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-rw-r--r--pkg/api/api0/api0gameserver/nsserver.go22
-rw-r--r--pkg/api/api0/client.go4
-rw-r--r--pkg/api/api0/errors.go3
-rw-r--r--pkg/api/api0/metrics.go2
4 files changed, 30 insertions, 1 deletions
diff --git a/pkg/api/api0/api0gameserver/nsserver.go b/pkg/api/api0/api0gameserver/nsserver.go
index 5897a9c..38fa0ba 100644
--- a/pkg/api/api0/api0gameserver/nsserver.go
+++ b/pkg/api/api0/api0gameserver/nsserver.go
@@ -19,6 +19,22 @@ var (
ErrAuthFailed = errors.New("authentication failed")
)
+type ConnectionRejectedError string
+
+func (c ConnectionRejectedError) Reason() string {
+ if c == "" {
+ return "unknown"
+ }
+ return string(c)
+}
+
+func (c ConnectionRejectedError) Error() string {
+ if c == "" {
+ return "connection rejected"
+ }
+ return "connection rejected: " + string(c)
+}
+
// VerifyText is the expected server response for /verify.
const VerifyText = "I am a northstar server!"
@@ -72,11 +88,15 @@ func AuthenticateIncomingPlayer(ctx context.Context, auth netip.AddrPort, uid ui
defer resp.Body.Close()
var obj struct {
- Success bool `json:"success"`
+ Success bool `json:"success"`
+ Reject string `json:"reject"`
}
if err := json.NewDecoder(resp.Body).Decode(&obj); err != nil {
return ErrInvalidResponse
}
+ if obj.Reject != "" {
+ return ConnectionRejectedError(obj.Reject)
+ }
if !obj.Success {
return ErrAuthFailed
}
diff --git a/pkg/api/api0/client.go b/pkg/api/api0/client.go
index 6e02603..2dbad76 100644
--- a/pkg/api/api0/client.go
+++ b/pkg/api/api0/client.go
@@ -577,7 +577,11 @@ func (h *Handler) handleClientAuthWithServer(w http.ResponseWriter, r *http.Requ
if errors.Is(err, context.DeadlineExceeded) {
err = fmt.Errorf("request timed out")
}
+ var rej api0gameserver.ConnectionRejectedError
switch {
+ case errors.As(err, &rej):
+ h.m().client_authwithserver_requests_total.reject_gameserver.Inc()
+ respFail(w, r, http.StatusForbidden, ErrorCode_CONNECTION_REJECTED.MessageObjf("%s", rej.Reason()))
case errors.Is(err, api0gameserver.ErrAuthFailed):
h.m().client_authwithserver_requests_total.reject_gameserverauth.Inc()
respFail(w, r, http.StatusInternalServerError, ErrorCode_JSON_PARSE_ERROR.MessageObj()) // this is kind of misleading... but it's what the original master server did
diff --git a/pkg/api/api0/errors.go b/pkg/api/api0/errors.go
index e407be6..244200b 100644
--- a/pkg/api/api0/errors.go
+++ b/pkg/api/api0/errors.go
@@ -21,6 +21,7 @@ const (
ErrorCode_JSON_PARSE_ERROR ErrorCode = "JSON_PARSE_ERROR" // Error parsing json response
ErrorCode_UNSUPPORTED_VERSION ErrorCode = "UNSUPPORTED_VERSION" // The version you are using is no longer supported
ErrorCode_DUPLICATE_SERVER ErrorCode = "DUPLICATE_SERVER" // A server with this port already exists for your IP address
+ ErrorCode_CONNECTION_REJECTED ErrorCode = "CONNECTION_REJECTED" // Connection rejected
)
const (
@@ -88,6 +89,8 @@ func (n ErrorCode) Message() string {
return "Internal server error"
case ErrorCode_BAD_REQUEST:
return "Bad request"
+ case ErrorCode_CONNECTION_REJECTED:
+ return "Connection rejected"
default:
return string(n)
}
diff --git a/pkg/api/api0/metrics.go b/pkg/api/api0/metrics.go
index 46c8615..271b61b 100644
--- a/pkg/api/api0/metrics.go
+++ b/pkg/api/api0/metrics.go
@@ -94,6 +94,7 @@ type apiMetrics struct {
reject_masterserver_token *metrics.Counter
reject_password *metrics.Counter
reject_gameserverauth *metrics.Counter
+ reject_gameserver *metrics.Counter
fail_gameserverauth *metrics.Counter
fail_storage_error_account *metrics.Counter
fail_storage_error_pdata *metrics.Counter
@@ -265,6 +266,7 @@ func (h *Handler) m() *apiMetrics {
mo.client_authwithserver_requests_total.reject_masterserver_token = mo.set.NewCounter(`atlas_api0_client_authwithserver_requests_total{result="reject_masterserver_token"}`)
mo.client_authwithserver_requests_total.reject_password = mo.set.NewCounter(`atlas_api0_client_authwithserver_requests_total{result="reject_password"}`)
mo.client_authwithserver_requests_total.reject_gameserverauth = mo.set.NewCounter(`atlas_api0_client_authwithserver_requests_total{result="reject_gameserverauth"}`)
+ mo.client_authwithserver_requests_total.reject_gameserver = mo.set.NewCounter(`atlas_api0_client_authwithserver_requests_total{result="reject_gameserver"}`)
mo.client_authwithserver_requests_total.fail_gameserverauth = mo.set.NewCounter(`atlas_api0_client_authwithserver_requests_total{result="fail_gameserverauth"}`)
mo.client_authwithserver_requests_total.fail_storage_error_account = mo.set.NewCounter(`atlas_api0_client_authwithserver_requests_total{result="fail_storage_error_account"}`)
mo.client_authwithserver_requests_total.fail_storage_error_pdata = mo.set.NewCounter(`atlas_api0_client_authwithserver_requests_total{result="fail_storage_error_pdata"}`)