| Age | Commit message (Collapse) | Author |
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Elf2: start implementing input object loading
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`std.Io.tty.Config.detect` may be an expensive check (e.g. involving
syscalls), and doing it every time we need to print isn't really
necessary; under normal usage, we can compute the value once and cache
it for the whole program's execution. Since anyone outputting to stderr
may reasonably want this information (in fact they are very likely to),
it makes sense to cache it and return it from `lockStderrWriter`. Call
sites who do not need it will experience no significant overhead, and
can just ignore the TTY config with a `const w, _` destructure.
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compiler toolchains have no business knowing what time it is
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This allows segments to be moved around in the output file without
needing to reapply relocations until virtual address space is exhaused.
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This iteration already has significantly better incremental support.
Closes #24110
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missing `extern` on a struct.
but also all these instances that call pwriteAll with a `@ptrCast` are
endianness bugs.
this should be changed to use File.Writer and call writeSliceEndian
instead.
this commit fixes one immediate problem but does not fix everything.
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std.fmt.Formatter -> std.fmt.Alt
std.fmt.format -> std.Io.Writer.print
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and delete deprecated alias std.io
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This commit expands on the foundations laid by https://github.com/ziglang/zig/pull/23177
and moves even more `Sema`-only functionality from `Value`
to `Sema.arith`. Specifically all shift and bitwise operations,
`@truncate`, `@bitReverse` and `@byteSwap` have been moved and
adapted to the new rules around `undefined`.
Especially the comptime shift operations have been basically
rewritten, fixing many open issues in the process.
New rules applied to operators:
* `<<`, `@shlExact`, `@shlWithOverflow`, `>>`, `@shrExact`: compile error if any operand is undef
* `<<|`, `~`, `^`, `@truncate`, `@bitReverse`, `@byteSwap`: return undef if any operand is undef
* `&`, `|`: Return undef if both operands are undef, turn undef into actual `0xAA` bytes otherwise
Additionally this commit canonicalizes the representation of
aggregates with all-undefined members in the `InternPool` by
disallowing them and enforcing the usage of a single typed
`undef` value instead. This reduces the amount of edge cases
and fixes a bunch of bugs related to partially undefined vecs.
List of operations directly affected by this patch:
* `<<`, `<<|`, `@shlExact`, `@shlWithOverflow`
* `>>`, `@shrExact`
* `&`, `|`, `~`, `^` and their atomic rmw + reduce pendants
* `@truncate`, `@bitReverse`, `@byteSwap`
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added adapter to AnyWriter and GenericWriter to help bridge the gap
between old and new API
make std.testing.expectFmt work at compile-time
std.fmt no longer has a dependency on std.unicode. Formatted printing
was never properly unicode-aware. Now it no longer pretends to be.
Breakage/deprecations:
* std.fs.File.reader -> std.fs.File.deprecatedReader
* std.fs.File.writer -> std.fs.File.deprecatedWriter
* std.io.GenericReader -> std.io.Reader
* std.io.GenericWriter -> std.io.Writer
* std.io.AnyReader -> std.io.Reader
* std.io.AnyWriter -> std.io.Writer
* std.fmt.format -> std.fmt.deprecatedFormat
* std.fmt.fmtSliceEscapeLower -> std.ascii.hexEscape
* std.fmt.fmtSliceEscapeUpper -> std.ascii.hexEscape
* std.fmt.fmtSliceHexLower -> {x}
* std.fmt.fmtSliceHexUpper -> {X}
* std.fmt.fmtIntSizeDec -> {B}
* std.fmt.fmtIntSizeBin -> {Bi}
* std.fmt.fmtDuration -> {D}
* std.fmt.fmtDurationSigned -> {D}
* {} -> {f} when there is a format method
* format method signature
- anytype -> *std.io.Writer
- inferred error set -> error{WriteFailed}
- options -> (deleted)
* std.fmt.Formatted
- now takes context type explicitly
- no fmt string
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Now that codegen has no references to linker state this is much easier.
Closes #24153
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This is not meant to be a long-term solution, but it's the easiest thing
to get working quickly at the moment. The main intention of this hack is
to allow more tests to be enabled. By the time the coff linker is far
enough along to be enabled by default, this will no longer be required.
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This struct is larger than 256 bytes and code that copies it
consistently shows up in profiles of the compiler.
