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