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It's easy to do FP unwinding from a CPU context: you just report the
captured ip/pc value first, and then unwind from the captured fp value.
All this really needed was a couple of new functions on the
`std.debug.cpu_context` implementations so that we don't need to rely on
`std.debug.Dwarf` to access the captured registers.
Resolves: #25576
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This fixes leaf function unwinding, presumably among other things.
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`std.debug`: MIPS and PowerPC unwind support + some other stuff
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95bdb0c1c65c128923ffac3f4be6b4619eb4a54b
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For unwinding purposes, we don't care about unsupported registers. Yet because
we added these rules to the cache entry, we'd later try to evaluate them and
thus fail the unwind attempt for no good reason. They'd also take up cache rule
slots that would be better spent on actually relevant registers.
Note that any attempt to read unsupported registers during unwinding will still
fail the unwind attempt as expected.
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rule
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There were only a few dozen lines of common logic, and they frankly
introduced more complexity than they eliminated. Instead, let's accept
that the implementations of `SelfInfo` are all pretty different and want
to track different state. This probably fixes some synchronization and
memory bugs by simplifying a bunch of stuff. It also improves the DWARF
unwind cache, making it around twice as fast in a debug build with the
self-hosted x86_64 backend, because we no longer have to redundantly go
through the hashmap lookup logic to find the module. Unwinding on
Windows will also see a slight performance boost from this change,
because `RtlVirtualUnwind` does not need to know the module whatsoever,
so the old `SelfInfo` implementation was doing redundant work. Lastly,
this makes it even easier to implement `SelfInfo` on freestanding
targets; there is no longer a need to emulate a real module system,
since the user controls the whole implementation!
There are various other small refactors here in the `SelfInfo`
implementations as well as in the DWARF unwinding logic. This change
turned out to make a lot of stuff simpler!
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