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author | pg9182 <96569817+pg9182@users.noreply.github.com> | 2022-10-21 15:42:13 -0400 |
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committer | pg9182 <96569817+pg9182@users.noreply.github.com> | 2022-10-21 15:42:13 -0400 |
commit | 0041ce2d60b6014591b4245773556c99f08a29ff (patch) | |
tree | fb8e722fc3ad4ae0c5e468284c690636d3297f60 /pkg/api/api0/serverlist.go | |
parent | dd5bb4e71abed1beb1b104281feb7b275a3530c6 (diff) | |
download | Atlas-0041ce2d60b6014591b4245773556c99f08a29ff.tar.gz Atlas-0041ce2d60b6014591b4245773556c99f08a29ff.zip |
pkg/api/api0: Simplify update locking/waiting logic
Diffstat (limited to 'pkg/api/api0/serverlist.go')
-rw-r--r-- | pkg/api/api0/serverlist.go | 54 |
1 files changed, 36 insertions, 18 deletions
diff --git a/pkg/api/api0/serverlist.go b/pkg/api/api0/serverlist.go index 0621fb4..e48de17 100644 --- a/pkg/api/api0/serverlist.go +++ b/pkg/api/api0/serverlist.go @@ -36,14 +36,14 @@ type ServerList struct { // /client/servers json caching csNext atomic.Pointer[time.Time] // latest next update time for the /client/servers response csForce atomic.Bool // flag to force an update - csUpdateMu sync.Mutex // ensures only one update runs at a time - csUpdateWg sync.WaitGroup // allows other goroutines to wait for that update to complete + csUpdatePf bool // ensures only one update runs at a time + csUpdateCv *sync.Cond // allows other goroutines to wait for that update to complete csBytes atomic.Pointer[[]byte] // contents of buffer must not be modified; only swapped // /client/servers gzipped json csgzUpdate atomic.Pointer[*byte] // pointer to the first byte of the last known json (works because it must be swapped, not modified) - csgzUpdateMu sync.Mutex // ensures only one update runs at a time - csgzUpdateWg sync.WaitGroup // allows other goroutines to wait for that update to complete + csgzUpdatePf bool // ensures only one update runs at a time + csgzUpdateCv *sync.Cond // allows other goroutines to wait for that update to complete csgzBytes atomic.Pointer[[]byte] // gzipped // for unit tests @@ -150,9 +150,11 @@ func NewServerList(deadTime, ghostTime, verifyTime time.Duration) *ServerList { panic("api0: serverlist: deadTime must be <= ghostTime") } return &ServerList{ - verifyTime: verifyTime, - deadTime: deadTime, - ghostTime: ghostTime, + verifyTime: verifyTime, + deadTime: deadTime, + ghostTime: ghostTime, + csUpdateCv: sync.NewCond(new(sync.Mutex)), + csgzUpdateCv: sync.NewCond(new(sync.Mutex)), } } @@ -195,17 +197,26 @@ func (s *ServerList) csGetJSON() []byte { // ensure only one update runs at once; otherwise wait for the existing one // to finish so we don't waste cpu cycles - if !s.csUpdateMu.TryLock() { + + if s.csUpdateCv.L.Lock(); s.csUpdatePf { // wait for the existing update to finish, then return the list (which // will be non-nil unless the update did something stupid like // panicking, in which case we have bigger problems) - s.csUpdateWg.Wait() + for s.csUpdatePf { + s.csUpdateCv.Wait() + } + s.csUpdateCv.L.Unlock() return *s.csBytes.Load() } else { // we've been selected to perform the update - defer s.csUpdateMu.Unlock() - s.csUpdateWg.Add(1) - defer s.csUpdateWg.Done() + s.csUpdatePf = true + s.csUpdateCv.L.Unlock() + defer func() { + s.csUpdateCv.L.Lock() + s.csUpdateCv.Broadcast() + s.csUpdatePf = false + s.csUpdateCv.L.Unlock() + }() } // when we're done, clear the force update flag and schedule the next update @@ -299,17 +310,24 @@ func (s *ServerList) csGetJSONGzip() ([]byte, bool) { return *zbuf, true } } - - if !s.csgzUpdateMu.TryLock() { - s.csgzUpdateWg.Wait() + if s.csgzUpdateCv.L.Lock(); s.csgzUpdatePf { + for s.csgzUpdatePf { + s.csgzUpdateCv.Wait() + } + s.csgzUpdateCv.L.Unlock() if zbuf := s.csgzBytes.Load(); zbuf != nil && *zbuf != nil { return *zbuf, true } return nil, false } else { - defer s.csgzUpdateMu.Unlock() - s.csgzUpdateWg.Add(1) - defer s.csgzUpdateWg.Done() + s.csgzUpdatePf = true + s.csgzUpdateCv.L.Unlock() + defer func() { + s.csgzUpdateCv.L.Lock() + s.csgzUpdateCv.Broadcast() + s.csgzUpdatePf = false + s.csgzUpdateCv.L.Unlock() + }() } var b bytes.Buffer |