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Previously, various doc comments heavily disagreed with the
implementation on both what lives where on the filesystem at what time,
and how that was represented in code. Notably, the combination of emit
paths outside the cache and `disable_lld_caching` created a kind of
ad-hoc "cache disable" mechanism -- which didn't actually *work* very
well, 'most everything still ended up in this cache. There was also a
long-standing issue where building using the LLVM backend would put a
random object file in your cwd.
This commit reworks how emit paths are specified in
`Compilation.CreateOptions`, how they are represented internally, and
how the cache usage is specified.
There are now 3 options for `Compilation.CacheMode`:
* `.none`: do not use the cache. The paths we have to emit to are
relative to the compiler cwd (they're either user-specified, or
defaults inferred from the root name). If we create any temporary
files (e.g. the ZCU object when using the LLVM backend) they are
emitted to a directory in `local_cache/tmp/`, which is deleted once
the update finishes.
* `.whole`: cache the compilation based on all inputs, including file
contents. All emit paths are computed by the compiler (and will be
stored as relative to the local cache directory); it is a CLI error to
specify an explicit emit path. Artifacts (including temporary files)
are written to a directory under `local_cache/tmp/`, which is later
renamed to an appropriate `local_cache/o/`. The caller (who is using
`--listen`; e.g. the build system) learns the name of this directory,
and can get the artifacts from it.
* `.incremental`: similar to `.whole`, but Zig source file contents, and
anything else which incremental compilation can handle changes for, is
not included in the cache manifest. We don't need to do the dance
where the output directory is initially in `tmp/`, because our digest
is computed entirely from CLI inputs.
To be clear, the difference between `CacheMode.whole` and
`CacheMode.incremental` is unchanged. `CacheMode.none` is new
(previously it was sort of poorly imitated with `CacheMode.whole`). The
defined behavior for temporary/intermediate files is new.
`.none` is used for direct CLI invocations like `zig build-exe foo.zig`.
The other cache modes are reserved for `--listen`, and the cache mode in
use is currently just based on the presence of the `-fincremental` flag.
There are two cases in which `CacheMode.whole` is used despite there
being no `--listen` flag: `zig test` and `zig run`. Unless an explicit
`-femit-bin=xxx` argument is passed on the CLI, these subcommands will
use `CacheMode.whole`, so that they can put the output somewhere without
polluting the cwd (plus, caching is potentially more useful for direct
usage of these subcommands).
Users of `--listen` (such as the build system) can now use
`std.zig.EmitArtifact.cacheName` to find out what an output will be
named. This avoids having to synchronize logic between the compiler and
all users of `--listen`.
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As of this commit, every backend other than self-hosted Wasm and
self-hosted SPIR-V compiles and (at least somewhat) functions again.
Those two backends are currently disabled with panics.
Note that `Zcu.Feature.separate_thread` is *not* enabled for the fixed
backends. Avoiding linker references from codegen is a non-trivial task,
and can be done after this branch.
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The idea here is that instead of the linker calling into codegen,
instead codegen should run before we touch the linker, and after MIR is
produced, it is sent to the linker. Aside from simplifying the call
graph (by preventing N linkers from each calling into M codegen
backends!), this has the huge benefit that it is possible to
parallellize codegen separately from linking. The threading model can
look like this:
* 1 semantic analysis thread, which generates AIR
* N codegen threads, which process AIR into MIR
* 1 linker thread, which emits MIR to the binary
The codegen threads are also responsible for `Air.Legalize` and
`Air.Liveness`; it's more efficient to do this work here instead of
blocking the main thread for this trivially parallel task.
I have repurposed the `Zcu.Feature.separate_thread` backend feature to
indicate support for this 1:N:1 threading pattern. This commit makes the
C backend support this feature, since it was relatively easy to divorce
from `link.C`: it just required eliminating some shared buffers. Other
backends don't currently support this feature. In fact, they don't even
compile -- the next few commits will fix them back up.
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Similar to the previous commit, this commit untangles LLD integration
from the self-hosted linkers. Despite the big network of functions which
were involved, it turns out what was going on here is quite simple. The
LLD linking logic is actually very self-contained; it requires a few
flags from the `link.File.OpenOptions`, but that's really about it. We
don't need any of the mutable state on `Elf`/`Coff`/`Wasm`, for
instance. There was some legacy code trying to handle support for using
self-hosted codegen with LLD, but that's not a supported use case, so
I've just stripped it out.
For now, I've just pasted the logic for linking the 3 targets we
currently support using LLD for into this new linker implementation,
`link.Lld`; however, it's almost certainly possible to combine some of
the logic and simplify this file a bit. But to be honest, it's not
actually that bad right now.
