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const std = @import("../std.zig");
const Alignment = std.mem.Alignment;
const debug_mode = @import("builtin").mode == .Debug;
pub const MemoryPoolError = error{OutOfMemory};
/// A memory pool that can allocate objects of a single type very quickly.
/// Use this when you need to allocate a lot of objects of the same type,
/// because It outperforms general purpose allocators.
pub fn MemoryPool(comptime Item: type) type {
return MemoryPoolAligned(Item, .of(Item));
}
/// A memory pool that can allocate objects of a single type very quickly.
/// Use this when you need to allocate a lot of objects of the same type,
/// because It outperforms general purpose allocators.
pub fn MemoryPoolAligned(comptime Item: type, comptime alignment: Alignment) type {
if (@alignOf(Item) == comptime alignment.toByteUnits()) {
return MemoryPoolExtra(Item, .{});
} else {
return MemoryPoolExtra(Item, .{ .alignment = alignment });
}
}
pub const Options = struct {
/// The alignment of the memory pool items. Use `null` for natural alignment.
alignment: ?Alignment = null,
/// If `true`, the memory pool can allocate additional items after a initial setup.
/// If `false`, the memory pool will not allocate further after a call to `initPreheated`.
growable: bool = true,
};
/// A memory pool that can allocate objects of a single type very quickly.
/// Use this when you need to allocate a lot of objects of the same type,
/// because It outperforms general purpose allocators.
pub fn MemoryPoolExtra(comptime Item: type, comptime pool_options: Options) type {
return struct {
const Pool = @This();
/// Size of the memory pool items. This is not necessarily the same
/// as `@sizeOf(Item)` as the pool also uses the items for internal means.
pub const item_size = @max(@sizeOf(Node), @sizeOf(Item));
// This needs to be kept in sync with Node.
const node_alignment: Alignment = .of(*anyopaque);
/// Alignment of the memory pool items. This is not necessarily the same
/// as `@alignOf(Item)` as the pool also uses the items for internal means.
pub const item_alignment: Alignment = node_alignment.max(pool_options.alignment orelse .of(Item));
const Node = struct {
next: ?*align(item_alignment.toByteUnits()) @This(),
};
const NodePtr = *align(item_alignment.toByteUnits()) Node;
const ItemPtr = *align(item_alignment.toByteUnits()) Item;
arena: std.heap.ArenaAllocator,
free_list: ?NodePtr = null,
/// Creates a new memory pool.
pub fn init(allocator: std.mem.Allocator) Pool {
return .{ .arena = std.heap.ArenaAllocator.init(allocator) };
}
/// Creates a new memory pool and pre-allocates `initial_size` items.
/// This allows the up to `initial_size` active allocations before a
/// `OutOfMemory` error happens when calling `create()`.
pub fn initPreheated(allocator: std.mem.Allocator, initial_size: usize) MemoryPoolError!Pool {
var pool = init(allocator);
errdefer pool.deinit();
try pool.preheat(initial_size);
return pool;
}
/// Destroys the memory pool and frees all allocated memory.
pub fn deinit(pool: *Pool) void {
pool.arena.deinit();
pool.* = undefined;
}
/// Preheats the memory pool by pre-allocating `size` items.
/// This allows up to `size` active allocations before an
/// `OutOfMemory` error might happen when calling `create()`.
pub fn preheat(pool: *Pool, size: usize) MemoryPoolError!void {
var i: usize = 0;
while (i < size) : (i += 1) {
const raw_mem = try pool.allocNew();
const free_node = @as(NodePtr, @ptrCast(raw_mem));
free_node.* = Node{
.next = pool.free_list,
};
pool.free_list = free_node;
}
}
pub const ResetMode = std.heap.ArenaAllocator.ResetMode;
/// Resets the memory pool and destroys all allocated items.
/// This can be used to batch-destroy all objects without invalidating the memory pool.
///
/// The function will return whether the reset operation was successful or not.
/// If the reallocation failed `false` is returned. The pool will still be fully
/// functional in that case, all memory is released. Future allocations just might
/// be slower.
///
/// NOTE: If `mode` is `free_all`, the function will always return `true`.
pub fn reset(pool: *Pool, mode: ResetMode) bool {
// TODO: Potentially store all allocated objects in a list as well, allowing to
// just move them into the free list instead of actually releasing the memory.
const reset_successful = pool.arena.reset(mode);
pool.free_list = null;
return reset_successful;
}
/// Creates a new item and adds it to the memory pool.
pub fn create(pool: *Pool) !ItemPtr {
const node = if (pool.free_list) |item| blk: {
pool.free_list = item.next;
break :blk item;
} else if (pool_options.growable)
@as(NodePtr, @ptrCast(try pool.allocNew()))
else
return error.OutOfMemory;
const ptr = @as(ItemPtr, @ptrCast(node));
ptr.* = undefined;
return ptr;
}
/// Destroys a previously created item.
/// Only pass items to `ptr` that were previously created with `create()` of the same memory pool!
pub fn destroy(pool: *Pool, ptr: ItemPtr) void {
ptr.* = undefined;
const node = @as(NodePtr, @ptrCast(ptr));
node.* = Node{
.next = pool.free_list,
};
pool.free_list = node;
}
fn allocNew(pool: *Pool) MemoryPoolError!*align(item_alignment.toByteUnits()) [item_size]u8 {
const mem = try pool.arena.allocator().alignedAlloc(u8, item_alignment, item_size);
return mem[0..item_size]; // coerce slice to array pointer
}
};
}
test "basic" {
var pool = MemoryPool(u32).init(std.testing.allocator);
defer pool.deinit();
const p1 = try pool.create();
const p2 = try pool.create();
const p3 = try pool.create();
// Assert uniqueness
try std.testing.expect(p1 != p2);
try std.testing.expect(p1 != p3);
try std.testing.expect(p2 != p3);
pool.destroy(p2);
const p4 = try pool.create();
// Assert memory reuse
try std.testing.expect(p2 == p4);
}
test "preheating (success)" {
var pool = try MemoryPool(u32).initPreheated(std.testing.allocator, 4);
defer pool.deinit();
_ = try pool.create();
_ = try pool.create();
_ = try pool.create();
}
test "preheating (failure)" {
const failer = std.testing.failing_allocator;
try std.testing.expectError(error.OutOfMemory, MemoryPool(u32).initPreheated(failer, 5));
}
test "growable" {
var pool = try MemoryPoolExtra(u32, .{ .growable = false }).initPreheated(std.testing.allocator, 4);
defer pool.deinit();
_ = try pool.create();
_ = try pool.create();
_ = try pool.create();
_ = try pool.create();
try std.testing.expectError(error.OutOfMemory, pool.create());
}
test "greater than pointer default alignment" {
const Foo = struct {
data: u64 align(16),
};
var pool = MemoryPool(Foo).init(std.testing.allocator);
defer pool.deinit();
const foo: *Foo = try pool.create();
_ = foo;
}
test "greater than pointer manual alignment" {
const Foo = struct {
data: u64,
};
var pool = MemoryPoolAligned(Foo, .@"16").init(std.testing.allocator);
defer pool.deinit();
const foo: *align(16) Foo = try pool.create();
_ = foo;
}
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