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authorIntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com>2023-01-19 15:57:29 +0100
committerGitHub <noreply@github.com>2023-01-19 16:57:29 +0200
commitf38fd388f8446b62945df4d2bfbcff350955bbce (patch)
tree4020c7590990bfc418fd5a01be6e66f475ce1f1c /lib/std/Thread
parent116b7708099846e9ad789514504341b29bcce99c (diff)
downloadzig-f38fd388f8446b62945df4d2bfbcff350955bbce.tar.gz
zig-f38fd388f8446b62945df4d2bfbcff350955bbce.zip
Mutex deadlock detection in debug
Add a debug implementation to Mutex that detects deadlocks caused by calling lock twice in a single thread.
Diffstat (limited to 'lib/std/Thread')
-rw-r--r--lib/std/Thread/Condition.zig10
-rw-r--r--lib/std/Thread/Mutex.zig76
2 files changed, 64 insertions, 22 deletions
diff --git a/lib/std/Thread/Condition.zig b/lib/std/Thread/Condition.zig
index 70ad0728eb..ab75a0e5e2 100644
--- a/lib/std/Thread/Condition.zig
+++ b/lib/std/Thread/Condition.zig
@@ -161,12 +161,20 @@ const WindowsImpl = struct {
}
}
+ if (comptime builtin.mode == .Debug) {
+ // The internal state of the DebugMutex needs to be handled here as well.
+ mutex.impl.locking_thread.store(0, .Unordered);
+ }
const rc = os.windows.kernel32.SleepConditionVariableSRW(
&self.condition,
- &mutex.impl.srwlock,
+ if (comptime builtin.mode == .Debug) &mutex.impl.impl.srwlock else &mutex.impl.srwlock,
timeout_ms,
0, // the srwlock was assumed to acquired in exclusive mode not shared
);
+ if (comptime builtin.mode == .Debug) {
+ // The internal state of the DebugMutex needs to be handled here as well.
+ mutex.impl.locking_thread.store(std.Thread.getCurrentId(), .Unordered);
+ }
// Return error.Timeout if we know the timeout elapsed correctly.
if (rc == os.windows.FALSE) {
diff --git a/lib/std/Thread/Mutex.zig b/lib/std/Thread/Mutex.zig
index 973a312665..ecb3556b6c 100644
--- a/lib/std/Thread/Mutex.zig
+++ b/lib/std/Thread/Mutex.zig
@@ -27,7 +27,8 @@ const os = std.os;
const assert = std.debug.assert;
const testing = std.testing;
const Atomic = std.atomic.Atomic;
-const Futex = std.Thread.Futex;
+const Thread = std.Thread;
+const Futex = Thread.Futex;
impl: Impl = .{},
@@ -51,7 +52,12 @@ pub fn unlock(self: *Mutex) void {
self.impl.unlock();
}
-const Impl = if (builtin.single_threaded)
+const Impl = if (builtin.mode == .Debug and !builtin.single_threaded)
+ DebugImpl
+else
+ ReleaseImpl;
+
+const ReleaseImpl = if (builtin.single_threaded)
SingleThreadedImpl
else if (builtin.os.tag == .windows)
WindowsImpl
@@ -60,22 +66,50 @@ else if (builtin.os.tag.isDarwin())
else
FutexImpl;
+const DebugImpl = struct {
+ locking_thread: Atomic(Thread.Id) = Atomic(Thread.Id).init(0), // 0 means it's not locked.