This commit ends up eliminating the distinction between `flush` and
`flushZcu` (formerly `flushModule`) in linkers, where the latter
previously meant something along the lines of "flush, but if you're
going to be linking with LLD, just flush the ZCU object file, don't
actually link"?. The distinction here doesn't seem like it was properly
defined, and most linkers seem to treat them as essentially identical
anyway. Regardless, all calls to `flushZcu` are gone now, so it's
deleted -- one `flush` to rule them all!
The end result of this commit and the preceding one is that LLVM and LLD
fit into the pipeline much more sanely:
* If we're using LLVM for the ZCU, that state is on `zcu.llvm_object`
* If we're using LLD to link, then the `link.File` is a `link.Lld`
* Calls to "ZCU link functions" (e.g. `updateNav`) lower to calls to the
LLVM object if it's available, or otherwise to the `link.File` if it's
available (neither is available under `-fno-emit-bin`)
* After everything is done, linking is finalized by calling `flush` on
the `link.File`; for `link.Lld` this invokes LLD, for other linkers it
flushes self-hosted linker state
There's one messy thing remaining, and that's how self-hosted function
codegen in a ZCU works; right now, we process AIR with a call sequence
something like this:
* `link.doTask`
* `Zcu.PerThread.linkerUpdateFunc`
* `link.File.updateFunc`
* `link.Elf.updateFunc`
* `link.Elf.ZigObject.updateFunc`
* `codegen.generateFunction`
* `arch.x86_64.CodeGen.generate`
So, we start in the linker, take a scenic detour through `Zcu`, go back
to the linker, into its implementation, and then... right back out, into
code which is generic over the linker implementation, and then dispatch
on the *backend* instead! Of course, within `arch.x86_64.CodeGen`, there
are some more places which switch on the `link` implementation being
used. This is all pretty silly... so it shall be my next target.
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The main goal of this commit is to make it easier to decouple codegen
from the linkers by being able to do LLVM codegen without going through
the `link.File`; however, this ended up being a nice refactor anyway.
Previously, every linker stored an optional `llvm.Object`, which was
populated when using LLVM for the ZCU *and* linking an output binary;
and `Zcu` also stored an optional `llvm.Object`, which was used only
when we needed LLVM for the ZCU (e.g. for `-femit-llvm-bc`) but were not
emitting a binary.
This situation was incredibly silly. It meant there were N+1 places the
LLVM object might be instead of just 1, and it meant that every linker
had to start a bunch of methods by checking for an LLVM object, and just
dispatching to the corresponding method on *it* instead if it was not
`null`.
Instead, we now always store the LLVM object on the `Zcu` -- which makes
sense, because it corresponds to the object emitted by, well, the Zig
Compilation Unit! The linkers now mostly don't make reference to LLVM.
`Compilation` makes sure to emit the LLVM object if necessary before
calling `flush`, so it is ready for the linker. Also, all of the
`link.File` methods which act on the ZCU -- like `updateNav` -- now
check for the LLVM object in `link.zig` instead of in every single
individual linker implementation. Notably, the change to LLVM emit
improves this rather ludicrous call chain in the `-fllvm -flld` case:
* Compilation.flush
* link.File.flush
* link.Elf.flush
* link.Elf.linkWithLLD
* link.Elf.flushModule
* link.emitLlvmObject
* Compilation.emitLlvmObject
* llvm.Object.emit
Replacing it with this one:
* Compilation.flush
* llvm.Object.emit
...although we do currently still end up in `link.Elf.linkWithLLD` to do
the actual linking. The logic for invoking LLD should probably also be
unified at least somewhat; I haven't done that in this commit.
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Linking it by default means that we produce binaries that, effectively, only run
on systems which have the Windows SDK installed because ucrtbased.dll is not
redistributable, and the Windows SDK is what actually installs ucrtbased.dll
into %SYSTEM32%. The resulting binaries also can't run under Wine because Wine
does not provide ucrtbased.dll.
It is also inconsistent with our behavior for *-windows-gnu where we always link
ucrtbase.dll. See #23983, #24019, and #24053 for more details.
So just use ucrtbase.dll regardless of mode. With this change, we can also drop
the implicit definition of the _DEBUG macro in zig cc, which has in some cases
been problematic for users.
