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authorkprotty <kbutcher6200@gmail.com>2022-04-15 15:26:51 -0500
committerkprotty <kbutcher6200@gmail.com>2022-04-15 15:26:51 -0500
commit7284eb22dce8086674c449ccf434ecdced9e4e0d (patch)
treeb70f4ecbe54b126e77aa7a7948e8f63790345ee8 /lib/std
parent3723eb7f3164c40c9cb204cb81efeb6ae3f43847 (diff)
downloadzig-7284eb22dce8086674c449ccf434ecdced9e4e0d.tar.gz
zig-7284eb22dce8086674c449ccf434ecdced9e4e0d.zip
treap: initial implementation
Diffstat (limited to 'lib/std')
-rw-r--r--lib/std/std.zig1
-rw-r--r--lib/std/treap.zig294
2 files changed, 295 insertions, 0 deletions
diff --git a/lib/std/std.zig b/lib/std/std.zig
index f34d108271..831a82cbbe 100644
--- a/lib/std/std.zig
+++ b/lib/std/std.zig
@@ -39,6 +39,7 @@ pub const StringArrayHashMapUnmanaged = array_hash_map.StringArrayHashMapUnmanag
pub const TailQueue = @import("linked_list.zig").TailQueue;
pub const Target = @import("target.zig").Target;
pub const Thread = @import("Thread.zig");
+pub const Treap = @import("treap.zig").Treap;
pub const Tz = @import("tz.zig").Tz;
pub const array_hash_map = @import("array_hash_map.zig");
diff --git a/lib/std/treap.zig b/lib/std/treap.zig
new file mode 100644
index 0000000000..27c5285c34
--- /dev/null
+++ b/lib/std/treap.zig
@@ -0,0 +1,294 @@
+const std = @import("std.zig");
+const assert = std.debug.assert;
+const testing = std.testing;
+const Order = std.math.Order;
+
+pub fn Treap(comptime Key: type, comptime compareFn: anytype) type {
+ return struct {
+ const Self = @This();
+
+ // Allow for compareFn to be fn(anytype, anytype) anytype
+ // which allows the convenient use of std.math.order.
+ fn compare(a: Key, b: Key) Order {
+ return compareFn(a, b);
+ }
+
+ root: ?*Node = null,
+ prng: Prng = .{},
+
+ /// A customized pseudo random number generator for the treap.
+ /// This just helps reducing the memory size of the treap itself
+ /// as std.rand.DefaultPrng requires larger state (while producing better entropy for randomness to be fair).
+ const Prng = struct {
+ xorshift: usize = 0,
+
+ fn random(self: *Prng, seed: usize) usize {
+ // Lazily seed the prng state
+ if (self.xorshift == 0) {
+ self.xorshift = seed;
+ }
+
+ // Since we're using usize, decide the shifts by the integer's bit width.
+ const shifts = switch (@bitSizeOf(usize)) {
+ 64 => .{13, 7, 17},
+ 32 => .{13, 17, 5},
+ 16 => .{7, 9, 8},
+ else => @compileError("platform not supported"),
+ };
+
+ self.xorshift ^= self.xorshift >> shifts[0];
+ self.xorshift ^= self.xorshift << shifts[1];
+ self.xorshift ^= self.xorshift >> shifts[2];
+
+ assert(self.xorshift != 0);
+ return self.xorshift;
+ }
+ };
+
+ /// A Node represents an item or point in the treap with a uniquely associated key.
+ pub const Node = struct {
+ key: Key,
+ priority: usize,
+ parent: ?*Node,
+ children: [2]?*Node,
+ };
+
+ /// Returns the smallest Node by key in the treap if there is one.
+ /// Use `getEntryForExisting()` to replace/remove this Node from the treap.
+ pub fn getMin(self: Self) ?*Node {
+ var node = self.root;
+ while (node) |current| {
+ node = current.children[0] orelse break;
+ }
+ return node;
+ }
+
+ /// Returns the largest Node by key in the treap if there is one.