+ impl: ReleaseImpl = .{},
+
+ inline fn tryLock(self: *@This()) bool {
+ const locking = self.impl.tryLock();
+ if (locking) {
+ self.locking_thread.store(Thread.getCurrentId(), .Unordered);
+ }
+ return locking;
+ }
+
+ inline fn lock(self: *@This()) void {
+ const current_id = Thread.getCurrentId();
+ if (self.locking_thread.load(.Unordered) == current_id and current_id != 0) {
+ @panic("Deadlock detected");
+ }
+ self.impl.lock();
+ self.locking_thread.store(current_id, .Unordered);
+ }
+
+ inline fn unlock(self: *@This()) void {
+ assert(self.locking_thread.load(.Unordered) == Thread.getCurrentId());
+ self.locking_thread.store(0, .Unordered);
+ self.impl.unlock();
+ }
+};
+
const SingleThreadedImpl = struct {
is_locked: bool = false,
- fn tryLock(self: *Impl) bool {
+ fn tryLock(self: *@This()) bool {
if (self.is_locked) return false;
self.is_locked = true;
return true;
}
- fn lock(self: *Impl) void {
+ fn lock(self: *@This()) void {
if (!self.tryLock()) {
unreachable; // deadlock detected
}
}
- fn unlock(self: *Impl) void {
+ fn unlock(self: *@This()) void {
assert(self.is_locked);
self.is_locked = false;
}
@@ -86,15 +120,15 @@ const SingleThreadedImpl = struct {
const WindowsImpl = struct {
srwlock: os.windows.SRWLOCK = .{},
- fn tryLock(self: *Impl) bool {
+ fn tryLock(self: *@This()) bool {
return os.windows.kernel32.TryAcquireSRWLockExclusive(&self.srwlock) != os.windows.FALSE;
}
- fn lock(self: *Impl) void {
+ fn lock(self: *@This()) void {
os.windows.kernel32.AcquireSRWLockExclusive(&self.srwlock);
}
- fn unlock(self: *Impl) void {
+ fn unlock(self: *@This()) void {
os.windows.kernel32.ReleaseSRWLockExclusive(&self.srwlock);
}
};
@@ -103,15 +137,15 @@ const WindowsImpl = struct {
const DarwinImpl = struct {
oul: os.darwin.os_unfair_lock = .{},
- fn tryLock(self: *Impl) bool {
+ fn tryLock(self: *@This()) bool {
return os.darwin.os_unfair_lock_trylock(&self.oul);
}
- fn lock(self: *Impl) void {
+ fn lock(self: *@This()) void {
os.darwin.os_unfair_lock_lock(&self.oul);
}
- fn unlock(self: *Impl) void {
+ fn unlock(self: *@This()) void {
os.darwin.os_unfair_lock_unlock(&self.oul);
}
};
@@ -123,19 +157,19 @@ const FutexImpl = struct {
const locked = 0b01;
const contended = 0b11; // must contain the `locked` bit for x86 optimization below
- fn tryLock(self: *Impl) bool {
+ fn tryLock(self: *@This()) bool {
// Lock with compareAndSwap instead of tryCompareAndSwap to avoid reporting spurious CAS failure.
return self.lockFast("compareAndSwap");
}
- fn lock(self: *Impl) void {
+ fn lock(self: *@This()) void {
// Lock with tryCompareAndSwap instead of compareAndSwap due to being more inline-able on LL/SC archs like ARM.
if (!self.lockFast("tryCompareAndSwap")) {
self.lockSlow();
}
}
- inline fn lockFast(self: *Impl, comptime casFn: []const u8) bool {
+ inline fn lockFast(self: *@This(), comptime casFn: []const u8) bool {
// On x86, use `lock bts` instead of `lock cmpxchg` as:
// - they both seem to mark the cache-line as modified regardless: https://stackoverflow.com/a/63350048
// - `lock bts` is smaller instruction-wise which makes it better for inlining
@@ -149,7 +183,7 @@ const FutexImpl = struct {
return @field(self.state, casFn)(unlocked, locked, .Acquire, .Monotonic) == null;
}
- fn lockSlow(self: *Impl) void {
+ fn lockSlow(self: *@This()) void {
@setCold(true);
// Avoid doing an atomic swap below if we already know the state is contended.
@@ -172,7 +206,7 @@ const FutexImpl = struct {
}
}
- fn unlock(self: *Impl) void {
+ fn unlock(self: *@This()) void {
// Unlock the mutex and wake up a waiting thread if any.
//
// A waiting thread will acquire with `contended` instead of `locked`
@@ -228,7 +262,7 @@ test "Mutex - many uncontended" {
const Runner = struct {
mutex: Mutex = .{},
- thread: std.Thread = undefined,
+ thread: Thread = undefined,
counter: NonAtomicCounter = .{},
fn run(self: *@This()) void {
@@ -243,7 +277,7 @@ test "Mutex - many uncontended" {
};
var runners = [_]Runner{.{}} ** num_threads;
- for (runners) |*r| r.thread = try std.Thread.spawn(.{}, Runner.run, .{r});
+ for (runners) |*r| r.thread = try Thread.spawn(.{}, Runner.run, .{r});
for (runners) |r| r.thread.join();
for (runners) |r| try testing.expectEqual(r.counter.get(), num_increments);
}
@@ -265,7 +299,7 @@ test "Mutex - many contended" {
var i: usize = num_increments;
while (i > 0) : (i -= 1) {
// Occasionally hint to let another thread run.
- defer if (i % 100 == 0) std.Thread.yield() catch {};
+ defer if (i % 100 == 0) Thread.yield() catch {};
self.mutex.lock();
defer self.mutex.unlock();
@@ -277,8 +311,8 @@ test "Mutex - many contended" {
var runner = Runner{};
- var threads: [num_threads]std.Thread = undefined;
- for (threads) |*t| t.* = try std.Thread.spawn(.{}, Runner.run, .{&runner});
+ var threads: [num_threads]Thread = undefined;
+ for (threads) |*t| t.* = try Thread.spawn(.{}, Runner.run, .{&runner});
for (threads) |t| t.join();
try testing.expectEqual(runner.counter.get(), num_increments * num_threads);