Users who want to opt into the old behavior can do so, both for *-windows-msvc
and *-windows-gnu, by explicitly passing -lucrtbased and -D_DEBUG. We might
consider adding a more ergonomic flag like -fdebug-crt to the zig build-* family
of commands in the future.
Closes #24052.
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Each target can opt into different sets of legalize features.
By performing these transformations before liveness, instructions
that become unreferenced will have up-to-date liveness information.
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This commit makes some big changes to how we track state for Zig source
files. In particular, it changes:
* How `File` tracks its path on-disk
* How AstGen discovers files
* How file-level errors are tracked
* How `builtin.zig` files and modules are created
The original motivation here was to address incremental compilation bugs
with the handling of files, such as #22696. To fix this, a few changes
are necessary.
Just like declarations may become unreferenced on an incremental update,
meaning we suppress analysis errors associated with them, it is also
possible for all imports of a file to be removed on an incremental
update, in which case file-level errors for that file should be
suppressed. As such, after AstGen, the compiler must traverse files
(starting from analysis roots) and discover the set of "live files" for
this update.
Additionally, the compiler's previous handling of retryable file errors
was not very good; the source location the error was reported as was
based only on the first discovered import of that file. This source
location also disappeared on future incremental updates. So, as a part
of the file traversal above, we also need to figure out the source
locations of imports which errors should be reported against.
Another observation I made is that the "file exists in multiple modules"
error was not implemented in a particularly good way (I get to say that
because I wrote it!). It was subject to races, where the order in which
different imports of a file were discovered affects both how errors are
printed, and which module the file is arbitrarily assigned, with the
latter in turn affecting which other files are considered for import.
The thing I realised here is that while the AstGen worker pool is
running, we cannot know for sure which module(s) a file is in; we could
always discover an import later which changes the answer.
So, here's how the AstGen workers have changed. We initially ensure that
`zcu.import_table` contains the root files for all modules in this Zcu,
even if we don't know any imports for them yet. Then, the AstGen
workers do not need to be aware of modules. Instead, they simply ignore
module imports, and only spin off more workers when they see a by-path
import.
During AstGen, we can't use module-root-relative paths, since we don't
know which modules files are in; but we don't want to unnecessarily use
absolute files either, because those are non-portable and can make
`error.NameTooLong` more likely. As such, I have introduced a new
abstraction, `Compilation.Path`. This type is a way of representing a
filesystem path which has a *canonical form*. The path is represented
relative to one of a few special directories: the lib directory, the
global cache directory, or the local cache directory. As a fallback, we
use absolute (or cwd-relative on WASI) paths. This is kind of similar to
`std.Build.Cache.Path` with a pre-defined list of possible
`std.Build.Cache.Directory`, but has stricter canonicalization rules
based on path resolution to make sure deduplicating files works
properly. A `Compilation.Path` can be trivially converted to a
`std.Build.Cache.Path` from a `Compilation`, but is smaller, has a
canonical form, and has a digest which will be consistent across
different compiler processes with the same lib and cache directories
(important when we serialize incremental compilation state in the
future). `Zcu.File` and `Zcu.EmbedFile` both contain a
`Compilation.Path`, which is used to access the file on-disk;
module-relative sub paths are used quite rarely (`EmbedFile` doesn't
even have one now for simplicity).
After the AstGen workers all complete, we know that any file which might
be imported is definitely in `import_table` and up-to-date. So, we
perform a single-threaded graph traversal; similar to what
`resolveReferences` plays for `AnalUnit`s, but for files instead. We
figure out which files are alive, and which module each file is in. If a
file turns out to be in multiple modules, we set a field on `Zcu` to
indicate this error. If a file is in a different module to a prior
update, we set a flag instructing `updateZirRefs` to invalidate all
dependencies on the file. This traversal also discovers "import errors";
these are errors associated with a specific `@import`. With Zig's
current design, there is only one possible error here: "import outside
of module root". This must be identified during this traversal instead
of during AstGen, because it depends on which module the file is in. I
tried also representing "module not found" errors in this same way, but
it turns out to be much more useful to report those in Sema, because of
use cases like optional dependencies where a module import is behind a
comptime-known build option.
For simplicity, `failed_files` now just maps to `?[]u8`, since the
source location is always the whole file. In fact, this allows removing
`LazySrcLoc.Offset.entire_file` completely, slightly simplifying some
error reporting logic. File-level errors are now directly built in the
`std.zig.ErrorBundle.Wip`. If the payload is not `null`, it is the
message for a retryable error (i.e. an error loading the source file),
and will be reported with a "file imported here" note pointing to the
import site discovered during the single-threaded file traversal.
