aboutsummaryrefslogtreecommitdiff
path: root/pkg/api/api0/serverlist.go
diff options
context:
space:
mode:
authorpg9182 <96569817+pg9182@users.noreply.github.com>2022-10-21 15:42:13 -0400
committerpg9182 <96569817+pg9182@users.noreply.github.com>2022-10-21 15:42:13 -0400
commit0041ce2d60b6014591b4245773556c99f08a29ff (patch)
treefb8e722fc3ad4ae0c5e468284c690636d3297f60 /pkg/api/api0/serverlist.go
parentdd5bb4e71abed1beb1b104281feb7b275a3530c6 (diff)
downloadAtlas-0041ce2d60b6014591b4245773556c99f08a29ff.tar.gz
Atlas-0041ce2d60b6014591b4245773556c99f08a29ff.zip
pkg/api/api0: Simplify update locking/waiting logic
Diffstat (limited to 'pkg/api/api0/serverlist.go')
-rw-r--r--pkg/api/api0/serverlist.go54
1 files changed, 36 insertions, 18 deletions
diff --git a/pkg/api/api0/serverlist.go b/pkg/api/api0/serverlist.go
index 0621fb4..e48de17 100644
--- a/pkg/api/api0/serverlist.go
+++ b/pkg/api/api0/serverlist.go
@@ -36,14 +36,14 @@ type ServerList struct {
// /client/servers json caching
csNext atomic.Pointer[time.Time] // latest next update time for the /client/servers response
csForce atomic.Bool // flag to force an update
- csUpdateMu sync.Mutex // ensures only one update runs at a time
- csUpdateWg sync.WaitGroup // allows other goroutines to wait for that update to complete
+ csUpdatePf bool // ensures only one update runs at a time
+ csUpdateCv *sync.Cond // allows other goroutines to wait for that update to complete
csBytes atomic.Pointer[[]byte] // contents of buffer must not be modified; only swapped
// /client/servers gzipped json
csgzUpdate atomic.Pointer[*byte] // pointer to the first byte of the last known json (works because it must be swapped, not modified)
- csgzUpdateMu sync.Mutex // ensures only one update runs at a time
- csgzUpdateWg sync.WaitGroup // allows other goroutines to wait for that update to complete
+ csgzUpdatePf bool // ensures only one update runs at a time
+ csgzUpdateCv *sync.Cond // allows other goroutines to wait for that update to complete
csgzBytes atomic.Pointer[[]byte] // gzipped
// for unit tests
@@ -150,9 +150,11 @@ func NewServerList(deadTime, ghostTime, verifyTime time.Duration) *ServerList {
panic("api0: serverlist: deadTime must be <= ghostTime")
}
return &ServerList{
- verifyTime: verifyTime,
- deadTime: deadTime,
- ghostTime: ghostTime,
+ verifyTime: verifyTime,
+ deadTime: deadTime,
+ ghostTime: ghostTime,
+ csUpdateCv: sync.NewCond(new(sync.Mutex)),
+ csgzUpdateCv: sync.NewCond(new(sync.Mutex)),
}
}
@@ -195,17 +197,26 @@ func (s *ServerList) csGetJSON() []byte {
// ensure only one update runs at once; otherwise wait for the existing one
// to finish so we don't waste cpu cycles
- if !s.csUpdateMu.TryLock() {
+
+ if s.csUpdateCv.L.Lock(); s.csUpdatePf {
// wait for the existing update to finish, then return the list (which
// will be non-nil unless the update did something stupid like
// panicking, in which case we have bigger problems)
- s.csUpdateWg.Wait()
+ for s.csUpdatePf {
+ s.csUpdateCv.Wait()
+ }
+ s.csUpdateCv.L.Unlock()
return *s.csBytes.Load()
} else {
// we've been selected to perform the update
- defer s.csUpdateMu.Unlock()
- s.csUpdateWg.Add(1)
- defer s.csUpdateWg.Done()
+ s.csUpdatePf = true
+ s.csUpdateCv.L.Unlock()
+ defer func() {
+ s.csUpdateCv.L.Lock()
+ s.csUpdateCv.Broadcast()
+ s.csUpdatePf = false
+ s.csUpdateCv.L.Unlock()
+ }()
}
// when we're done, clear the force update flag and schedule the next update
@@ -299,17 +310,24 @@ func (s *ServerList) csGetJSONGzip() ([]byte, bool) {
return *zbuf, true
}
}
-
- if !s.csgzUpdateMu.TryLock() {
- s.csgzUpdateWg.Wait()
+ if s.csgzUpdateCv.L.Lock(); s.csgzUpdatePf {
+ for s.csgzUpdatePf {
+ s.csgzUpdateCv.Wait()
+ }
+ s.csgzUpdateCv.L.Unlock()
if zbuf := s.csgzBytes.Load(); zbuf != nil && *zbuf != nil {
return *zbuf, true
}
return nil, false
} else {
- defer s.csgzUpdateMu.Unlock()
- s.csgzUpdateWg.Add(1)
- defer s.csgzUpdateWg.Done()
+ s.csgzUpdatePf = true
+ s.csgzUpdateCv.L.Unlock()
+ defer func() {
+ s.csgzUpdateCv.L.Lock()
+ s.csgzUpdateCv.Broadcast()
+ s.csgzUpdatePf = false
+ s.csgzUpdateCv.L.Unlock()
+ }()
}
var b bytes.Buffer