+ /// Use `getEntryForExisting()` to replace/remove this Node from the treap.
+ pub fn getMax(self: Self) ?*Node {
+ var node = self.root;
+ while (node) |current| {
+ node = current.children[1] orelse break;
+ }
+ return node;
+ }
+
+ /// Lookup the Entry for the given key in the treap.
+ /// The Entry act's as a slot in the treap to insert/replace/remove the node associated with the key.
+ pub fn getEntryFor(self: *Self, key: Key) Entry {
+ var parent: ?*Node = undefined;
+ const node = self.find(key, &parent);
+
+ return Entry{
+ .key = key,
+ .treap = self,
+ .node = node,
+ .context = .{ .inserted_under = parent },
+ };
+ }
+
+ /// Get an entry for a Node that currently exists in the treap.
+ /// It is undefined behavior if the Node is not currently inserted in the treap.
+ /// The Entry act's as a slot in the treap to insert/replace/remove the node associated with the key.
+ pub fn getEntryForExisting(self: *Self, node: *Node) Entry {
+ assert(node.priority != 0);
+
+ return Entry{
+ .key = node.key,
+ .treap = self,
+ .node = node,
+ .context = .{ .inserted_under = node.parent },
+ };
+ }
+
+ /// An Entry represents a slot in the treap associated with a given key.
+ pub const Entry = struct {
+ key: Key,
+ treap: *Self,
+ node: ?*Node,
+ context: union(enum) {
+ /// A find() was called for this entry and the position in the treap is known.
+ inserted_under: ?*Node,
+ /// The entry's node was removed from the treap and a lookup must occur again for modification.
+ removed,
+ },
+
+ /// Returns the current Node at this Entry in the treap if there is one.
+ pub fn get(self: Entry) ?*Node {
+ return self.node;
+ }
+
+ /// Update's the Node at this Entry in the treap with the new node.
+ pub fn set(self: *Entry, new_node: ?*Node) void {
+ // Update the entry's node reference after updating the treap below.
+ defer self.node = new_node;
+
+ if (self.node) |old| {
+ if (new_node) |new| {
+ self.treap.replace(old, new);
+ return;
+ }
+
+ self.treap.remove(old);
+ self.context = .removed;
+ return;
+ }
+
+ if (new_node) |new| {
+ // A previous treap.remove() could have rebalanced the nodes
+ // so when inserting after a removal, we have to re-lookup the parent again.
+ // This lookup shouldn't find a node because we're yet to insert it..
+ var parent: ?*Node = undefined;
+ switch (self.context) {
+ .inserted_under => |p| parent = p,
+ .removed => assert(self.treap.find(self.key, &parent) == null),
+ }
+
+ self.treap.insert(self.key, parent, new);
+ self.context = .{ .inserted_under = parent };
+ }
+ }
+ };
+
+ fn find(self: Self, key: Key, parent_ref: *?*Node) ?*Node {
+ var node = self.root;
+ parent_ref.* = null;
+
+ // basic binary search while tracking the parent.