The last piece of fallout here is how `Builtin` works. Rather than
constructing "builtin" modules when creating `Package.Module`s, they are
now constructed on-the-fly by `Zcu`. The map `Zcu.builtin_modules` maps
from digests to `*Package.Module`s. These digests are abstract hashes of
the `Builtin` value; i.e. all of the options which are placed into
"builtin.zig". During the file traversal, we populate `builtin_modules`
as needed, so that when we see this imports in Sema, we just grab the
relevant entry from this map. This eliminates a bunch of awkward state
tracking during construction of the module graph. It's also now clearer
exactly what options the builtin module has, since previously it
inherited some options arbitrarily from the first-created module with
that "builtin" module!
The user-visible effects of this commit are:
* retryable file errors are now consistently reported against the whole
file, with a note pointing to a live import of that file
* some theoretical bugs where imports are wrongly considered distinct
(when the import path moves out of the cwd and then back in) are fixed
* some consistency issues with how file-level errors are reported are
fixed; these errors will now always be printed in the same order
regardless of how the AstGen pass assigns file indices
* incremental updates do not print retryable file errors differently
between updates or depending on file structure/contents
* incremental updates support files changing modules
* incremental updates support files becoming unreferenced
Resolves: #22696
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This lays the groundwork for #2879. This library will be built and linked when a
static libc is going to be linked into the compilation. Currently, that means
musl, wasi-libc, and MinGW-w64. As a demonstration, this commit removes the musl
C code for a few string functions and implements them in libzigc. This means
that those libzigc functions are now load-bearing for musl and wasi-libc.
Note that if a function has an implementation in compiler-rt already, libzigc
should not implement it. Instead, as we recently did for memcpy/memmove, we
should delete the libc copy and rely on the compiler-rt implementation.
I repurposed the existing "universal libc" code to do this. That code hadn't
seen development beyond basic string functions in years, and was only usable-ish
on freestanding. I think that if we want to seriously pursue the idea of Zig
providing a freestanding libc, we should do so only after defining clear goals
(and non-goals) for it. See also #22240 for a similar case.
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Closes #23131
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LLD expects the library file name (minus extension) to be exactly libmingw32. By
calling it mingw32 previously, we prevented it from being detected as being in
LLD's list of libraries that are excluded from the MinGW-specific auto-export
mechanism.
https://github.com/llvm/llvm-project/blob/b9d27ac252265839354fffeacaa8f39377ed7424/lld/COFF/MinGW.cpp#L30-L56
As a result, a DLL built for *-windows-gnu with Zig would export a bunch of
internal MinGW symbols. This sometimes worked out fine, but it could break at
link or run time when linking an EXE with a DLL, where both are targeting
*-windows-gnu and thus linking separate copies of mingw32.lib. In #23204, this
manifested as the linker getting confused about _gnu_exception_handler() because
it was incorrectly exported by the DLL while also being defined in the
mingw32.lib that was being linked into the EXE.
Closes #23204.
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Functions like isMinGW() and isGnuLibC() have a good reason to exist: They look
at multiple components of the target. But functions like isWasm(), isDarwin(),
isGnu(), etc only exist to save 4-8 characters. I don't think this is a good
enough reason to keep them, especially given that:
* It's not immediately obvious to a reader whether target.isDarwin() means the
same thing as target.os.tag.isDarwin() precisely because isMinGW() and similar
functions *do* look at multiple components.
* It's not clear where we would draw the line. The logical conclusion before
this commit would be to also wrap Arch.isX86(), Os.Tag.isSolarish(),
Abi.isOpenHarmony(), etc... this obviously quickly gets out of hand.
* It's nice to just have a single correct way of doing something.
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If this isn't done, LTO can completely miscompile the input bitcode modules for
certain targets where we need to explicitly set these ABIs (because LLVM's
defaults are bad).
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mainly, rework how relocations works. This is the point at which symbol
indexes are known - not before. And don't emit unnecessary relocations!
They're only needed when emitting an object file.
Changes wasm linker to keep MIR around long-lived so that fixups can be
reapplied after linker garbage collection.
use labeled switch while we're at it
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Makes linker functions have small error sets, required to report
diagnostics properly rather than having a massive error set that has a
lot of codes.
Other linker implementations are not ported yet.
Also the branch is not passing semantic analysis yet.
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