+ while (node) |current| {
+ const order = compare(key, current.key);
+ if (order == .eq) break;
+
+ parent_ref.* = current;
+ node = current.children[@boolToInt(order == .gt)];
+ }
+
+ return node;
+ }
+
+ fn insert(self: *Self, key: Key, parent: ?*Node, node: *Node) void {
+ // generate a random priority & prepare the node to be inserted into the tree
+ node.key = key;
+ node.priority = self.prng.random(@ptrToInt(node));
+ node.parent = parent;
+ node.children = [_]?*Node{ null, null };
+
+ // point the parent at the new node
+ const link = if (parent) |p| &p.children[@boolToInt(compare(key, p.key) == .gt)] else &self.root;
+ assert(link.* == null);
+ link.* = node;
+
+ // rotate the node up into the tree to balance it according to its priority
+ while (node.parent) |p| {
+ if (p.priority <= node.priority) break;
+
+ const is_right = p.children[1] == @as(?*Node, node);
+ assert(p.children[@boolToInt(is_right)] == node);
+
+ const rotate_right = !is_right;
+ self.rotate(p, rotate_right);
+ }
+ }
+
+ fn replace(self: *Self, old: *Node, new: *Node) void {
+ // copy over the values from the old node
+ new.key = old.key;
+ new.priority = old.priority;
+ new.parent = old.parent;
+ new.children = old.children;
+
+ // point the parent at the new node
+ const link = if (old.parent) |p| &p.children[@boolToInt(p.children[1] == old)] else &self.root;
+ assert(link.* == old);
+ link.* = new;
+
+ // point the children's parent at the new node
+ for (old.children) |child_node| {
+ const child = child_node orelse continue;
+ assert(child.parent == old);
+ child.parent = new;
+ }
+ }
+
+ fn remove(self: *Self, node: *Node) void {
+ // rotate the node down to be a leaf of the tree for removal, respecting priorities.
+ while (node.children[0] orelse node.children[1]) |_| {
+ self.rotate(node, rotate_right: {
+ const right = node.children[0] orelse break :rotate_right true;
+ const left = node.children[1] orelse break :rotate_right false;
+ break :rotate_right (left.priority < right.priority);
+ });
+ }
+
+ // node is a now a leaf; remove by nulling out the parent's reference to it.
+ const link = if (node.parent) |p| &p.children[@boolToInt(p.children[1] == node)] else &self.root;
+ assert(link.* == node);
+ link.* = null;
+
+ // clean up after ourselves
+ node.key = undefined;
+ node.priority = 0;
+ node.parent = null;
+ node.children = [_]?*Node{ null, null };
+ }
+
+ fn rotate(self: *Self, node: *Node, right: bool) void {
+ // if right, converts the following:
+ // parent -> (node (target YY adjacent) XX)
+ // parent -> (target YY (node adjacent XX))
+ //
+ // if left (!right), converts the following:
+ // parent -> (node (target YY adjacent) XX)
+ // parent -> (target YY (node adjacent XX))
+ const parent = node.parent;
+ const target = node.children[@boolToInt(!right)] orelse unreachable;
+ const adjacent = target.children[@boolToInt(right)];
+
+ // do the rotation
+ target.children[@boolToInt(right)] = node;
+ node.parent = target;
+ node.children[@boolToInt(!right)] = adjacent;
+ if (adjacent) |adj| adj.parent = node;
+
+ // fix the parent link
+ const link = if (parent) |p| &p.children[@boolToInt(p.children[1] == node)] else &self.root;
+ assert(link.* == node);
+ link.* = target;
+ }
+ };
+}
+
+const TestTreap = Treap(u64, std.math.order);
+const TestNode = TestTreap.Node;
+
+test "std.Treap: insert, find, remove" {
+ var prng = std.rand.DefaultPrng.init(0xdeadbeef);
+ var rng = prng.random();
+
+ var treap = TestTreap{};
+ var nodes: [6]TestNode = undefined;
+
+ for (nodes) |*node| {
+ const key = rng.int(u64);
+
+ var entry = treap.getEntryFor(key);
+ try testing.expectEqual(entry.key, key);
+ try testing.expectEqual(entry.get(), null);
+
+ entry.set(node);
+ try testing.expectEqual(entry.key, key);
+ try testing.expectEqual(node.key, key);
+ try testing.expectEqual(entry.get(), node);
+ }
+
+ for (nodes) |*node| {
+ const key = node.key;
+
+ var entry = treap.getEntryFor(node.key);
+ try testing.expectEqual(entry.key, key);
+ try testing.expectEqual(entry.get(), node);
+
+ var existingEntry = treap.getEntryForExisting(node);
+ try testing.expectEqual(entry, existingEntry);
+ }
+}